work on openxr controllers

This commit is contained in:
2026-06-15 03:49:11 +03:00
parent b8aa36ccc0
commit c51080a903
16 changed files with 1030 additions and 75 deletions

View File

@@ -9,6 +9,7 @@
#include "netprotocol.h"
#include "userinput.h"
#include "math.h"
#include "cglm/euler.h"
#ifdef STEAM
#include "steam/isteamgameserver.h"
#include "steam/steam_gameserver.h"
@@ -36,6 +37,9 @@ IEngineBridge *EngineBridge()
return &s_bridge;
}
void XRInputCallback( IXRController *pController, EXRInputType_t eType, const char *szType, EXRInputActionType_t action, EXRInputValue_t value );
EXPOSE_INTERFACE_FN(EngineBridge, IEngineBridge, ENGINE_BRIDGE_INTERFACE_VERSION)
void CFunnyGameBridge::Init()
@@ -101,6 +105,11 @@ void CFunnyGameBridge::Init()
g_pRenderContext->DestroyCommandList(pDoSomething);
}
}
for ( uint32_t i = 0; i < pHeadSet->GetControllerCount(); i++ )
{
pHeadSet->GetController(i)->SetInputCallback(XRInputCallback);
}
}
void CFunnyGameBridge::Tick( float fDelta )
@@ -145,6 +154,17 @@ void CFunnyGameBridge::Frame( float fDelta )
TryToConnectToServer();
g_pXRManager->Frame();
IXRHeadset *pHeadSet = g_pXRManager->GetHeadset(0);
if (pHeadSet) {
XRRenderSurface_t s = pHeadSet->GetSurface(0);
g_pWorldRenderer->SetCameraPosition(s.m_vPosition);
V_printf("%f\n", s.m_vPosition.y);
g_pWorldRenderer->SetCameraRotation(s.m_vRotation);
}
INetworkBase *pCurrentServer = g_pServerBridge;
pCurrentServer = g_pServerBridge;
if (m_bIsConnectedToServer)
@@ -197,8 +217,6 @@ void CFunnyGameBridge::Frame( float fDelta )
EntitySystem()->NetSendThink(pCurrentServer);
}
g_pWorldRenderer->Frame(fDelta);
g_pXRManager->Frame();
}
void CFunnyGameBridge::Shutdown()