diff --git a/Entitlemenets.plist b/Entitlemenets.plist
new file mode 100644
index 0000000..2eba670
--- /dev/null
+++ b/Entitlemenets.plist
@@ -0,0 +1,9 @@
+
+
+
+
+
+ aps-environment
+ development
+
+
diff --git a/build.c b/build.c
deleted file mode 100644
index aafbd1a..0000000
--- a/build.c
+++ /dev/null
@@ -1,55 +0,0 @@
-#include "god/build.h"
-#include "god/utils.h"
-
-#define GAME_NAME "funnygame"
-
-char* include_dirs[] = {
- "public",
- "external/cglm/include",
- "external/Vulkan-Headers/include",
- "external/VulkanMemoryAllocator/include",
- "external/stb",
- NULL,
-};
-
-#include "tier0/__build.c"
-#include "tier1/__build.c"
-
-#include "fgui/__build.c"
-#include "rapier/__build.c"
-#include "engine/__build.c"
-#include "game/server/__build.c"
-#include "game/client/__build.c"
-
-#include "launcher/__build.c"
-#include "funnyassets/__build.c"
-
-
-int build(struct build_data b) {
- trace = 1;
- makedir("build/"GAME_NAME"/game/" GAME_NAME);
- makedir("build/"GAME_NAME"/game/" GAME_NAME "/bin");
- makedir("build/"GAME_NAME"/game/bin/");
- tier0_build(b);
- tier1_build(b);
- fgui_build(b);
- rapier_build(b);
- engine_build(b);
- launcher_build(b);
-
- server_build(b);
- client_build(b);
-
- if (step("noassets"))
- {
- assets_build(b);
- }
- mv("build", "tools");
-
- if (step("run")!=STEP_FAILED)
- {
- struct run_project rp = run_new("build/"GAME_NAME"/game/bin/"GAME_NAME);
- run_run(&rp);
- }
- return 0;
-};
diff --git a/build.cpp b/build.cpp
index 423faa7..34e6012 100644
--- a/build.cpp
+++ b/build.cpp
@@ -1,5 +1,6 @@
+#include "target.h"
#include "tier1/utlstring.h"
-#include "tier1/utlstring.h"
+#include "helper.h"
CUtlVector all_IncludeDirectories = {
"public",
@@ -7,17 +8,34 @@ CUtlVector all_IncludeDirectories = {
"external/Vulkan-Headers/include",
"external/VulkanMemoryAllocator/include",
"external/stb",
+ "external/SDL/include",
};
+
+auto szTarget = Target_t::DefaultTarget().GetTriplet();
+auto szOutputDir = CUtlString("build/funnygame/%s/game",szTarget.GetString());
+
+bool bStaticBuild = false;
+
+extern "C" void Preinit()
+{
+ if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS)
+ bStaticBuild = true;
+};
+
+CUtlString tier0_lib;
+CUtlString engine_lib;
+CUtlString server_lib;
+CUtlString client_lib;
#include "tier0/__build.cpp"
#include "tier1/__build.cpp"
-#include "rapier/__build.cpp"
-#include "engine/__build.cpp"
-
-#include "launcher/__build.cpp"
-
#include "game/server/__build.cpp"
#include "game/client/__build.cpp"
+#include "rapier/__build.cpp"
+#include "engine/__build.cpp"
+
#include "funnyassets/__build.cpp"
+
+#include "launcher/__build.cpp"
diff --git a/engine/__build.c b/engine/__build.c
deleted file mode 100644
index e52584e..0000000
--- a/engine/__build.c
+++ /dev/null
@@ -1,75 +0,0 @@
-#include "god/build.h"
-#include "god/c.h"
-#include "god/ld.h"
-#include "god/utils.h"
-
-char *engine_lib;
-char *engine_implib;
-void engine_build(struct build_data b)
-{
- char *szVideoFile = "engine/vk_videosdl.cpp";
- char* files[] = {
- "engine/console.cpp",
- "engine/filesystem.cpp",
- "engine/server.cpp",
- "engine/engine.cpp",
-
- /* rendering */
- "engine/vk_video.cpp",
- "engine/vk_mesh.cpp",
- szVideoFile,
-
- /* entities */
- "engine/baseentity.cpp",
- "engine/level.cpp",
- "engine/brush.cpp",
-
- /* server */
- "engine/sv_worldspawn.cpp",
- "engine/sv_light.cpp",
-
- /* client */
- "engine/cl_worldspawn.cpp",
- "engine/cl_light.cpp",
- NULL,
- };
-
-
- struct project p = {
- .b = &b,
- .files = files,
- .name = "engine",
- };
- struct project o = C_compile(p, (struct C_settings){
- .generation_flags = C_GENERATION_FLAGS_PIC,
- .compile_flags = C_COMPILE_FLAGS_WALL,
- .include_dirs = include_dirs,
- });
- add_item(&o.files, tier1_lib);
- add_item(&o.files, rapierLib);
-
- char *szVulkan = (char*)1;
- char *szws2 = (char*)1;
- if (b.kernel==BUILD_KERNEL_WINDOWS)
- {
- szVulkan="vulkan-1";
- szws2="ws2_32";
- }
- if (b.kernel==BUILD_KERNEL_LINUX)
- {
- szVulkan="vulkan";
- }
-
- char* libs[] = {
- "c",
- "SDL3",
- szVulkan,
- NULL,
- };
-
- engine_lib = ld_link_project(o, (struct link_settings){
- .type = LINK_TYPE_DYNAMIC,
- .libs = libs,
- });
- mv("build/"GAME_NAME"/game/bin",engine_lib);
-}
diff --git a/engine/__build.cpp b/engine/__build.cpp
index b9337d3..88c59cf 100644
--- a/engine/__build.cpp
+++ b/engine/__build.cpp
@@ -29,8 +29,6 @@ CUtlVector engine_CompiledFiles = {
/* rendering */
"engine/vk_videosdl.cpp",
"engine/vk_video.cpp",
- "engine/vk_mesh.cpp",
- "engine/vk_postprocessing.cpp",
/* io */
"engine/input.cpp",
@@ -40,11 +38,14 @@ CUtlVector engine_CompiledFiles = {
CUtlVector engine_Libraries = {
"c",
"SDL3",
- "vulkan",
};
int engine_build()
{
+ if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_DARWIN)
+ engine_Libraries.AppendTail("MoltenVK");
+ if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_LINUX)
+ engine_Libraries.AppendTail("vulkan");
CCProject compileProject = {};
CLDProject ldProject = {};
@@ -53,19 +54,27 @@ int engine_build()
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
- ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
ldProject.libraries = engine_Libraries;
- ldProject.objects.AppendTail((CObject){tier1_lib});
- ldProject.objects.AppendTail((CObject){rapier_lib});
+ if (bStaticBuild)
+ ldProject.linkType = ELINK_STATIC_LIBRARY;
+ else
+ {
+ ldProject.objects.AppendTail((CObject){tier1_lib});
+ ldProject.objects.AppendTail((CObject){rapier_lib});
+ ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
+ }
CUtlString outputProject = ldProject.Link();
+
+ if (!bStaticBuild)
+ {
+ IFileSystem2::MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
+ IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), outputProject);
+ } else {
+ engine_lib = outputProject;
+ }
- const char *szGameName = ICommandLine::ParamValue("-game");
- if (szGameName == NULL)
- szGameName = "funnygame";
- IFileSystem2::MakeDirectory(CUtlString("build/%s/game/bin",szGameName));
- IFileSystem2::CopyFile(CUtlString("build/%s/game/bin",szGameName), outputProject);
return 0;
diff --git a/engine/brush.cpp b/engine/brush.cpp
index 5924f4b..fbc4740 100644
--- a/engine/brush.cpp
+++ b/engine/brush.cpp
@@ -30,7 +30,7 @@ void CBrushEntity::Spawn()
}
/* use them */
px_collider_params params = {};
- params.friction = 0.6;
+ params.friction = 0.0;
m_collider = px_trimesh((Point*)triangles.GetMemory(), triangles.GetSize(), (uint32_t(*)[3])indicies.GetMemory(), indicies.GetSize()/3 ,params);
px_fixedbody(px, m_collider);
};
@@ -65,10 +65,11 @@ void C_BrushEntity::Spawn()
float uv[2];
};
- pAlbedo = ITextureManager::LoadTexture("textures/bricks.png");
CBrushEntity* pBrushEntity = (CBrushEntity*)pEntity;
uint32_t numVertices = 15*pBrushEntity->m_mesh.GetSize();
+
vertexBuffer = IRenderer::CreateVertexBuffer(numVertices*4);
+
Vertex_t *pTriangles = (Vertex_t*)vertexBuffer->Map();
uint32_t i = 0;
for (auto &triangle: pBrushEntity->m_mesh)
@@ -91,10 +92,6 @@ void C_BrushEntity::Spawn()
i+=3;
}
vertexBuffer->Unmap();
-
- mesh = IMeshRenderer::CreateMesh();
- mesh->SetVertexBuffer(vertexBuffer);
-
};
void C_BrushEntity::Destroy()
@@ -103,7 +100,6 @@ void C_BrushEntity::Destroy()
}
void C_BrushEntity::Think( float fDelta )
{
- material.m.albedo = ITextureManager::GetTexture(pAlbedo);
mat4 matrix;
glm_mat4_zero(matrix);
for (int i = 0; i < 9; i++) {
@@ -113,8 +109,48 @@ void C_BrushEntity::Think( float fDelta )
matrix[3][0] = pEntity->m_position[0];
matrix[3][1] = pEntity->m_position[1];
matrix[3][2] = pEntity->m_position[2];
- mesh->SetMatrix(matrix);
- mesh->SetMaterial(&material);
- mesh->Draw();
+};
+
+IGraphicsPipeline *g_BrushPipeline;
+
+class CBrushRendering: public IRenderingPipelineStep
+{
+public:
+ virtual void Init() override;
+ virtual void Frame( float fDelta ) override;
+ virtual void Deinit() override;
+private:
+};
+DECLARE_MESH_RENDERING_STAGE(CBrushRendering, brush_rasterizer);
+
+CUtlVector g_BrushVertices;
+
+void CBrushRendering::Init()
+{
+ V_printf("cool\n");
+ IRenderer::CreateGraphicsPipeline(
+ {
+ {"shaders/brush_vert.spv", SHADER_TYPE_VERTEX},
+ {"shaders/brush_frag.spv", SHADER_TYPE_FRAGMENT},
+ },
+ {}, 64,
+ {EImageFormat::IMAGE_FORMAT_R8G8B8A8}
+ );
};
+void CBrushRendering::Frame( float fDelta )
+{
+ V_printf("cooll\n");
+ IRenderer::ResetState();
+ IRenderer::SetDepthMode(DEPTH_MODE_LESS_EQUAL);
+ IRenderer::BindPipeline(g_BrushPipeline);
+ for (auto &vertices: g_BrushVertices)
+ {
+ IRenderer::Draw(vertices, 0);
+ }
+};
+
+void CBrushRendering::Deinit()
+{
+
+};
diff --git a/engine/console.cpp b/engine/console.cpp
index 760fc79..7ac92c8 100644
--- a/engine/console.cpp
+++ b/engine/console.cpp
@@ -1,4 +1,5 @@
#include "console.h"
+#include "filesystem.h"
#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
@@ -64,33 +65,43 @@ void IConsole::Execute2( CUtlVector &args )
(cmd->GetCallback())(args.GetSize(), strbuffer);
}
+void IConsole::Execute( void )
+{
+ CUtlVector> commands = ParseCommandLine(g_commandBuffer);
+ g_commandBuffer = 0;
+ for (auto &command: commands)
+ {
+ IConsole::Execute2(command);
+ }
+}
+
//-----------------------------------------------------------------------------
// Parses command buffer.
