this must have been in previous commit
This commit is contained in:
1513
ios_deploy/funnygame/Frameworks/.framework/Headers/SDL_gamepad.h
Normal file
1513
ios_deploy/funnygame/Frameworks/.framework/Headers/SDL_gamepad.h
Normal file
File diff suppressed because it is too large
Load Diff
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@@ -160,6 +184,10 @@
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@@ -188,6 +215,10 @@
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>funnygame</string>
|
||||
<key>UIApplicationSceneManifest</key>
|
||||
<dict>
|
||||
<key>UIApplicationSupportsMultipleScenes</key>
|
||||
|
||||
30
ios_deploy/funnygame/funnygame/Main.storyboard
Normal file
30
ios_deploy/funnygame/funnygame/Main.storyboard
Normal file
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="17150" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES">
|
||||
<dependencies>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17122"/>
|
||||
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
|
||||
<capability name="System colors in document resources" minToolsVersion="11.0"/>
|
||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||
</dependencies>
|
||||
<scenes>
|
||||
<!--View Controller-->
|
||||
<scene sceneID="s0d-6b-0kx">
|
||||
<objects>
|
||||
<viewController id="Y6W-OH-hqX" sceneMemberID="viewController">
|
||||
<view key="view" contentMode="scaleToFill" id="5EZ-qb-Rvc">
|
||||
<rect key="frame" x="0.0" y="0.0" width="414" height="896"/>
|
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||
<viewLayoutGuide key="safeArea" id="vDu-zF-Fre"/>
|
||||
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
|
||||
</view>
|
||||
</viewController>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="Ief-a0-LHa" userLabel="First Responder" customClass="UIResponder" sceneMemberID="firstResponder"/>
|
||||
</objects>
|
||||
</scene>
|
||||
</scenes>
|
||||
<resources>
|
||||
<systemColor name="systemBackgroundColor">
|
||||
<color white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
|
||||
</systemColor>
|
||||
</resources>
|
||||
</document>
|
||||
@@ -1,15 +0,0 @@
|
||||
//
|
||||
// SceneDelegate.h
|
||||
// funnygame
|
||||
//
|
||||
// Created by kotofyt on 28.06.2025.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
@interface SceneDelegate : UIResponder <UIWindowSceneDelegate>
|
||||
|
||||
@property (strong, nonatomic) UIWindow * window;
|
||||
|
||||
@end
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
//
|
||||
// SceneDelegate.m
|
||||
// funnygame
|
||||
//
|
||||
// Created by kotofyt on 28.06.2025.
|
||||
//
|
||||
|
||||
#import "SceneDelegate.h"
|
||||
|
||||
@interface SceneDelegate ()
|
||||
|
||||
@end
|
||||
|
||||
@implementation SceneDelegate
|
||||
|
||||
|
||||
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
|
||||
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
|
||||
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneDidDisconnect:(UIScene *)scene {
|
||||
// Called as the scene is being released by the system.
|
||||
// This occurs shortly after the scene enters the background, or when its session is discarded.
|
||||
// Release any resources associated with this scene that can be re-created the next time the scene connects.
|
||||
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneDidBecomeActive:(UIScene *)scene {
|
||||
// Called when the scene has moved from an inactive state to an active state.
|
||||
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneWillResignActive:(UIScene *)scene {
|
||||
// Called when the scene will move from an active state to an inactive state.
|
||||
// This may occur due to temporary interruptions (ex. an incoming phone call).
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneWillEnterForeground:(UIScene *)scene {
|
||||
// Called as the scene transitions from the background to the foreground.
|
||||
// Use this method to undo the changes made on entering the background.
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneDidEnterBackground:(UIScene *)scene {
|
||||
// Called as the scene transitions from the foreground to the background.
|
||||
// Use this method to save data, release shared resources, and store enough scene-specific state information
|
||||
// to restore the scene back to its current state.
|
||||
}
|
||||
|
||||
|
||||
@end
|
||||
@@ -1,14 +0,0 @@
|
||||
//
|
||||
// ViewController.h
|
||||
// funnygame
|
||||
//
|
||||
// Created by kotofyt on 28.06.2025.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
@interface ViewController : UIViewController
|
||||
|
||||
|
||||
@end
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
//
|
||||
// main.m
|
||||
// funnygame
|
||||
//
|
||||
// Created by kotofyt on 28.06.2025.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "AppDelegate.h"
|
||||
|
||||
int main(int argc, char * argv[]) {
|
||||
NSString * appDelegateClassName;
|
||||
@autoreleasepool {
|
||||
// Setup code that might create autoreleased objects goes here.
|
||||
appDelegateClassName = NSStringFromClass([AppDelegate class]);
|
||||
}
|
||||
return UIApplicationMain(argc, argv, nil, appDelegateClassName);
|
||||
}
|
||||
Reference in New Issue
Block a user