added mesh rendering
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@@ -1,6 +1,7 @@
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#ifndef ENGINE_H
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#define ENGINE_H
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/* for windows as it sucks */
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#include "tier0/platform.h"
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class CBaseEntity;
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@@ -17,11 +18,9 @@ public:
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interface IIEngine
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{
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public:
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static void PrecacheModel( const char *psz );
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static void PrecacheSound( const char *psz );
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static CBaseEntity *SpawnEntity( const char *szName );
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static void DestroyEntity( CBaseEntity *pEntity );
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};
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#endif
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