//-----------------------------------------------------------------------------
-void IConsole::Execute( void )
-{
+CUtlVector> IConsole::ParseCommandLine( CUtlString psz )
+{
CUtlVector arguments;
+ CUtlVector> commands;
CUtlString szArgument;
bool bIsQuote = false;
- for (auto &c: (CUtlVector&)g_commandBuffer)
+ for ( auto &c: (CUtlVector&)psz )
{
- if (c == '\"')
+ if ( c == '\"' )
{
bIsQuote = !bIsQuote;
continue;
}
- if (c == ';' || c == '\n' || c == '\0')
+ if ( c == ';' || c == '\n' )
{
if (bIsQuote)
{
- if (c != '\0')
- szArgument.AppendTail(c);
continue;
}
if (szArgument != 0)
arguments.AppendTail(szArgument);
- IConsole::Execute2(arguments);
+ if ( arguments.GetSize() > 0 )
+ commands.AppendTail(arguments);
szArgument = 0;
arguments = {};
continue;
@@ -110,7 +121,11 @@ void IConsole::Execute( void )
}
szArgument.AppendTail(c);
};
- g_commandBuffer = 0;
+ if (szArgument != 0)
+ arguments.AppendTail(szArgument);
+ if ( arguments.GetSize() > 0 )
+ commands.AppendTail(arguments);
+ return commands;
}
void IConsole::AddCommand( const char *psz )
@@ -232,3 +247,23 @@ ConCommandFn ConCommand::GetCallback( void )
{
return m_callback;
}
+
+
+
+void IConsole_Exec( int argc, char **argv)
+{
+ if (argc != 2)
+ return;
+
+ FileHandle_t f = IFileSystem::Open(argv[1], IFILE_READ);
+ if (!f)
+ return;
+ CUtlBuffer b(IFileSystem::Size(f)+1);
+ IFileSystem::Read(f, b, b.GetSize());
+ b[IFileSystem::Size(f)] = 0;
+ IConsole::AddCommand(b);
+ IConsole::AddCommand(";");
+ IConsole::Execute();
+}
+
+ConCommand IConsole_ExecCmd("exec", IConsole_Exec);
diff --git a/engine/engine.cpp b/engine/engine.cpp
index 1a742c6..0ce9f7c 100644
--- a/engine/engine.cpp
+++ b/engine/engine.cpp
@@ -54,7 +54,7 @@ void IEngine_Signal(int sig)
break;
};
IEngine::Shutdown();
- _exit(0);
+ Plat_Exit(0);
};
//-----------------------------------------------------------------------------
@@ -88,8 +88,14 @@ void IEngine::Init()
IVideo::Init();
IInput::Init();
+ IInput::SetMouseMode(MOUSE_MODE_GAME);
}
+
IServer::LoadGame("funnygame");
+
+ IConsole::AddCommand("exec default.cfg;");
+ IConsole::Execute();
+
};
//-----------------------------------------------------------------------------
diff --git a/engine/filesystem.cpp b/engine/filesystem.cpp
index d827eb0..d898fce 100644
--- a/engine/filesystem.cpp
+++ b/engine/filesystem.cpp
@@ -44,6 +44,10 @@ public:
static void AddFile( const char *psz );
};
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
void IFileSystem::InitFilesystem()
{
fs_basedir = ICommandLine::ParamValue("-basedir");
@@ -59,6 +63,10 @@ void IFileSystem::InitFilesystem()
AddGameDirectory(fs_gamedir);
}
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
void CFileSystem::AddFile( const char *psz )
{
CUtlString extension = Plat_GetExtension(psz);
@@ -68,6 +76,9 @@ void CFileSystem::AddFile( const char *psz )
};
}
+//-----------------------------------------------------------------------------
+// Adds directory which can contain pack files
+//-----------------------------------------------------------------------------
void IFileSystem::AddGameDirectory( const char *psz )
{
FileDirectory_t dir = {};
@@ -81,6 +92,10 @@ void IFileSystem::AddGameDirectory( const char *psz )
};
};
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
bool IFileSystem::LoadPackFile( const char *szFilename )
{
Pack_t pack = {};
@@ -109,10 +124,6 @@ bool IFileSystem::LoadPackFile( const char *szFilename )
pack.handle = f;
pack.files = CUtlVector(nNumFiles);
V_memcpy(pack.files.GetData(),pDirs, header.size);
- for (auto &i: pack.files)
- {
- V_printf(" LOADED %s\n",i.name);
- }
V_free(pDirs);
nNumFiles = header.size/sizeof(PackDirectory_t);
@@ -124,10 +135,19 @@ bool IFileSystem::LoadPackFile( const char *szFilename )
return true;
}
+
+//-----------------------------------------------------------------------------
+// Creates path
+//-----------------------------------------------------------------------------
void IFileSystem::CreatePath( const char *szPath )
{
}
+
+//-----------------------------------------------------------------------------
+// Opens file
+// If it is located in a pack then it can only be read
+//-----------------------------------------------------------------------------
FileHandle_t IFileSystem::Open( const char *szFilename, EFileOptions options )
{
if (options == IFILE_READ)
@@ -172,6 +192,9 @@ FileHandle_t IFileSystem::Open( const char *szFilename, EFileOptions options )
return 0;
}
+//-----------------------------------------------------------------------------
+// Closes file
+//-----------------------------------------------------------------------------
void IFileSystem::Close( FileHandle_t file )
{
/* close only fs files */
@@ -182,10 +205,18 @@ void IFileSystem::Close( FileHandle_t file )
delete file;
}
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
size_t IFileSystem::Size( FileHandle_t file )
{
return file->nSize;
}
+
+//-----------------------------------------------------------------------------
+// Reads nSize bytes of file
+//-----------------------------------------------------------------------------
size_t IFileSystem::Read( FileHandle_t file, void *pOutput, size_t nSize)
{
if (file->file)
@@ -200,10 +231,18 @@ size_t IFileSystem::Read( FileHandle_t file, void *pOutput, size_t nSize)
return readsize;
}
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
size_t IFileSystem::ReadLine( FileHandle_t file, void *pOutput, size_t nSize)
{
}
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
size_t IFileSystem::Write( FileHandle_t file, void *pInput, size_t nSize)
{
diff --git a/engine/gamemode.cpp b/engine/gamemode.cpp
index 973e07c..7d8f39b 100644
--- a/engine/gamemode.cpp
+++ b/engine/gamemode.cpp
@@ -4,6 +4,9 @@
CGameMode *pCurrentMode = NULL;
+//-----------------------------------------------------------------------------
+// Round begin handler
+//-----------------------------------------------------------------------------
void CGameMode::RoundBegin( void )
{
size_t i = 0;
@@ -24,22 +27,33 @@ void CGameMode::RoundBegin( void )
}
}
+//-----------------------------------------------------------------------------
+// Round end handler
+//-----------------------------------------------------------------------------
void CGameMode::RoundEnd( void )
{
}
-
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
void IGameModeManager::Init( void )
{
}
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
void IGameModeManager::Frame( void )
{
}
+//-----------------------------------------------------------------------------
+// Sets gamemode
+//-----------------------------------------------------------------------------
void IGameModeManager::StartGameMode(CGameMode *pGameMode)
{
if (pCurrentMode)
@@ -49,11 +63,17 @@ void IGameModeManager::StartGameMode(CGameMode *pGameMode)
pCurrentMode->RoundBegin();
}
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
CGameMode *IGameModeManager::GetCurrentMode( void )
{
return pCurrentMode;
}
+//-----------------------------------------------------------------------------
+// Restarts the gamemode
+//-----------------------------------------------------------------------------
void IGameModeManager::RestartCurrentMode( void )
{
if (!pCurrentMode)
diff --git a/engine/input.cpp b/engine/input.cpp
index 05580b5..a98713c 100644
--- a/engine/input.cpp
+++ b/engine/input.cpp
@@ -1,52 +1,166 @@
#include "input.h"
#include "console.h"
#include "tier0/lib.h"
+#include "tier1/commandline.h"
+#include "math3d.h"
-char g_PressedKeys[256];
-float g_fXAxisEvent[256];
-float g_fYAxisEvent[256];
+char g_PressedKeys[KEY_NUM_KEYS];
+float g_fAxisValues[AXIS_NUM_AXIS];
CUtlString g_bindings[256];
+struct KeyName_t {
+ const char *szName;
+ EInputKey key;
+};
+
+KeyName_t keys[] = {
+ {"TAB",KEY_TAB},
+ {"ENTER",KEY_ENTER},
+ {"ESCAPE",KEY_ESCAPE},
+ {"SPACE",KEY_SPACE},
+ {"A",KEY_A},
+ {"B",KEY_B},
+ {"C",KEY_C},
+ {"D",KEY_D},
+ {"E",KEY_E},
+ {"F",KEY_F},
+ {"G",KEY_G},
+ {"H",KEY_H},
+ {"I",KEY_I},
+ {"J",KEY_J},
+ {"K",KEY_K},
+ {"L",KEY_L},
+ {"M",KEY_M},
+ {"N",KEY_N},
+ {"O",KEY_O},
+ {"P",KEY_P},
+ {"Q",KEY_Q},
+ {"R",KEY_R},
+ {"S",KEY_S},
+ {"T",KEY_T},
+ {"U",KEY_U},
+ {"V",KEY_V},
+ {"W",KEY_W},
+ {"X",KEY_X},
+ {"Y",KEY_Y},
+ {"Z",KEY_Z},
+};
+
+//-----------------------------------------------------------------------------
+// Converts string (eg. tab, mouse0, w, 0) to keycode
+//-----------------------------------------------------------------------------
+EInputKey IInput_StringToKey( char *psz )
+{
+ for (uint32_t i = 0; im_pCollider, matrix, params);
};
+
+void CPxRigidKinematicPosition::SetPosition( px_vec3 position )
+{
+ px_setposition(px, m_pRigidBody, position);
+};
px_vec3 CPxRigidKinematicPosition::GetPosition( void )
{
return px_getposition(px, m_pRigidBody);
diff --git a/engine/server.cpp b/engine/server.cpp
index 4db0682..368246c 100644
--- a/engine/server.cpp
+++ b/engine/server.cpp
@@ -12,6 +12,10 @@ void *g_serverdll;
ConVar g_tickrate("tickrate","64",FCVAR_PROTECTED);
float g_fAccumulator = 0;
+//-----------------------------------------------------------------------------
+// Loads game and client libraries if linking dynamically, otherwise it runs
+// IGame_Load compiled statically.
