textures
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@@ -28,6 +28,7 @@ DECLARE_BUILD_STAGE(install_game)
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(Server, "server"));
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(Client, "client"));
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filesystem2->CopyDirectory(CUtlString("%s/core",szOutputDir.GetString()), "funnyassets/meshes");
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filesystem2->CopyDirectory(CUtlString("%s/core",szOutputDir.GetString()), "funnyassets/textures");
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filesystem2->CopyDirectory(CUtlString("%s/core",szOutputDir.GetString()), "build/funnygame/assets/shaders");
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)
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{
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