added mesh rendering

This commit is contained in:
2025-05-28 14:36:57 +03:00
parent 60fa98e240
commit b83078553e
53 changed files with 1436 additions and 363 deletions

View File

@@ -8,13 +8,12 @@
#include "baseentity.h"
#include "server.h"
#include "physics.h"
#ifdef __linux
#include "signal.h"
#endif
double fPrev = 0;
double fCurrent = 0;
funnyphysics *px;
//-----------------------------------------------------------------------------
// Purpose: Engine entry point
//-----------------------------------------------------------------------------
@@ -49,7 +48,6 @@ void IEngine_Signal(int sig)
_exit(0);
};
funnyphysics *px;
void IEngine::Init()
{
@@ -83,15 +81,6 @@ void IEngine::Shutdown()
{
};
void IIEngine::PrecacheModel( const char *psz )
{
}
void IIEngine::PrecacheSound( const char *psz )
{
}
CBaseEntity *IIEngine::SpawnEntity( const char *szName )
{