+//-----------------------------------------------------------------------------
void IServer::LoadGame( const char *psz )
{
#ifdef __WIN32__
@@ -21,6 +25,10 @@ void IServer::LoadGame( const char *psz )
g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/libserver.so", psz));
Plat_LoadLibrary(CUtlString("%s/bin/libclient.so", psz));
+#endif
+#ifdef __APPLE__
+ g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/libserver.dysim", psz));
+ Plat_LoadLibrary(CUtlString("%s/bin/libclient.dysim", psz));
#endif
void (*GameLoadfn)() = (void(*)())Plat_GetProc(g_serverdll, "IGame_Load");
if (!GameLoadfn)
@@ -28,6 +36,9 @@ void IServer::LoadGame( const char *psz )
GameLoadfn();
};
+//-----------------------------------------------------------------------------
+// Updates server and client state.
+//-----------------------------------------------------------------------------
void IServer::Think( float fDelta )
{
g_fAccumulator += fDelta;
@@ -37,8 +48,8 @@ void IServer::Think( float fDelta )
while(g_fAccumulator>=fTickrate)
{
IInput::Frame();
- IConsole::AddCommand("+forward;");
IConsole::Execute();
+
g_fAccumulator-=fTickrate;
for (auto &entity: g_entities)
{
@@ -52,3 +63,8 @@ void IServer::Think( float fDelta )
entity->pClientEntity->Think(fDelta);
}
};
+
+void IGame_Exit( int argc, char **argv ) {
+ Plat_Exit(0);
+}
+ConCommand ExitCmd("exit", IGame_Exit, 0);
diff --git a/engine/vk_external_functions.cpp b/engine/vk_external_functions.cpp
index aaea4f6..7fed027 100644
--- a/engine/vk_external_functions.cpp
+++ b/engine/vk_external_functions.cpp
@@ -8,3 +8,9 @@ VK_DEVICE_FUNCTION(vkCmdSetColorBlendEnableEXT);
VK_DEVICE_FUNCTION(vkCmdSetColorBlendEquationEXT);
VK_DEVICE_FUNCTION(vkCmdSetColorWriteMaskEXT);
VK_DEVICE_FUNCTION(vkCmdSetLogicOpEXT);
+VK_DEVICE_FUNCTION(vkCmdTraceRaysKHR);
+VK_DEVICE_FUNCTION(vkCreateAccelerationStructureKHR);
+VK_DEVICE_FUNCTION(vkDestroyAccelerationStructureKHR);
+VK_DEVICE_FUNCTION(vkGetAccelerationStructureBuildSizesKHR);
+VK_DEVICE_FUNCTION(vkCmdBuildAccelerationStructuresKHR);
+VK_DEVICE_FUNCTION(vkCreateRayTracingPipelinesKHR);
diff --git a/engine/vk_helper.h b/engine/vk_helper.h
index e39f1d6..fd95842 100644
--- a/engine/vk_helper.h
+++ b/engine/vk_helper.h
@@ -14,8 +14,7 @@
#include "vk_external_functions.cpp"
#undef VK_DEVICE_FUNCTION
-
-class CVertexBuffer: public IVertexBuffer
+class CVkBuffer: public IBuffer
{
public:
void *Map() override;
@@ -24,17 +23,14 @@ public:
void *m_pAllocated = NULL;
};
-class CIndexBuffer: public IIndexBuffer
+class CVkImage: public IImage
{
public:
- void *Map() override;
- void Unmap() override;
- vk_buffer_t m_buffer;
- void *m_pAllocated;
+ vk_image2d_t m_image;
};
-class CTexture: public ITexture
+class CVkTexture: public ITexture
{
public:
vk_image2d_t image;
@@ -65,8 +61,6 @@ extern uint32_t g_nWindowWidth;
extern uint32_t g_nWindowHeight;
extern VkSampler g_invalidTextureSampler;
-extern IMaterial *g_pDefaultMaterial;
-extern IMaterial *g_pCurrentMaterial;
extern CUtlVector g_textures;
@@ -77,7 +71,7 @@ struct CameraProjection {
extern vk_buffer_t g_cameraProperties;
extern CameraProjection *g_cameraDataMap;
-extern vk_image2d_t g_meshDepth;
-extern vk_image2d_t g_meshDepthMSAA;
-extern vk_image2d_t g_meshColor;
-extern vk_image2d_t g_meshColorMSAA;
+extern IImage *g_meshDepth;
+extern IImage *g_meshDepthMSAA;
+extern IImage *g_meshColor;
+extern IImage *g_meshColorMSAA;
diff --git a/engine/vk_mesh.cpp b/engine/vk_mesh.cpp
deleted file mode 100644
index db48d8a..0000000
--- a/engine/vk_mesh.cpp
+++ /dev/null
@@ -1,423 +0,0 @@
-#include "filesystem.h"
-#include "rendering.h"
-#include "tier1/utlvector.h"
-#include "vk_helper.h"
-#include "vulkan/vulkan_core.h"
-#include "math3d.h"
-
-
-vk_tripipeline_t g_meshPipeline = {};
-
-VkDescriptorPool g_meshDescriptorPool;
-VkDescriptorSet g_meshDescriptorSet;
-
-VkSampler g_meshSampler;
-
-
-abstract_class CMesh: public IMesh
-{
-public:
- CMesh();
- void SetPosition( vec3 position ) override;
- void SetRotationEuler( vec3 angle ) override;
- void SetRotationQuat( vec4 quaternion) override;
- void SetMatrix( mat4 matrix ) override;
- void SetScale( vec3 scale ) override;
-
- void SetVertexBuffer( IVertexBuffer *pBuffer ) override;
- void SetIndexBuffer( IIndexBuffer *pBuffer ) override;
- void SetMaterial( IMaterial *pMaterial ) override;
- void Draw() override;
-
- Material_t m_material;
- CVertexBuffer *m_pVertexBuffer = NULL;
- CIndexBuffer *m_pIndexBuffer = NULL;
- mat4 m_matrix;
-};
-
-CMesh::CMesh()
-{
- glm_mat4_identity(m_matrix);
-};
-
-void CMesh::SetPosition( vec3 position )
-{
- m_matrix[0][3] = position[0];
- m_matrix[1][3] = position[1];
- m_matrix[2][3] = position[2];
-}
-
-void CMesh::SetRotationEuler( vec3 angle )
-{
-
-}
-
-void CMesh::SetRotationQuat( vec4 quaternion)
-{
-
-}
-
-void CMesh::SetMatrix( mat4 matrix )
-{
- memcpy(m_matrix,matrix,64);
-}
-
-void CMesh::SetScale( vec3 scale )
-{
-
-}
-
-void CMesh::SetVertexBuffer( IVertexBuffer *pBuffer )
-{
- m_pVertexBuffer = (CVertexBuffer*)pBuffer;
-}
-
-void CMesh::SetIndexBuffer( IIndexBuffer *pBuffer )
-{
- m_pIndexBuffer = (CIndexBuffer*)pBuffer;
-}
-
-void CMesh::SetMaterial( IMaterial *pMaterial )
-{
- if (pMaterial == 0)
- return;
- m_material = pMaterial->m;
-}
-
-CUtlVector g_drawnMeshes;
-
-void CMesh::Draw()
-{
- g_drawnMeshes.AppendTail(*this);
-}
-
-void IMeshRenderer::Init()
-{
- CUtlVector shaders(2);
- for (auto &shader: shaders)
- {
- shader.m_shaderModule = NULL;
- }
- shaders[0].Create("gfx/mesh_vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
- shaders[1].Create("gfx/mesh_frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
- CUtlVector bindings(2);
- bindings[0] = {};
- bindings[0].binding = 0;
- bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
- bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- bindings[0].descriptorCount = 1;
- bindings[1] = {};
- bindings[1].binding = 1;
- bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
- bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- bindings[1].descriptorCount = 1024;
- CUtlVector formats(1);
- formats[0] = VK_FORMAT_R16G16B16A16_SFLOAT;
- g_meshPipeline.Create(shaders, bindings, 76, formats);
- shaders[1].Destroy();
- shaders[0].Destroy();
-
- CUtlVector pools;
- for (auto &binding: bindings)
- {
- VkDescriptorPoolSize dps = {};
- dps.type = binding.descriptorType;
- dps.descriptorCount = binding.descriptorCount;
- pools.AppendTail(dps);
- }
-
- VkDescriptorPoolCreateInfo poolInfo = {};
- poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
- poolInfo.poolSizeCount = pools.GetSize();
- poolInfo.pPoolSizes = pools.GetData();
- poolInfo.maxSets = 1;
- vkCreateDescriptorPool(g_vkDevice, &poolInfo, NULL, &g_meshDescriptorPool);
-
- VkDescriptorSetAllocateInfo allocInfo = {};
- allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
- allocInfo.descriptorPool = g_meshDescriptorPool;
- allocInfo.descriptorSetCount = 1;
- allocInfo.pSetLayouts = &g_meshPipeline.m_descriptorSetLayout;
- vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &g_meshDescriptorSet);
-
-
- VkPhysicalDeviceProperties properties{};
- vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
- VkSamplerCreateInfo samplerInfo{};
- samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
- samplerInfo.magFilter = VK_FILTER_LINEAR;
- samplerInfo.minFilter = VK_FILTER_LINEAR;
- samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- samplerInfo.anisotropyEnable = VK_FALSE;
- samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
- samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
- samplerInfo.unnormalizedCoordinates = VK_FALSE;
- samplerInfo.compareEnable = VK_FALSE;
- samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
- samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
- samplerInfo.mipLodBias = 0.0f;
- samplerInfo.minLod = 0.0f;
- samplerInfo.maxLod = 0.0f;
- vkCreateSampler(g_vkDevice, &samplerInfo, nullptr, &g_meshSampler);
-}
-
-void IMeshRenderer_PrepassNoMSAA()
-{
-
-};
-
-void IMeshRenderer_Prepass()
-{
-
-};
-
-void IMeshRenderer_EdgeDetection()
-{
-
-};
-
-void IMeshRenderer_Light()
-{
-
-};
-
-void IMeshRenderer_Combine()
-{
-
-};
-
-void IMeshRenderer::Frame( float fDelta )
-{
- CUtlVector writes(2);
- for (auto &write: writes)
- {
- write = {};
- write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write.dstSet = g_meshDescriptorSet;
- write.dstArrayElement = 0;
- }
-
- VkDescriptorBufferInfo bufferInfo = {};
- bufferInfo.buffer = g_cameraProperties.m_buffer;
- bufferInfo.offset = 0;
- bufferInfo.range = g_cameraProperties.m_nSize;
- writes[0].dstBinding = 0;
- writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- writes[0].descriptorCount = 1;
- writes[0].pBufferInfo = &bufferInfo;
-
- CUtlVector textures;
- textures.Reserve(g_textures.GetSize());
