added mesh rendering

This commit is contained in:
2025-05-28 14:36:57 +03:00
parent 60fa98e240
commit b83078553e
53 changed files with 1436 additions and 363 deletions

View File

@@ -1,9 +1,13 @@
#include "god/build.h"
#include "god/c.h"
#include "god/ld.h"
#include "god/utils.h"
char *engine_lib;
char *engine_implib;
void engine_build(struct build_data b)
{
char *szVideoFile = "engine/vk_videosdl.cpp";
char* files[] = {
"engine/console.cpp",
"engine/filesystem.cpp",
@@ -11,12 +15,12 @@ void engine_build(struct build_data b)
"engine/engine.cpp",
/* rendering */
"engine/vk_videolinux.cpp",
"engine/vk_video.cpp",
"engine/vk_brush.cpp",
"engine/vk_mesh.cpp",
szVideoFile,
/* entities */
/* entities */
"engine/baseentity.cpp",
"engine/level.cpp",
"engine/brush.cpp",
@@ -30,9 +34,6 @@ void engine_build(struct build_data b)
"engine/cl_light.cpp",
NULL,
};
char *rustFiles[] = {
"engine/rust/physics.rs"
};
struct project p = {
@@ -40,7 +41,6 @@ void engine_build(struct build_data b)
.files = files,
.name = "engine",
};
struct project o = C_compile(p, (struct C_settings){
.generation_flags = C_GENERATION_FLAGS_PIC,
.compile_flags = C_COMPILE_FLAGS_WALL,
@@ -49,16 +49,28 @@ void engine_build(struct build_data b)
add_item(&o.files, tier1_lib);
add_item(&o.files, rapierLib);
char *szVulkan = (char*)1;
char *szws2 = (char*)1;
if (b.kernel==BUILD_KERNEL_WINDOWS)
{
szVulkan="vulkan-1";
szws2="ws2_32";
}
if (b.kernel==BUILD_KERNEL_LINUX)
{
szVulkan="vulkan";
}
char* libs[] = {
"c",
"vulkan",
"X11",
"SDL3",
szVulkan,
NULL,
};
char* dll = ld_link_project(o, (struct link_settings){
engine_lib = ld_link_project(o, (struct link_settings){
.type = LINK_TYPE_DYNAMIC,
.libs = libs,
});
mv("build/"GAME_NAME"/game/bin",dll);
mv("build/"GAME_NAME"/game/bin",engine_lib);
}