compute shaders
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@@ -7,6 +7,12 @@
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BEGIN_VULKAN_COMMAND(Empty)
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END_VULKAN_COMMAND(Empty)
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BEGIN_VULKAN_COMMAND(Dispatch)
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uint32_t uX = 0;
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uint32_t uY = 0;
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uint32_t uZ = 0;
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END_VULKAN_COMMAND(Dispatch)
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BEGIN_VULKAN_COMMAND(Blit)
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VkFrameObject_t stInputImage;
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VkFrameObject_t stOutputImage;
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@@ -43,7 +49,7 @@ BEGIN_VULKAN_COMMAND(SetVertexBuffer)
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END_VULKAN_COMMAND(SetVertexBuffer)
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BEGIN_VULKAN_COMMAND(SetShader)
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IShader *pShader;
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IBaseShader *pShader;
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END_VULKAN_COMMAND(SetShader)
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BEGIN_VULKAN_COMMAND(SetShaderData)
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