- for (ITexture *t: g_textures)
- {
- CTexture *texture = (CTexture*)t;
- VkDescriptorImageInfo image = {};
- image.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
- image.imageView = texture->image.m_imageView;
- image.sampler = g_meshSampler;
- textures.AppendTail(image);
- };
- textures[0].sampler = g_invalidTextureSampler;
- writes[1].dstBinding = 1;
- writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- writes[1].descriptorCount = textures.GetSize();
- writes[1].pImageInfo = textures.GetData();
- vkUpdateDescriptorSets(g_vkDevice, writes.GetSize(), writes.GetData(), 0, NULL);
-
-
- VkImageMemoryBarrier barriers[4] = {
- {
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .srcAccessMask = 0,
- .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
- .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
- .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
- .image = g_meshColor.m_image,
- .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
- },
- {
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .srcAccessMask = 0,
- .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
- .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
- .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
- .image = g_meshColorMSAA.m_image,
- .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
- },
- {
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .srcAccessMask = 0,
- .dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
- .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
- .newLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
- .image = g_meshDepth.m_image,
- .subresourceRange = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1}
- },
- {
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .srcAccessMask = 0,
- .dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
- .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
- .newLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
- .image = g_meshDepthMSAA.m_image,
- .subresourceRange = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1}
- },
- };
- vkCmdPipelineBarrier(g_vkCommandBuffer,
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
- VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
- 0, 0, NULL, 0, NULL, 4, barriers);
-
- VkRenderingAttachmentInfo colorAttachment = {
- .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
- .imageView = g_meshColorMSAA.m_imageView,
- .imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
- .resolveMode = VK_RESOLVE_MODE_AVERAGE_BIT,
- .resolveImageView = g_meshColor.m_imageView,
- .resolveImageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
- .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
- .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
- .clearValue = {.color = {0.0f, 0.0f, 0.0f, 1.0f}},
- };
- VkRenderingAttachmentInfo depthAttachment = {
- .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
- .imageView = g_meshDepthMSAA.m_imageView,
- .imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
- .resolveMode = VK_RESOLVE_MODE_MIN_BIT,
- .resolveImageView = g_meshDepth.m_imageView,
- .resolveImageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
- .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
- .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
- .clearValue = {.depthStencil = {.depth = 1}},
- };
-
- VkRenderingInfo renderInfo = {
- .sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
- .renderArea = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}},
- .layerCount = 1,
- .colorAttachmentCount = 1,
- .pColorAttachments = &colorAttachment,
- .pDepthAttachment = &depthAttachment,
- };
- vkCmdBeginRendering(g_vkCommandBuffer, &renderInfo);
-
- vkCmdSetRasterizerDiscardEnable(g_vkCommandBuffer, VK_FALSE);
- vkCmdSetDepthBiasEnable(g_vkCommandBuffer, VK_FALSE);
- _vkCmdSetPolygonModeEXT(g_vkCommandBuffer, VK_POLYGON_MODE_FILL);
- vkCmdSetCullMode(g_vkCommandBuffer, VK_CULL_MODE_BACK_BIT);
- vkCmdSetFrontFace(g_vkCommandBuffer, VK_FRONT_FACE_COUNTER_CLOCKWISE);
-
- vkCmdSetDepthTestEnable(g_vkCommandBuffer, VK_TRUE);
- vkCmdSetDepthWriteEnable(g_vkCommandBuffer, VK_TRUE);
- vkCmdSetDepthCompareOp(g_vkCommandBuffer, VK_COMPARE_OP_LESS);
- vkCmdSetStencilTestEnable(g_vkCommandBuffer, VK_FALSE);
-
- _vkCmdSetRasterizationSamplesEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_4_BIT);
- VkSampleMask sampleMask = 0xFFFFFFFF;
- _vkCmdSetSampleMaskEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_4_BIT, &sampleMask);
- _vkCmdSetAlphaToCoverageEnableEXT(g_vkCommandBuffer, VK_FALSE);
-
- VkViewport viewport = {0, 0, (float)g_nWindowWidth, (float)g_nWindowHeight, 0.0f, 1.0f};
- VkRect2D scissor = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}};
- vkCmdSetViewportWithCount(g_vkCommandBuffer, 1, &viewport);
- vkCmdSetScissorWithCount(g_vkCommandBuffer, 1, &scissor);
-
- vkCmdSetPrimitiveTopology(g_vkCommandBuffer, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
- vkCmdSetPrimitiveRestartEnable(g_vkCommandBuffer, VK_FALSE);
-
- VkVertexInputBindingDescription2EXT binding = {
- .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT,
- .binding = 0,
- .stride = 20,
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
- .divisor = 1,
- };
- VkVertexInputAttributeDescription2EXT attributes[2] = {
- {
- VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
- NULL,
- 0, 0,
- VK_FORMAT_R32G32B32_SFLOAT,
- 0
- },
- {
- VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
- NULL,
- 1, 0,
- VK_FORMAT_R32G32_SFLOAT,
- 12
- }
- };
- _vkCmdSetVertexInputEXT(g_vkCommandBuffer, 1, &binding, 2, attributes);
-
- VkBool32 blendEnable = VK_FALSE;
- VkColorBlendEquationEXT blendEquation = {
- VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD,
- VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD
- };
- VkColorComponentFlags writeMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
- VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
-
- _vkCmdSetColorBlendEnableEXT(g_vkCommandBuffer, 0, 1, &blendEnable);
- _vkCmdSetColorBlendEquationEXT(g_vkCommandBuffer, 0, 1, &blendEquation);
- _vkCmdSetColorWriteMaskEXT(g_vkCommandBuffer, 0, 1, &writeMask);
-
- vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_meshPipeline.m_pipeline);
- vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, g_meshPipeline.m_layout, 0, 1, &g_meshDescriptorSet, 0, NULL);
- for (auto &mesh: g_drawnMeshes)
- {
- VkDeviceSize offset = 0;
- uint32_t textureID = mesh.m_material.albedo;
- vkCmdPushConstants(g_vkCommandBuffer, g_meshPipeline.m_layout, VK_SHADER_STAGE_ALL, 0, 64, &mesh.m_matrix);
- vkCmdPushConstants(g_vkCommandBuffer, g_meshPipeline.m_layout, VK_SHADER_STAGE_ALL, 64, 4, &textureID);
- vkCmdBindVertexBuffers(g_vkCommandBuffer, 0, 1, &mesh.m_pVertexBuffer->m_buffer.m_buffer, &offset);
- if (mesh.m_pIndexBuffer)
- {
- vkCmdBindIndexBuffer(
- g_vkCommandBuffer,
- mesh.m_pIndexBuffer->m_buffer.m_buffer,
- 0,
- VK_INDEX_TYPE_UINT32
- );
- vkCmdDrawIndexed(g_vkCommandBuffer, mesh.m_pIndexBuffer->m_buffer.m_nSize/4, 1, 0, 0, 0);
- }
- else
- {
- vkCmdDraw(g_vkCommandBuffer, mesh.m_pVertexBuffer->m_buffer.m_nSize/20,1,0,0);
- }
- }
- vkCmdEndRendering(g_vkCommandBuffer);
-
- VkImageMemoryBarrier barrier = {
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
- .dstAccessMask = 0,
- .oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
- .newLayout = VK_IMAGE_LAYOUT_GENERAL,
- .image = g_meshColor.m_image,
- .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
- };
-
- vkCmdPipelineBarrier(g_vkCommandBuffer,
- VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
- VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
- 0, 0, NULL, 0, NULL, 1, &barrier);
-
- g_drawnMeshes = CUtlVector();
-
-}
-
-
-IMesh *IMeshRenderer::CreateMesh()
-{
- CMesh *mesh = new CMesh;
- return mesh;
-}
-
-void IMeshRenderer::Destroy( IMesh *pModel )
-{
-
-}
-
diff --git a/engine/vk_postprocessing.cpp b/engine/vk_postprocessing.cpp
deleted file mode 100644
index 7e65a23..0000000
--- a/engine/vk_postprocessing.cpp
+++ /dev/null
@@ -1,144 +0,0 @@
-#include "rendering.h"
-#include "vk_helper.h"
-#include "vk_video.h"
-#include "vulkan/vulkan_core.h"
-
-vk_shader_t post_agxShader = {};
-vk_comppipeline_t post_agxPipeline = {};
-VkDescriptorPool post_descriptorPool;
-VkDescriptorSet post_descriptorSet;
-
-void IPostProcessRenderer::Init()
-{
- post_agxShader.Create("gfx/agx_comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
- CUtlVector bindings = {
- {
- .binding = 0,
- .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
- },
- {
- .binding = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
- }
- };
- post_agxPipeline.Create(post_agxShader, bindings, 0);
-
- CUtlVector pools;
- for (auto &binding: bindings)
- {
- VkDescriptorPoolSize dps = {};
- dps.type = binding.descriptorType;
