work on openxr controllers
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@@ -3,6 +3,20 @@
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#define MILMOBA_PLAYER_H
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#include "basemodelentity.h"
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class C_MOBAPlayerHandController: public C_BaseModelEntity
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{
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public:
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DECLARE_CLASS(C_MOBAPlayerHandController, C_BaseModelEntity);
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DECLARE_DATADESC();
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DECLARE_CLIENTCLASS();
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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void Think( float fDelta );
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Vector m_vDesiredHandPosition = {};
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Quat m_vDesiredHandRotation = {};
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};
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class C_MOBAPlayer: public C_BaseModelEntity
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{
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@@ -30,6 +44,12 @@ public:
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Vector m_vMovementVector;
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Vector m_vLocalMovementVector;
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Vector vCameraPos;
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C_MOBAPlayerHandController *m_pLeftHand;
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int m_leftHandId = 0;
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C_MOBAPlayerHandController *m_pRightHand;
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int m_rightHandId = 0;
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};
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#endif
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