added material rendering

This commit is contained in:
2026-04-27 15:56:33 +03:00
parent 457b455042
commit cbcfdce047
16 changed files with 178 additions and 29 deletions

View File

@@ -95,10 +95,17 @@ public:
uint32_t LoadShader( const char *szName );
IShader **GetShaderByIndex( uint32_t hShader );
void UnrefShader( uint32_t hShader );
virtual HFunnyTexture LoadTexture( const char *szName ) override;
virtual FunnyTexture_t *GetTextureByIndex( HFunnyTexture hTexture ) override;
virtual void UnrefTexture( HFunnyTexture hTexture ) override;
void LoadMaterialData( CBaseMaterial *pMaterial, IJSONObject *pObj );
CAssetArc<FunnyModel_t, MAX_MODEL_COUNT> m_models = {};
CAssetArc<FunnyMesh_t, MAX_MESH_COUNT> m_meshes = {};
CAssetArc<FunnyMaterial_t, MAX_MATERIAL_COUNT> m_materials = {};
CAssetArc<FunnyTexture_t, MAX_TEXTURE_COUNT> m_textures = {};
CAssetArc<IShader*, MAX_SHADER_COUNT> m_shaders = {};
CAssetArc<FunnyPhysics_t, MAX_PHYSICS_COUNT> m_physics = {};
@@ -162,6 +169,7 @@ uint32_t CAssetManager::LoadModel( const char *szName )
IJSONValue *pMesh = pMainObject->GetValue("Mesh");
IJSONValue *pMaterial = pMainObject->GetValue("Material");
IJSONValue *pPhysics = pMainObject->GetValue("Physics");
V_printf("%s\n", pMaterial->GetStringValue());
if (pMesh)
pModel->m_hMesh = LoadMesh(pMesh->GetStringValue());
if (pMaterial)
@@ -184,6 +192,48 @@ void CAssetManager::UnrefModel( uint32_t uIndex )
}
void CAssetManager::LoadMaterialData( CBaseMaterial *pMaterial, IJSONObject *pObj )
{
for ( int i = 0; i < pMaterial->GetDataMap()->m_iNumFields; i++ )
{
typedescription_t desc = pMaterial->GetDataMap()->m_pData[i];
IJSONValue *pValue = pObj->GetValue(desc.m_szEditorName);
switch ( desc.m_eFieldType )
{
case FIELD_SHADER_TEXTURE:
{
FMat::XMTexture *texture = (FMat::XMTexture*)((char*)pMaterial+desc.m_iFieldOffset);
if ( pValue->GetType()
== JSON_PARAMETER_STRING )
*texture = GetTextureByIndex(LoadTexture(pValue->GetStringValue()))->m_hTexture;
break;
}
case FIELD_SHADER_COLOR_FLOAT4:
{
FMat::XMFLOAT4 *data = (FMat::XMFLOAT4*)((char*)pMaterial+desc.m_iFieldOffset);
if ( pValue->GetArray()->GetParameter(0)->GetType()
== JSON_PARAMETER_NUMBER )
data->x = pValue->GetArray()->GetParameter(0)->GetNumberValue();
if ( pValue->GetArray()->GetParameter(1)->GetType()
== JSON_PARAMETER_NUMBER )
data->y = pValue->GetArray()->GetParameter(1)->GetNumberValue();
if ( pValue->GetArray()->GetParameter(2)->GetType()
== JSON_PARAMETER_NUMBER )
data->z = pValue->GetArray()->GetParameter(2)->GetNumberValue();
if ( pValue->GetArray()->GetParameter(3)->GetType()
== JSON_PARAMETER_NUMBER )
data->w = pValue->GetArray()->GetParameter(3)->GetNumberValue();
V_printf("%s %f %f %f %f\n", desc.m_szEditorName, data->x, data->y, data->z, data->w);
break;
}
default:
break;
}
}
}
uint32_t CAssetManager::LoadMaterial( const char *szName )
{
@@ -205,31 +255,32 @@ uint32_t CAssetManager::LoadMaterial( const char *szName )
switch (pRoot->GetType())
{
case JSON_PARAMETER_OBJECT:
{
pMainObject = pRoot->GetObject();
if (!pMainObject)
{
pMainObject = pRoot->GetObject();
if (!pMainObject)
{
V_printf("Failed to load properties\n");
return 0;
V_printf("Failed to load properties\n");
return 0;
}
IJSONValue *pShaderValue = pMainObject->GetValue("shader");
CUtlString szShader = pShaderValue->GetStringValue();
CBaseMaterial *pRenderMaterial = CreateMaterial(szShader);
}
IJSONValue *pShaderValue = pMainObject->GetValue("shader");
CUtlString szShader = pShaderValue->GetStringValue();
CBaseMaterial *pRenderMaterial = CreateMaterial(szShader);
LoadMaterialData(pRenderMaterial, pMainObject);
uint32_t uShaderId = LoadShader(pRenderMaterial->GetShaderPath());
if (!uShaderId)
return 0;
uint32_t uShaderId = LoadShader(pRenderMaterial->GetShaderPath());
if (!uShaderId)
return 0;
IShader **ppShader = GetShaderByIndex(uShaderId);
IShader **ppShader = GetShaderByIndex(uShaderId);
pMaterial->m_pShaders = *ppShader;
pMaterial->m_pMaterial = g_pRenderContext->CreateMaterial(*ppShader);
pMaterial->m_pLayout = pRenderMaterial;
pMaterial->m_pShaders = *ppShader;
pMaterial->m_pMaterial = g_pRenderContext->CreateMaterial(*ppShader);
pMaterial->m_pLayout = pRenderMaterial;
return hMaterial;
}
break;
return hMaterial;
}
break;
default:
return 0;
}
@@ -301,6 +352,36 @@ void CAssetManager::UnrefShader( uint32_t uIndex )
m_shaders.UnrefObject(uIndex);
}
HFunnyTexture CAssetManager::LoadTexture( const char *szName )
{
bool bHasBeenCreated = false;
uint32_t hTexture = m_textures.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated)
return hTexture;
FunnyTexture_t *pTexture = m_textures.GetObjectPtr(hTexture);
uint32_t hTex = g_pWorldRenderer->GetTextures()->LoadTexture(szName);
if ( hTex == 0 )
{
V_printf("Failed to load %s\n", szName);
m_textures.UnrefObject(hTexture);
return 0;
}
pTexture->m_hTexture = hTex;
return hTexture;
}
FunnyTexture_t *CAssetManager::GetTextureByIndex( HFunnyTexture hTexture )
{
return m_textures.GetObjectPtr(hTexture);
}
void CAssetManager::UnrefTexture( uint32_t hTexture )
{
}
HFunnyPhysics CAssetManager::LoadPhysics( const char *szName )
{
@@ -354,6 +435,7 @@ HFunnyPhysics CAssetManager::LoadPhysics( const char *szName )
return hPhysics;
}
FunnyPhysics_t *CAssetManager::GetPhysicsByIndex( HFunnyPhysics hPhysics )
{
return m_physics.GetObjectPtr(hPhysics);