- dps.descriptorCount = binding.descriptorCount;
- pools.AppendTail(dps);
- }
-
- VkDescriptorPoolCreateInfo poolInfo = {};
- poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
- poolInfo.poolSizeCount = pools.GetSize();
- poolInfo.pPoolSizes = pools.GetData();
- poolInfo.maxSets = 1;
- vkCreateDescriptorPool(g_vkDevice, &poolInfo, NULL, &post_descriptorPool);
-
- VkDescriptorSetAllocateInfo allocInfo = {};
- allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
- allocInfo.descriptorPool = post_descriptorPool;
- allocInfo.descriptorSetCount = 1;
- allocInfo.pSetLayouts = &post_agxPipeline.m_descriptorSetLayout;
- vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &post_descriptorSet);
-
-}
-
-void IPostProcessRenderer::Frame(float fDelta)
-{
-
- CUtlVector barriers = {
- {
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .srcAccessMask = 0,
- .dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
- .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
- .newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
- .image = g_meshColor.m_image,
- .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
- },
- {
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .srcAccessMask = 0,
- .dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
- .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
- .newLayout = VK_IMAGE_LAYOUT_GENERAL,
- .image = g_swapchainImage,
- .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
- }
- };
-
- vkCmdPipelineBarrier(g_vkCommandBuffer,
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
- VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
- 0, 0, NULL, 0, NULL, barriers.GetSize(), barriers.GetData());
-
- CUtlVector writes(2);
- for (auto &write: writes)
- {
- write = {};
- write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write.dstSet = post_descriptorSet;
- write.dstArrayElement = 0;
- }
-
- VkDescriptorImageInfo dii1 = {
- .imageView = g_meshColor.m_imageView,
- .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
- .sampler = NULL,
- };
- VkDescriptorImageInfo dii2 = {
- .imageView = g_swapchainImageView,
- .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
- .sampler = NULL,
- };
-
- writes[0].dstBinding = 0;
- writes[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
- writes[0].descriptorCount = 1;
- writes[0].pImageInfo = &dii1;
- writes[1].dstBinding = 1;
- writes[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
- writes[1].descriptorCount = 1;
- writes[1].pImageInfo = &dii2;
- vkUpdateDescriptorSets(g_vkDevice, writes.GetSize(), writes.GetData(), 0, NULL);
-
- vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, post_agxPipeline.m_pipeline);
- vkCmdBindDescriptorSets(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, post_agxPipeline.m_layout, 0, 1, &post_descriptorSet, 0, 0);
- vkCmdDispatch(g_vkCommandBuffer, (g_nWindowWidth+31)/32, (g_nWindowHeight+31)/32, 1);
-
- barriers = {
- {
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .srcAccessMask = 0,
- .dstAccessMask = 0,
- .oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
- .newLayout = VK_IMAGE_LAYOUT_GENERAL,
- .image = g_meshColor.m_image,
- .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
- },
- {
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
- .dstAccessMask = 0,
- .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
- .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
- .image = g_swapchainImage,
- .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
- }
- };
-
- vkCmdPipelineBarrier(g_vkCommandBuffer,
- VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
- VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
- 0, 0, NULL, 0, NULL, barriers.GetSize(), barriers.GetData());
-
-}
diff --git a/engine/vk_video.cpp b/engine/vk_video.cpp
index b4a8844..be0f21e 100644
--- a/engine/vk_video.cpp
+++ b/engine/vk_video.cpp
@@ -9,6 +9,19 @@
#include "vulkan/vulkan_core.h"
#define STB_IMAGE_IMPLEMENTATION
+
+#if defined(__APPLE__) && defined(__MACH__)
+#include "TargetConditionals.h"
+#if TARGET_OS_IPHONE
+// iOS
+#define STBI_NO_THREAD_LOCALS
+#else
+// macOS
+#endif
+#else
+// Other platforms
+#define STBI_THREAD_LOCAL thread_local
+#endif
#include "stb_image.h"
#define VULKAN_RENDERING_IMPLEMENTATION
@@ -21,13 +34,58 @@ CameraProjection *g_cameraDataMap;
mat4 g_cameraView;
-IMaterial *g_pDefaultMaterial;
-IMaterial *g_pCurrentMaterial;
+IImage *g_meshDepth;
+IImage *g_meshDepthMSAA;
+IImage *g_meshColor;
+IImage *g_meshColorMSAA;
+class CVkGraphicsPipeline: public IGraphicsPipeline
+{
+public:
+ vk_tripipeline_t m_pipeline;
+};
-vk_image2d_t g_meshDepth;
-vk_image2d_t g_meshDepthMSAA;
-vk_image2d_t g_meshColor;
-vk_image2d_t g_meshColorMSAA;
+class CVkComputePipeline: public IComputePipeline
+{
+public:
+ vk_comppipeline_t m_pipeline;
+};
+
+class CVkRayTracingPipeline: public IRayTracingPipeline
+{
+public:
+};
+
+VkFormat IRenderer_FormatToVk( EImageFormat format )
+{
+ switch (format)
+ {
+ case IMAGE_FORMAT_R8G8B8A8: return VK_FORMAT_R8G8B8A8_UNORM;
+ case IMAGE_FORMAT_R16G16B16A16: return VK_FORMAT_R16G16B16A16_UNORM;
+ case IMAGE_FORMAT_DEPTH: return VK_FORMAT_D32_SFLOAT;
+ default: return VK_FORMAT_R8G8B8A8_UNORM;
+ }
+};
+
+VkAttachmentLoadOp IRenderer_LoadOpVk( EAttachmentLoadMode mode )
+{
+ switch (mode)
+ {
+ case ATTACHMENT_LOAD_MODE_DONT_CARE: return VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ case ATTACHMENT_LOAD_MODE_CLEAR: return VK_ATTACHMENT_LOAD_OP_CLEAR;
+ case ATTACHMENT_LOAD_MODE_LOAD: return VK_ATTACHMENT_LOAD_OP_LOAD;
+ default: return VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ }
+}
+
+VkAttachmentStoreOp IRenderer_StoreOpVk( EAttachmentStoreMode mode )
+{
+ switch (mode)
+ {
+ case ATTACHMENT_STORE_MODE_DONT_CARE: return VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ case ATTACHMENT_STORE_MODE_STORE: return VK_ATTACHMENT_STORE_OP_STORE;
+ default: return VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ }
+}
void IVulkan::Init()
{
@@ -65,15 +123,25 @@ void IVulkan::Init()
g_cameraProperties.Create(sizeof(CameraProjection), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
g_cameraDataMap = (CameraProjection*)g_cameraProperties.Map(0, 64);
- g_meshDepth.Create(1280, 720, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_SAMPLE_COUNT_1_BIT);
- g_meshDepthMSAA.Create(1280, 720, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, VK_SAMPLE_COUNT_4_BIT);
- g_meshColor.Create(1280, 720, VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_SAMPLE_COUNT_1_BIT);
- g_meshColorMSAA.Create(1280, 720, VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, VK_SAMPLE_COUNT_4_BIT);
+ g_meshDepth = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, 1280, 720, 1);
+ g_meshDepthMSAA = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, 1280, 720, 4);
+ g_meshColor = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, 1280, 720, 1);
+ g_meshColorMSAA = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, 1280, 720, 4);
glm_mat4_identity(g_cameraView);
-
- IMeshRenderer::Init();
- IPostProcessRenderer::Init();
};
+void IVulkan::CreatePipelines()
+{
+ for (auto &step: g_StepPrepass)
+ step.pPipeline->Init();
+ for (auto &step: g_StepMeshRendering)
+ step.pPipeline->Init();
+ for (auto &step: g_StepShading)
+ step.pPipeline->Init();
+ for (auto &step: g_StepPostProcessing)
+ step.pPipeline->Init();
+ for (auto &step: g_StepUI)
+ step.pPipeline->Init();
+}
void IVulkan::Frame()
{
@@ -87,19 +155,42 @@ void IVulkan::Frame()
if (g_bConfigNotify)
{
- g_meshDepth.Destroy();
- g_meshDepthMSAA.Destroy();
- g_meshColor.Destroy();
- g_meshColorMSAA.Destroy();
-
- g_meshDepth.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_SAMPLE_COUNT_1_BIT);
- g_meshDepthMSAA.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, VK_SAMPLE_COUNT_4_BIT);
- g_meshColor.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_SAMPLE_COUNT_1_BIT);
- g_meshColorMSAA.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, VK_SAMPLE_COUNT_4_BIT);
+ IRenderer::DestroyImage(g_meshDepth);
+ IRenderer::DestroyImage(g_meshDepthMSAA);
+ IRenderer::DestroyImage(g_meshColor);
+ IRenderer::DestroyImage(g_meshColorMSAA);
+ g_meshDepth = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 1);
+ g_meshDepthMSAA = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 4);
+ g_meshColor = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 1);
+ g_meshColorMSAA = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 4);
}
- IMeshRenderer::Frame(0);
- IPostProcessRenderer::Frame(0);
+ for (auto &step: g_StepPrepass)
+ step.pPipeline->Frame(0);
+ IRenderer::Begin(g_nWindowWidth, g_nWindowHeight,
+ {
+ {
+ g_meshColor,
+ g_meshColorMSAA,
+ ATTACHMENT_LOAD_MODE_DONT_CARE,
+ ATTACHMENT_STORE_MODE_STORE,
+ }
+ },
+ {
+ g_meshDepth,
+ g_meshDepthMSAA,
+ ATTACHMENT_LOAD_MODE_DONT_CARE,
