compute shaders
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@@ -253,12 +253,18 @@ abstract_class IMaterial
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public:
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virtual ~IMaterial() = default;
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virtual void VSSetShaderResource( uint32_t uRegister, IRenderingObject *pResource ) = 0;
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virtual void PSSetShaderResource( uint32_t uRegister, IRenderingObject *pResource ) = 0;
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virtual void VSSetConstantsBuffer( uint32_t uRegister, IBuffer *pImage ) = 0;
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virtual void PSSetShaderResource( uint32_t uRegister, IRenderingObject *pResource ) = 0;
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virtual void PSSetConstantsBuffer( uint32_t uRegister, IBuffer *pImage ) = 0;
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virtual void PSSetTextureArray( uint32_t uSet, ITextureArray *pArray ) = 0;
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virtual void PSSetTexture( uint32_t uRegister, IImage *pImage ) = 0;
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virtual void PSSetSampler( uint32_t uRegister, ISampler *pImage ) = 0;
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virtual void CSSetConstantsBuffer( uint32_t uRegister, uint32_t uSet, IBuffer *pBuffer ) = 0;
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virtual void CSSetTexture( uint32_t uRegister, uint32_t uSet, IImage *pImage ) = 0;
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virtual void CSSetSampler( uint32_t uRegister, uint32_t uSet, ISampler *pSampler ) = 0;
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virtual void CSSetTextureArray( uint32_t uSet, ITextureArray *pArray ) = 0;
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};
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struct ImageSector_t
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@@ -298,11 +304,11 @@ public:
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virtual void EndRecording() = 0;
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virtual void Barrier( IRenderingObject *pObject, bool bIsRead, bool bIsWrite ) = 0;
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virtual void CopyImageToImage( IImage *pSrc, IImage *pDst ) = 0;
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virtual void BlitImageToImage( IImage *pSrc, ImageSector_t src, IImage *pDst, ImageSector_t dst ) = 0;
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virtual void ClearImage( IImage *pImage, float fR, float fG, float fB, float fA ) = 0;
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virtual void ClearDepth( IImage *pImage, float fVal ) = 0;
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virtual void DispatchCompute( uint32_t uX, uint32_t uY, uint32_t uZ ) = 0;
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};
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//-----------------------------------------------------------------------------
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@@ -331,7 +337,7 @@ public:
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virtual IComputeShader *CreateComputeShader( const char *szName ) = 0;
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virtual void DestroyShader( IBaseShader *pMaterial ) = 0;
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virtual IMaterial *CreateMaterial( IShader *pShader ) = 0;
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virtual IMaterial *CreateMaterial( IBaseShader *pShader ) = 0;
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virtual void DestroyMaterial( IMaterial *pMaterial ) = 0;
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virtual IRenderCommandList *CreateCommandList() = 0;
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