additions
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@@ -3,7 +3,7 @@
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#include "tier0/platform.h"
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#include "tier2/iappsystem.h"
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#include "materialsystem/humandevice_enums.h"
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#include "humandevice_enums.h"
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typedef void ( *KeyCallbackFn )( EInputDeviceType eDevice, EInputButton eButton, bool bIsPressed );
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typedef void ( *AxisCallbackFn )( EInputDeviceType eDevice, EInputAxis eAxis, float fd );
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@@ -26,6 +26,8 @@ public:
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virtual void *CreateVulkanSurface( void *pInstance ) = 0;
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virtual void DestroyVulkanSurface( void *pInstance ) = 0;
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virtual bool IsValid() = 0;
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};
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abstract_class IGameWindowManager: public IAppSystem
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