+ ATTACHMENT_STORE_MODE_STORE,
+ });
+ for (auto &step: g_StepMeshRendering)
+ step.pPipeline->Frame(0);
+ IRenderer::End();
+ for (auto &step: g_StepShading)
+ step.pPipeline->Frame(0);
+ for (auto &step: g_StepPostProcessing)
+ step.pPipeline->Frame(0);
+ for (auto &step: g_StepUI)
+ step.pPipeline->Frame(0);
};
void vk_shader_t::Create( const char *szPath, VkShaderStageFlagBits shaderStage )
@@ -384,27 +475,13 @@ void vk_image2d_t::Destroy()
void CopyTo(struct vk_image2d_t *image);
void CopyTo(struct vk_buffer_t *buffer);
-void *CVertexBuffer::Map()
+void *CVkBuffer::Map()
{
if (!m_pAllocated)
m_pAllocated = m_buffer.Map(0, m_buffer.m_nSize);
return m_pAllocated;
};
-void CVertexBuffer::Unmap()
-{
- if (!m_pAllocated)
- return;
- m_buffer.Unmap();
- m_pAllocated = 0;
-};
-
-void *CIndexBuffer::Map()
-{
- if (!m_pAllocated)
- m_pAllocated = m_buffer.Map(0, m_buffer.m_nSize);
- return m_pAllocated;
-};
-void CIndexBuffer::Unmap()
+void CVkBuffer::Unmap()
{
if (!m_pAllocated)
return;
@@ -415,21 +492,9 @@ void CIndexBuffer::Unmap()
CUtlVector g_textures;
CUtlVector g_newtextures;
-uint32_t ITextureManager::GetTexture(ITexture *pTexture)
-{
- uint32_t i = 0;
- for (ITexture *texture: g_textures)
- {
- if (texture == pTexture)
- return i;
- i++;
- };
- return 0;
-}
-
ITexture *ITextureManager::LoadTexture( void *pData, uint32_t X, uint32_t Y, uint32_t numChannels )
{
- CTexture *pTexture = new CTexture;
+ CVkTexture *pTexture = new CVkTexture;
*pTexture = {};
VkDeviceSize imageSize = X*Y*4;
vk_buffer_t gpu_buffer = {};
@@ -562,28 +627,265 @@ ITexture *ITextureManager::LoadTexture( const char *szName )
return pTexture;
};
-IMaterial *IRenderer::LoadMaterial( const char *szMaterial )
-{
- FileHandle_t file = IFileSystem::Open(szMaterial, IFILE_READ);
- IMaterial *pMaterial = new IMaterial;
- if (!file)
- {
- return g_pDefaultMaterial;
- }
- IFileSystem::Close(file);
+IStorageBuffer *IRenderer::CreateStorageBuffer( uint32_t uSize )
+{
+ CVkBuffer *pBuffer = new CVkBuffer();
+ pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
+ return pBuffer;
}
+
+IUniformBuffer *IRenderer::CreateUniformBuffer( uint32_t uSize )
+{
+ CVkBuffer *pBuffer = new CVkBuffer();
+ pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
+ return pBuffer;
+}
+
+
IVertexBuffer *IRenderer::CreateVertexBuffer( uint32_t uSize )
{
- CVertexBuffer *pBuffer = new CVertexBuffer();
+ CVkBuffer *pBuffer = new CVkBuffer();
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
return pBuffer;
}
IIndexBuffer *IRenderer::CreateIndexBuffer( uint32_t uSize )
{
- CIndexBuffer *pBuffer = new CIndexBuffer();
+ CVkBuffer *pBuffer = new CVkBuffer();
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
return pBuffer;
}
+
+IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nWidth, uint32_t nHeight, uint32_t nSamples )
+{
+ VkFormat vkformat;
+ VkImageUsageFlags vkusage;
+ CVkImage *pImage = new CVkImage();
+ VkSampleCountFlagBits samples;
+ switch (format)
+ {
+ case IMAGE_FORMAT_R8G8B8A8: vkformat = VK_FORMAT_R8G8B8A8_UNORM; break;
+ case IMAGE_FORMAT_R16G16B16A16: vkformat = VK_FORMAT_R16G16B16A16_UNORM; break;
+ case IMAGE_FORMAT_DEPTH: vkformat = VK_FORMAT_D32_SFLOAT; break;
+ default: return 0;
+ };
+
+ if (usage&IMAGE_USAGE_COLOR_ATTACHMENT) vkusage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ if (usage&IMAGE_USAGE_DEPTH_ATTACHMENT) vkusage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ if (usage&IMAGE_USAGE_STORAGE) vkusage |= VK_IMAGE_USAGE_STORAGE_BIT;
+
+ switch (nSamples)
+ {
+ case 1: samples = VK_SAMPLE_COUNT_1_BIT; break;
+ case 4: samples = VK_SAMPLE_COUNT_4_BIT; break;
+ default: samples = VK_SAMPLE_COUNT_1_BIT; break;
+ }
+ pImage->m_image.Create(nWidth, nHeight, vkformat, vkusage, samples);
+ return pImage;
+};
+void IRenderer::DestroyBuffer( IBuffer *pBuffer )
+{
+ CVkBuffer *pVkBuffer = (CVkBuffer*)pBuffer;
+ if (pVkBuffer)
+ pVkBuffer->m_buffer.Destroy();
+}
+
+void IRenderer::DestroyImage( IImage *pImage )
+{
+ CVkImage *pVkImage = (CVkImage*)pImage;
+ if (pVkImage)
+ pVkImage->m_image.Destroy();
+}
+
+
+
+void IRenderer::SetConstants( uint32_t nSize, uint32_t nOffset, void *pData )
+{
+
+}
+
+void IRenderer::Barrier( EBarrierStage stageIn, uint32_t stageOut, CUtlVector buffers, CUtlVector images )
+{
+
+}
+
+void IRenderer::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
+{
+
+}
+
+
+
+void IRenderer::BindPipeline( IPipeline *pPipeline )
+{
+ if (!pPipeline)
+ return;
+ if (pPipeline->type == PIPELINE_TYPE_RASTERIZATION)
+ {
+ CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)pPipeline;
+ vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_pipeline);
+ }
+}
+
+
+void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector attachments, RenderingDepthAttachment_t depth )
+{
+ CUtlVector colorAttachments = {};
+ VkRenderingAttachmentInfo depthAttachment = {};
+ for (auto &attachment: attachments)
+ {
+ VkRenderingAttachmentInfo vkattachment = {};
+ vkattachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
+ CVkImage *pImage = (CVkImage*)attachment.pTemporary;
+ CVkImage *pTemporary = (CVkImage*)attachment.pTemporary;
+ if (attachment.pTemporary)
+ {
+ vkattachment.imageView = pTemporary->m_image.m_imageView;
+ vkattachment.resolveImageView = pImage->m_image.m_imageView;
+ vkattachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ vkattachment.resolveImageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ } else
+ {
+ vkattachment.imageView = pImage->m_image.m_imageView;
+ vkattachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ }
+ vkattachment.loadOp = IRenderer_LoadOpVk(attachment.loadMode);
+ vkattachment.storeOp = IRenderer_StoreOpVk(attachment.storeMode);
+ colorAttachments.AppendTail(vkattachment);
+ }
+ depthAttachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
+ CVkImage *pDepthImage = (CVkImage*)depth.pTemporary;
+ CVkImage *pDepthTemporary = (CVkImage*)depth.pTemporary;
+ if (depth.pTemporary)
+ {
+ depthAttachment.imageView = pDepthTemporary->m_image.m_imageView;
+ depthAttachment.resolveImageView = pDepthImage->m_image.m_imageView;
+ depthAttachment.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
+ depthAttachment.resolveImageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
+ } else
+ {
+ depthAttachment.imageView = pDepthImage->m_image.m_imageView;
+ depthAttachment.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
+ }
+ depthAttachment.loadOp = IRenderer_LoadOpVk(depth.loadMode);
+ depthAttachment.storeOp = IRenderer_StoreOpVk(depth.storeMode);
+
+ VkRenderingInfo renderInfo = {
+ .sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
+ .renderArea = {{0, 0}, {nWidth, nHeight}},
+ .layerCount = 1,
+ .colorAttachmentCount = (uint32_t)colorAttachments.GetSize(),
+ .pColorAttachments = colorAttachments.GetData(),
+ .pDepthAttachment = &depthAttachment,
+ };
+ vkCmdBeginRendering(g_vkCommandBuffer, &renderInfo);
+}
+
+void IRenderer::ResetState()
+{
+
+}
+
+void IRenderer::SetDepthMode( EDepthMode mode )
+{
+
+}
+
+void IRenderer::Draw( IVertexBuffer *pVertex, IIndexBuffer *pIndex )
+{
+
+}
+
+void IRenderer::End()
+{
+ vkCmdEndRendering(g_vkCommandBuffer);
+}
+
+
+
+IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
+ CUtlVector shaders,
+ CUtlVector inputs,
+ uint32_t nConstantsSize,
+ CUtlVector outputFormats
+)
+{
+ CVkGraphicsPipeline *pipeline = new CVkGraphicsPipeline;
+ pipeline->type = PIPELINE_TYPE_RASTERIZATION;
+ CUtlVector vkshaders(shaders.GetSize());
+ CUtlVector vkbindings(inputs.GetSize());
+ CUtlVector vkformats(outputFormats.GetSize());
+
+ for ( uint32_t i = 0; i < vkshaders.GetSize(); i++ )
+ {
+ VkShaderStageFlagBits flags;
+ if (shaders[i].type == SHADER_TYPE_VERTEX) flags = VK_SHADER_STAGE_VERTEX_BIT;
+ if (shaders[i].type == SHADER_TYPE_FRAGMENT) flags = VK_SHADER_STAGE_FRAGMENT_BIT;
+ vkshaders[i].Create(shaders[i].szPath, flags);
+ }
+ for ( uint32_t i = 0; i < vkbindings.GetSize(); i++ )
+ {
+ vkbindings[i].binding = inputs[i].binding;
+ vkbindings[i].descriptorCount = 1;
+ if (inputs[i].type == SHADER_INPUT_TYPE_IMAGE) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
+ if (inputs[i].type == SHADER_INPUT_TYPE_UNIFORM_BUFFER) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ if (inputs[i].type == SHADER_INPUT_TYPE_STORAGE_BUFFER) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
+ if (inputs[i].type == SHADER_INPUT_TYPE_TLAS) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
+ if (inputs[i].type == SHADER_INPUT_TYPE_TEXTURES)
+ {
+ vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ vkbindings[i].descriptorCount = 1024;
+ }
+ }
+ for ( uint32_t i = 0; i < vkformats.GetSize(); i++ )
+ {
+ vkformats[i] = IRenderer_FormatToVk(outputFormats[i]);
+ }
+ pipeline->m_pipeline.Create(vkshaders, vkbindings, nConstantsSize, vkformats);
+ return 0;
+};
+
+
