textures
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@@ -84,7 +84,7 @@ void CVkRenderCommandList::SetMaterial( IMaterial *pMaterial )
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if (bWasCreated)
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{
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m_pCurrentMaterialBuffer->Reset();
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CVkBeginCommand *pBeginCommand = CREATE_COMMAND(Begin);
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CVkBeginCommand *pBeginCommand = CREATE_COMMAND(m_pCommandBufferManager, Begin);
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pBeginCommand->images = m_pOutput;
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pBeginCommand->nResolutionX = m_uWidth;
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pBeginCommand->nResolutionY = m_uHeight;
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@@ -101,20 +101,20 @@ void CVkRenderCommandList::SetMaterial( IMaterial *pMaterial )
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}
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m_pCurrentMaterialBuffer->AddCommand(pBeginCommand);
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CVkSetShaderCommand *pSetShader = CREATE_COMMAND(SetShader);
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CVkSetShaderCommand *pSetShader = CREATE_COMMAND(m_pCommandBufferManager, SetShader);
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pSetShader->pShader = ((CVkMaterial*)pMaterial)->m_pVkShader;
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m_pCurrentMaterialBuffer->AddCommand(pSetShader);
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CVkSetShaderDataCommand *pSetShaderData = CREATE_COMMAND(SetShaderData);
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CVkSetShaderDataCommand *pSetShaderData = CREATE_COMMAND(m_pCommandBufferManager, SetShaderData);
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pSetShaderData->pShaderData = pMaterial;
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m_pCurrentMaterialBuffer->AddCommand(pSetShaderData);
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CVkSetScissorsCommand *pScissorsCommand = CREATE_COMMAND(SetScissors);
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CVkSetScissorsCommand *pScissorsCommand = CREATE_COMMAND(m_pCommandBufferManager, SetScissors);
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pScissorsCommand->uWidth = m_uWidth;
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pScissorsCommand->uHeight = m_uHeight;
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m_pCurrentMaterialBuffer->AddCommand(pScissorsCommand);
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CVkSetViewportCommand *pViewportCommand = CREATE_COMMAND(SetViewport);
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CVkSetViewportCommand *pViewportCommand = CREATE_COMMAND(m_pCommandBufferManager, SetViewport);
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pViewportCommand->fX = 0;
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pViewportCommand->fY = 0;
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pViewportCommand->fWidth = m_uWidth;
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@@ -128,7 +128,7 @@ void CVkRenderCommandList::SetMaterial( IMaterial *pMaterial )
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void CVkRenderCommandList::SetVertexBuffer( uint32_t uBinding, IVertexBuffer *pBuffer )
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{
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SwitchRenderingStage(RENDERING_STAGE_RASTER);
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CVkSetVertexBufferCommand *pCmd = CREATE_COMMAND(SetVertexBuffer);
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CVkSetVertexBufferCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, SetVertexBuffer);
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pCmd->uBinding = uBinding;
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pCmd->pBuffer = pBuffer;
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m_pCurrentMaterialBuffer->AddCommand(pCmd);
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@@ -143,7 +143,7 @@ void CVkRenderCommandList::DrawPrimitives( uint32_t nVertexCount, uint32_t nFirs
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{
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SwitchRenderingStage(RENDERING_STAGE_RASTER);
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CVkDrawPrimitivesCommand *pCmd = CREATE_COMMAND(DrawPrimitives);
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CVkDrawPrimitivesCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, DrawPrimitives);
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pCmd->nVertexCount = nVertexCount;
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pCmd->nFirstVertex = nFirstVertex;
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pCmd->nInstanceCount = nInstanceCount;
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@@ -174,7 +174,7 @@ void CVkRenderCommandList::EndRecording()
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{
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for ( auto m: m_materials)
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{
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CVkEndCommand *pEndCommand = CREATE_COMMAND(End);
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CVkEndCommand *pEndCommand = CREATE_COMMAND(m_pCommandBufferManager, End);
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m.m_pCommandBuffer->AddCommand(pEndCommand);
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m.m_pCommandBuffer->Render();
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}
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