textures
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@@ -74,6 +74,7 @@ void CCompiledShaderManager::WriteToFile( CCompiledShader *pShader, const char *
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filesystem = (IFileSystem*)pFilesystemFactory(FILESYSTEM_INTERFACE_VERSION, NULL);
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}
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pFile = filesystem->Open(szFile, FILEMODE_WRITE);
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V_printf("%p\n", pFile);
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filesystem->Write(pFile, &stHeader, sizeof(ShaderHeader_t));
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// We want to get offset for the lump data
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