+CUtlVector g_StepPrepass;
+CUtlVector g_StepMeshRendering;
+CUtlVector g_StepShading;
+CUtlVector g_StepPostProcessing;
+CUtlVector g_StepUI;
+
+CRenderingStep::CRenderingStep()
+{
+
+}
+
+CRenderingStep::CRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
+{
+
+}
+
+CPrepassRenderingStep::CPrepassRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
+{
+ g_StepPrepass.AppendTail({pfn(), szStepName});
+}
+
+CMeshRenderingStep::CMeshRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
+{
+ g_StepMeshRendering.AppendTail({pfn(), szStepName});
+}
+
+CShadingRenderingStep::CShadingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
+{
+ g_StepShading.AppendTail({pfn(), szStepName});
+}
+
+CPostProcessingRenderingStep::CPostProcessingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
+{
+ g_StepPostProcessing.AppendTail({pfn(), szStepName});
+}
+
+CUIRenderingStep::CUIRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
+{
+ g_StepUI.AppendTail({pfn(), szStepName});
+}
+
diff --git a/public/vk_video.h b/engine/vk_video.h
similarity index 98%
rename from public/vk_video.h
rename to engine/vk_video.h
index 3d5c37a..e0dc5b2 100644
--- a/public/vk_video.h
+++ b/engine/vk_video.h
@@ -97,6 +97,7 @@ interface IVulkan
{
public:
static void Init();
+ static void CreatePipelines();
static void Frame();
static void Deinit();
};
diff --git a/engine/vk_videosdl.cpp b/engine/vk_videosdl.cpp
index 1e368fd..c50f9e3 100644
--- a/engine/vk_videosdl.cpp
+++ b/engine/vk_videosdl.cpp
@@ -189,6 +189,8 @@ EInputKey ISDL_KeyName(SDL_Keycode key)
{
switch(key)
{
+ case SDLK_ESCAPE: return KEY_ESCAPE;
+
case SDLK_1: return KEY_1;
case SDLK_2: return KEY_2;
case SDLK_3: return KEY_3;
@@ -380,7 +382,19 @@ void IVideo::Init()
IVideo_SwapchainInit();
IVulkan::Init();
+}
+void IInput::SetMouseMode( EMouseMode mode )
+{
+ switch (mode)
+ {
+ case MOUSE_MODE_GAME:
+ SDL_SetWindowRelativeMouseMode(g_window, true);
+ return;
+ default:
+ SDL_SetWindowRelativeMouseMode(g_window, false);
+ return;
+ }
}
void IVideo_HandleEvents()
@@ -389,6 +403,7 @@ void IVideo_HandleEvents()
while (SDL_PollEvent(&event))
{
SDL_KeyboardEvent *key = &event.key;
+ SDL_MouseMotionEvent *motion = &event.motion;
switch (event.type)
{
case SDL_EVENT_WINDOW_RESIZED:
@@ -398,16 +413,25 @@ void IVideo_HandleEvents()
break;
case SDL_EVENT_KEY_DOWN:
if (!key->repeat)
- IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_UP);
+ IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_DOWN);
break;
case SDL_EVENT_KEY_UP:
key = &event.key;
- SDL_Log("Key Up: %s", SDL_GetKeyName(key->key));
+ if (!key->repeat)
+ IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_UP);
+ break;
+ case SDL_EVENT_MOUSE_MOTION:
+ IInput::AxisEvent(AXIS_MOUSE_X, motion->yrel*0.022);
+ IInput::AxisEvent(AXIS_MOUSE_Y, -motion->xrel*0.022);
break;
}
};
};
+void IVideo::CreatePipelines( )
+{
+ IVulkan::CreatePipelines();
+};
void IVideo::Frame( float fDelta )
{
diff --git a/fgui/__build.c b/fgui/__build.c
deleted file mode 100644
index 57bce9e..0000000
--- a/fgui/__build.c
+++ /dev/null
@@ -1,37 +0,0 @@
-
-
-char* fgui_lib = 0;
-void fgui_build(struct build_data b)
-{
- char* files[] = {
- "fgui/fgui.cpp",
- NULL,
- };
- struct C_Macro macros[] = {
- (struct C_Macro){"TIER0_IMPLEMENTATION","1"},
- NULL,
- };
-
-
- struct project p = {
- .b = &b,
- .files = files,
- .name = "fgui",
- };
-
- struct project o = C_compile(p, (struct C_settings){
- .generation_flags = C_GENERATION_FLAGS_PIC,
- .compile_flags = C_COMPILE_FLAGS_WALL,
- .include_dirs = include_dirs,
- .macros = macros,
- });
- char* libs[] = {
- "c",
- NULL,
- };
-
- fgui_lib = ld_link_project(o, (struct link_settings){
- .type = LINK_TYPE_STATIC,
- .libs = libs,
- });
-}
\ No newline at end of file
diff --git a/fpc/fpc.dSYM/Contents/Info.plist b/fpc/fpc.dSYM/Contents/Info.plist
new file mode 100644
index 0000000..76f7ffc
--- /dev/null
+++ b/fpc/fpc.dSYM/Contents/Info.plist
@@ -0,0 +1,20 @@
+
+
+
+
+ CFBundleDevelopmentRegion
+ English
+ CFBundleIdentifier
+ com.apple.xcode.dsym.fpc
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundlePackageType
+ dSYM
+ CFBundleSignature
+ ????
+ CFBundleShortVersionString
+ 1.0
+ CFBundleVersion
+ 1
+
+
diff --git a/fpc/fpc.dSYM/Contents/Resources/DWARF/fpc b/fpc/fpc.dSYM/Contents/Resources/DWARF/fpc
new file mode 100644
index 0000000..05d28ef
Binary files /dev/null and b/fpc/fpc.dSYM/Contents/Resources/DWARF/fpc differ
diff --git a/fpc/fpc.dSYM/Contents/Resources/Relocations/x86_64/fpc.yml b/fpc/fpc.dSYM/Contents/Resources/Relocations/x86_64/fpc.yml
new file mode 100644
index 0000000..513b874
--- /dev/null
+++ b/fpc/fpc.dSYM/Contents/Resources/Relocations/x86_64/fpc.yml
@@ -0,0 +1,5 @@
+---
+triple: 'x86_64-apple-darwin'
+binary-path: fpc
+relocations: []
+...
diff --git a/fpc/library/c.cpp b/fpc/library/c.cpp
index cdc9107..1921c4f 100644
--- a/fpc/library/c.cpp
+++ b/fpc/library/c.cpp
@@ -25,22 +25,7 @@ CLDProject CCProject::Compile()
{
CUtlVector args;
V_printf(" CC %s\n", file.GetString());
- CUtlString szTarget = "";
- if (m_target.cpu == TARGET_CPU_AMD64)
- {
- if (m_target.kernel == TARGET_KERNEL_WINDOWS)
- {
- szTarget = "x86_64-pc-windows-gnu";
- }
- if (m_target.kernel == TARGET_KERNEL_LINUX)
- {
- szTarget = "x86_64-unknown-linux-gnu";
- }
- if (m_target.kernel == TARGET_KERNEL_DARWIN)
- {
- szTarget = "x86_64-apple-darwin";
- }
- };
+ CUtlString szTarget = m_target.GetTriplet();
CUtlString szOutputFile = CUtlString("%s/%s/cc/%u_%s/%s/%s.o",FPC_TEMPORAL_DIRNAME, szTarget.GetString(), hash, m_szName.GetString(), IFileSystem2::BuildDirectory(), file.GetString());
CUtlString szOutputDir;
@@ -63,6 +48,13 @@ CLDProject CCProject::Compile()
args.AppendTail("-isysroot");
args.AppendTail("/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk");
}
+ if (m_target.kernel == TARGET_KERNEL_IOS)
+ {
+ args.AppendTail("-isysroot");
+ args.AppendTail("/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk");
+ args.AppendTail("-miphoneos-version-min=18.0 ");
+ args.AppendTail("-fembed-bitcode");
+ }
if (bFPIC)
args.AppendTail("-fPIC");
if (bFPIE)
diff --git a/fpc/library/helper.cpp b/fpc/library/helper.cpp
index 74cff96..ca9d2a8 100644
--- a/fpc/library/helper.cpp
+++ b/fpc/library/helper.cpp
@@ -6,6 +6,9 @@
#include "unistd.h"
#include "libgen.h"
#include "sys/stat.h"
+#ifdef __APPLE__
+#include
+#endif
unsigned int g_hashState = 102851263;
unsigned int CProject::GenerateProjectHash( void )
@@ -23,7 +26,13 @@ unsigned int CProject::GenerateProjectHash( void )
};
static char path[1024];
+#ifdef __linux__
static ssize_t pathSize = readlink("/proc/self/exe", path, sizeof(path) - 1);
+#endif
+#ifdef __APPLE__
+static uint32_t pathSize = sizeof(path);
+int pathResult = _NSGetExecutablePath(path, &pathSize);
+#endif
char *szPathDir = dirname(path);
char *szBuildDir = 0;
char *IFileSystem2::OwnDirectory()
diff --git a/fpc/library/ld.cpp b/fpc/library/ld.cpp
index 3516c08..fa41923 100644
--- a/fpc/library/ld.cpp
+++ b/fpc/library/ld.cpp
@@ -22,7 +22,9 @@ CUtlString CLDProject::Link( void )
szFileName = CUtlString("lib%s.so", m_szName.GetString());
break;
}
- CUtlString szOutputFile = CUtlString("%s/ld/%u_%s/%s",FPC_TEMPORAL_DIRNAME, hash, m_szName.GetString(), szFileName.GetString());
+
+ CUtlString szTarget = m_target.GetTriplet();
+ CUtlString szOutputFile = CUtlString("%s/%s/ld/%u_%s/%s",FPC_TEMPORAL_DIRNAME, szTarget.GetString(), hash, m_szName.GetString(), szFileName.GetString());
CUtlString szOutputDir = szOutputFile;
szOutputDir = dirname(szOutputDir);
IFileSystem2::MakeDirectory(szOutputDir);
@@ -65,7 +67,21 @@ CUtlString CLDProject::Link( void )
args = {
"-o",
szOutputFile,
+ "-target",
+ m_target.GetTriplet(),
};
+ if (m_target.kernel == TARGET_KERNEL_DARWIN)
+ {
+ args.AppendTail("-isysroot");
+ args.AppendTail("/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk");
+ }
+ if (m_target.kernel == TARGET_KERNEL_IOS)
+ {
+ args.AppendTail("-isysroot");
+ args.AppendTail("/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk");
+ args.AppendTail("-miphoneos-version-min=18.0 ");
+ args.AppendTail("-fembed-bitcode");
+ }
if (m_target.kernel == TARGET_KERNEL_LINUX)
{
args.AppendTail("-rdynamic");
diff --git a/fpc/library/target.cpp b/fpc/library/target.cpp
index 148db6e..b3700c7 100644
--- a/fpc/library/target.cpp
+++ b/fpc/library/target.cpp
@@ -2,6 +2,44 @@
#include "tier1/commandline.h"
#include "tier1/utlstring.h"
+
+CUtlString Target_t::GetTriplet()
+{
+ CUtlString triplet = "";
+
+ if ( cpu == TARGET_CPU_AMD64 )
+ triplet.AppendTail("x86_64");
+ if ( cpu == TARGET_CPU_AARCH64 )
+ triplet.AppendTail("aarch64");
+ triplet.AppendTail("-");
+ if ( kernel == TARGET_KERNEL_WINDOWS )
+ triplet.AppendTail("pc-windows-gnu");
+ if ( kernel == TARGET_KERNEL_LINUX )
+ triplet.AppendTail("unknown-linux-gnu");
+ if ( kernel == TARGET_KERNEL_DARWIN )
