added mesh rendering
This commit is contained in:
@@ -4,48 +4,27 @@
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#include "vk_helper.h"
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#include "vulkan/vulkan_core.h"
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extern VkSampler g_invalidTextureSampler;
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vk_tripipeline_t g_brushPipeline = {};
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VkDescriptorPool g_brushDescriptorPool;
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VkDescriptorSet g_brushDescriptorSet;
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VkSampler g_brushSampler;
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abstract_class CBrush: public IBrush
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{
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public:
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void SetPosition( vec3 position ) override;
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void SetRotationEuler( vec3 angle ) override;
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void SetRotationQuat( vec4 quaternion) override;
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void SetMatrix( mat3 matrix ) override;
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void SetScale( vec3 scale ) override;
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void SetVertexBuffer( IVertexBuffer *pBuffer ) override;
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void SetIndexBuffer( IIndexBuffer *pBuffer ) override;
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void Draw() override;
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IMaterial *m_pMaterial = NULL;
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Material_t m_material;
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CVertexBuffer *m_pVertexBuffer = NULL;
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CIndexBuffer *m_pIndexBuffer = NULL;
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};
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void CBrush::SetPosition( vec3 position )
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{
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}
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void CBrush::SetRotationEuler( vec3 angle )
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{
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}
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void CBrush::SetRotationQuat( vec4 quaternion)
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{
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}
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void CBrush::SetMatrix( mat3 matrix )
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{
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}
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void CBrush::SetScale( vec3 scale )
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{
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}
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CUtlVector<CBrush> g_drawnBrushes;
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void CBrush::SetVertexBuffer( IVertexBuffer *pBuffer )
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@@ -58,34 +37,15 @@ void CBrush::SetIndexBuffer( IIndexBuffer *pBuffer )
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m_pIndexBuffer = (CIndexBuffer*)pBuffer;
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}
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CUtlVector<CBrush> g_drawnMeshes;
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IMaterial *g_pDefaultMaterial;
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IMaterial *g_pCurrentMaterial;
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void CBrush::Draw()
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{
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g_drawnMeshes.AppendTail(*this);
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if (!g_pCurrentMaterial)
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m_material = {};
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else
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m_material = g_pCurrentMaterial->m;
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g_drawnBrushes.AppendTail(*this);
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}
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abstract_class CMaterial: public IMaterial
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{
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};
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extern CUtlVector<ITexture*> g_textures;
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vk_tripipeline_t g_brushPipeline = {};
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vk_image2d_t meshdepth;
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vk_image2d_t meshcolor;
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extern bool g_bConfigNotify;
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VkDescriptorPool g_brushDescriptorPool;
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VkDescriptorSet g_brushDescriptorSet;
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vk_buffer_t g_brushProjection;
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struct MeshProjection {
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mat4 projection;
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} *g_brushProject;
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VkSampler g_brushSampler;
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void IBrushRenderer::Init()
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{
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@@ -111,9 +71,6 @@ void IBrushRenderer::Init()
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shaders[1].Destroy();
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shaders[0].Destroy();
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meshdepth.Create(1280, 720, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
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meshcolor.Create(1280, 720, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
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CUtlVector<VkDescriptorPoolSize> pools;
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for (auto &binding: bindings)
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{
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@@ -137,8 +94,6 @@ void IBrushRenderer::Init()
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allocInfo.pSetLayouts = &g_brushPipeline.m_descriptorSetLayout;
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vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &g_brushDescriptorSet);
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g_brushProjection.Create(64, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
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g_brushProject = (MeshProjection*)g_brushProjection.Map(0, 64);
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VkPhysicalDeviceProperties properties{};
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vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
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@@ -164,17 +119,6 @@ void IBrushRenderer::Init()
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void IBrushRenderer::Frame( float fDelta )
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{
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glm_mat4_identity(g_brushProject->projection);
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glm_perspective(glm_rad(90),(float)g_nWindowWidth/g_nWindowHeight, 0.01, 100, g_brushProject->projection);
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glm_rotate(g_brushProject->projection, glm_rad(90), (vec4){1,0,0,0});
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glm_scale(g_brushProject->projection, (vec4){1,-1,1,1});
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glm_rotate(g_brushProject->projection, glm_rad(-90), (vec4){0,0,1,0});
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if (g_bConfigNotify)
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{
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meshdepth.Destroy();
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meshdepth.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
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}
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CUtlVector<VkWriteDescriptorSet> writes(2);
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for (auto &write: writes)
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@@ -186,9 +130,9 @@ void IBrushRenderer::Frame( float fDelta )
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}
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VkDescriptorBufferInfo bufferInfo = {};
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bufferInfo.buffer = g_brushProjection.m_buffer;
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bufferInfo.buffer = g_cameraProperties.m_buffer;
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bufferInfo.offset = 0;
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bufferInfo.range = g_brushProjection.m_nSize;
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bufferInfo.range = g_cameraProperties.m_nSize;
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writes[0].dstBinding = 0;
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writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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writes[0].descriptorCount = 1;
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@@ -237,7 +181,7 @@ void IBrushRenderer::Frame( float fDelta )
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};
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VkRenderingAttachmentInfo depthAttachment = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
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.imageView = meshdepth.m_imageView,
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.imageView = g_meshdepth.m_imageView,
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.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
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.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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@@ -317,14 +261,10 @@ void IBrushRenderer::Frame( float fDelta )
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vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_brushPipeline.m_pipeline);
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vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, g_brushPipeline.m_layout, 0, 1, &g_brushDescriptorSet, 0, NULL);
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for (auto &mesh: g_drawnMeshes)
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for (auto &mesh: g_drawnBrushes)
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{
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VkDeviceSize offset = 0;
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uint32_t textureID = 0;
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if (g_pCurrentMaterial == 0)
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textureID = 0;
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else
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textureID = ((CMaterial*)g_pCurrentMaterial)->m.albedo;
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uint32_t textureID = mesh.m_material.albedo;
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vkCmdPushConstants(g_vkCommandBuffer, g_brushPipeline.m_layout, VK_SHADER_STAGE_ALL, 0, 4, &textureID);
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vkCmdBindVertexBuffers(g_vkCommandBuffer, 0, 1, &mesh.m_pVertexBuffer->m_buffer.m_buffer, &offset);
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if (mesh.m_pIndexBuffer)
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@@ -349,7 +289,7 @@ void IBrushRenderer::Frame( float fDelta )
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.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.dstAccessMask = 0,
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.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.image = g_swapchainImage,
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.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
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};
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@@ -358,23 +298,10 @@ void IBrushRenderer::Frame( float fDelta )
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
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0, 0, NULL, 0, NULL, 1, &barrier);
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g_drawnMeshes = CUtlVector<CBrush>();
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g_drawnBrushes = CUtlVector<CBrush>();
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}
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IVertexBuffer *IBrushRenderer::CreateVertexBuffer( uint32_t uSize )
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{
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CVertexBuffer *pBuffer = new CVertexBuffer();
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pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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return pBuffer;
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}
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IIndexBuffer *IBrushRenderer::CreateIndexBuffer( uint32_t uSize )
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{
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CIndexBuffer *pBuffer = new CIndexBuffer();
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pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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return pBuffer;
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}
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IBrush *IBrushRenderer::CreateMesh()
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{
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@@ -387,21 +314,3 @@ void IBrushRenderer::Destroy( IBrush *pModel )
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}
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IMaterial *IBrushRenderer::LoadMaterial( const char *szMaterial )
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{
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FileHandle_t file = IFileSystem::Open(szMaterial, IFILE_READ);
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CMaterial *pMaterial = new CMaterial;
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if (!file)
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{
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return g_pDefaultMaterial;
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}
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IFileSystem::Close(file);
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}
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void IBrushRenderer::SetMaterial( IMaterial *pMaterial )
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{
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g_pCurrentMaterial = pMaterial;
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}
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