+ triplet.AppendTail("apple-darwin");
+ if ( kernel == TARGET_KERNEL_IOS )
+ triplet.AppendTail("apple-ios");
+
+
+ return triplet;
+}
+Target_t Target_t::HostTarget()
+{
+ ETargetKernel kernel =
+#if defined(__linux__)
+ TARGET_KERNEL_LINUX
+#elif defined(__APPLE__)
+ TARGET_KERNEL_DARWIN
+#endif
+ ;
+ ETargetCPU cpu = TARGET_CPU_AMD64;
+ return {
+ .kernel = kernel,
+ .cpu = cpu,
+ .optimization = TARGET_DEBUG,
+ };
+};
Target_t Target_t::DefaultTarget()
{
CUtlString szDevice = ICommandLine::ParamValue("-device");
@@ -16,6 +54,10 @@ Target_t Target_t::DefaultTarget()
#endif
;
ETargetCPU cpu = TARGET_CPU_AMD64;
+ if ( szArch == "x86_64" )
+ cpu = TARGET_CPU_AMD64;
+ else if ( szArch == "aarch64" )
+ cpu = TARGET_CPU_AARCH64;
if ( szOS == "windows" )
kernel = TARGET_KERNEL_WINDOWS;
@@ -23,6 +65,8 @@ Target_t Target_t::DefaultTarget()
kernel = TARGET_KERNEL_LINUX;
else if ( szOS == "macos" )
kernel = TARGET_KERNEL_DARWIN;
+ else if ( szOS == "ios" )
+ kernel = TARGET_KERNEL_IOS;
else if ( szOS != 0 )
V_printf("Unknown OS: %s\n", szOS.GetString());
diff --git a/fpc/main.cpp b/fpc/main.cpp
index 0cbe758..b3435fb 100644
--- a/fpc/main.cpp
+++ b/fpc/main.cpp
@@ -1,6 +1,7 @@
#include "public/c.h"
#include "public/helper.h"
#include "public/ld.h"
+#include "public/target.h"
#include "tier0/platform.h"
#include "tier1/commandline.h"
#include "c.h"
@@ -20,10 +21,18 @@ int build()
compileScriptProject.files = {"build.cpp"};
compileScriptProject.includeDirectories = {CUtlString("%s/public",IFileSystem2::OwnDirectory()),CUtlString("%s/public", IFileSystem2::BuildDirectory()), CUtlString("%s/../public",IFileSystem2::OwnDirectory()),CUtlString("%s/../public", IFileSystem2::BuildDirectory())};
compileScriptProject.bFPIC = true;
+ compileScriptProject.m_target = Target_t::HostTarget();
CLDProject linkScriptProject = compileScriptProject.Compile();
linkScriptProject.linkType = ELINK_DYNAMIC_LIBRARY;
+ linkScriptProject.m_target = Target_t::HostTarget();
CUtlString script = linkScriptProject.Link();
void *scriptDLL = Plat_LoadLibrary(script);
+
+ auto PreinitFn = (void(*)())Plat_GetProc(scriptDLL, "Preinit");
+ V_printf("%p\n",PreinitFn);
+ if (PreinitFn)
+ PreinitFn();
+
for (auto &build: BuildStages())
{
build->m_pMainFn();
@@ -46,7 +55,7 @@ void IEngine_Signal(int sig)
default:
break;
};
- _exit(0);
+ Plat_Exit(0);
};
int main(int c, char **v)
diff --git a/fpc/public/target.h b/fpc/public/target.h
index 36973af..52a6f1a 100644
--- a/fpc/public/target.h
+++ b/fpc/public/target.h
@@ -1,17 +1,21 @@
#ifndef TARGET_T
#define TARGET_T
+#include "tier1/utlstring.h"
+
enum ETargetKernel
{
TARGET_KERNEL_LINUX,
TARGET_KERNEL_WINDOWS,
TARGET_KERNEL_DARWIN,
+ TARGET_KERNEL_IOS,
};
enum ETargetCPU
{
TARGET_CPU_AMD64,
TARGET_CPU_I386,
+ TARGET_CPU_AARCH64,
};
enum ETargetOptimization
@@ -26,6 +30,8 @@ struct Target_t
ETargetKernel kernel;
ETargetCPU cpu;
ETargetOptimization optimization;
+ CUtlString GetTriplet();
+ static Target_t HostTarget();
static Target_t DefaultTarget();
};
diff --git a/funnyassets/__build.c b/funnyassets/__build.c
deleted file mode 100644
index 3bdbdf8..0000000
--- a/funnyassets/__build.c
+++ /dev/null
@@ -1,39 +0,0 @@
-#include "god/build.h"
-#include "god/slang.h"
-#include "god/utils.h"
-#include "god/common.h"
-
-void build_shader(char *name, enum slang_stage stage)
-{
- struct slang_settings shadercc = {
- .entry = string_clone("funnyassets/gfx_shaders/%s.slang", name),
- .stage = stage,
- .output_type = SLANG_OUTPUT_SPIRV,
- };
- char *file = slang_compile(shadercc);
- mv(string_clone("funnyassets/_rtt/gfx/%s.spv",name),file);
-};
-
-void makepak(struct build_data b, char *name)
-{
- struct run_project rp = run_new("python");
- run_add_arg(&rp, "tools/makepak64.py");
- run_add_arg(&rp, string_clone("funnyassets/_%s",name));
- run_add_arg(&rp, string_clone("build/"GAME_NAME"/game/"GAME_NAME"/%s.pak", name));
- run_run(&rp);
-};
-
-void assets_build(struct build_data b)
-{
- remove("funnyassets/_rtt");
- makedir("funnyassets/_rtt/gfx");
- build_shader("brush_frag", SLANG_STAGE_FRAGMENT);
- build_shader("brush_vert", SLANG_STAGE_VERTEX);
- build_shader("mesh_frag", SLANG_STAGE_FRAGMENT);
- build_shader("mesh_vert", SLANG_STAGE_VERTEX);
- mv("funnyassets/_rtt/","funnyassets/maps");
- mv("funnyassets/_rtt/","funnyassets/gfx");
- mv("funnyassets/_rtt/","funnyassets/textures");
- mv("funnyassets/_rtt/","funnyassets/materials");
- makepak(b, "rtt");
-}
diff --git a/funnyassets/__build.cpp b/funnyassets/__build.cpp
index f9a04dc..afda0ee 100644
--- a/funnyassets/__build.cpp
+++ b/funnyassets/__build.cpp
@@ -7,15 +7,12 @@
void build_shader( const char *szName )
{
- const char *szGameName = ICommandLine::ParamValue("-game");
- if (szGameName == NULL)
- szGameName = "funnygame";
- IFileSystem2::MakeDirectory(CUtlString("build/%s/assets/gfx",szGameName));
+ IFileSystem2::MakeDirectory(CUtlString("build/funnygame/assets/gfx"));
CUtlVector slang_args = {
CUtlString("funnyassets/gfx_shaders/%s.slang", szName),
"-o",
- CUtlString("build/%s/assets/gfx/%s.spv", szGameName, szName),
+ CUtlString("build/funnygame/assets/gfx/%s.spv", szName),
};
IRunner::Run("slangc", slang_args);
@@ -25,21 +22,19 @@ void build_shader( const char *szName )
int assets_build()
{
IFileSystem2::CopyDirectory("build", "tools");
- const char *szGameName = ICommandLine::ParamValue("-game");
- if (szGameName == NULL)
- szGameName = "funnygame";
- IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/maps");
- IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/gfx");
- IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/textures");
- IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/materials");
+
+ IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/maps");
+ IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/gfx");
+ IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/textures");
+ IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/materials");
build_shader("mesh_frag");
build_shader("mesh_vert");
build_shader("agx_comp");
build_shader("mesh_edge_detection_comp");
CUtlVector python_args = {
"build/tools/makepak64.py",
- CUtlString("build/%s/assets", szGameName),
- CUtlString("build/%s/game/%s/%s.pak", szGameName, szGameName, "rtt"),
+ CUtlString("build/funnygame/assets"),
+ CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "rtt"),
};
IRunner::Run("python", python_args);
return 0;
diff --git a/funnyassets/maps/test_map.fmap b/funnyassets/maps/test_map.fmap
index 26aacd9..e162591 100644
Binary files a/funnyassets/maps/test_map.fmap and b/funnyassets/maps/test_map.fmap differ
diff --git a/funnyassets/raw_maps/dust.map b/funnyassets/raw_maps/dust.map
index 2c24a3a..9229bc2 100644
--- a/funnyassets/raw_maps/dust.map
+++ b/funnyassets/raw_maps/dust.map
@@ -261849,5 +261849,5 @@
}
{
"classname" "info_player_start"
-"origin" "10 -50 20"
+"origin" "10 -50 3"
}
diff --git a/game/client/__build.c b/game/client/__build.c
deleted file mode 100644
index fbab919..0000000
--- a/game/client/__build.c
+++ /dev/null
@@ -1,35 +0,0 @@
-#include "god/build.h"
-#include "god/c.h"
-#include "god/ld.h"
-
-
-char* client_dll = 0;
-void client_build(struct build_data b)
-{
- char* files[] = {
- "game/client/baseplayer.cpp",
- NULL,
- };
-
- struct project p = {
- .b = &b,
- .files = files,
- .name = "client",
- };
-
- struct project o = C_compile(p, (struct C_settings){
- .generation_flags = C_GENERATION_FLAGS_PIC,
- .compile_flags = C_COMPILE_FLAGS_WALL,
- .include_dirs = include_dirs,
- });
- char* libs[] = {
- "c",
- NULL,
- };
-
- client_dll = ld_link_project(o, (struct link_settings){
- .type = LINK_TYPE_DYNAMIC,
- .libs = libs,
- });
- mv("build/"GAME_NAME"/game/"GAME_NAME"/bin/libclient.so",server_dll);
-}
diff --git a/game/client/__build.cpp b/game/client/__build.cpp
index ea3571d..0bc4d51 100644
--- a/game/client/__build.cpp
+++ b/game/client/__build.cpp
@@ -18,15 +18,20 @@ int client_build()
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
- ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
+ if (bStaticBuild)
+ ldProject.linkType = ELINK_STATIC_LIBRARY;
+ else
+ ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = ldProject.Link();
- const char *szGameName = ICommandLine::ParamValue("-game");
- if (szGameName == NULL)
- szGameName = "funnygame";
- IFileSystem2::MakeDirectory(CUtlString("build/%s/game/%s/bin",szGameName, szGameName));
- IFileSystem2::CopyFile(CUtlString("build/%s/game/%s/bin",szGameName,szGameName), outputProject);
+ if (!bStaticBuild)
+ {
+ IFileSystem2::MakeDirectory(CUtlString("%s/funnygame/bin",szOutputDir.GetString()));
+ IFileSystem2::CopyFile(CUtlString("%s/funnygame/bin", szOutputDir.GetString()), outputProject);
+ } else {
+ client_lib = outputProject;
+ }
return 0;
};
diff --git a/game/client/milmoba/player.cpp b/game/client/milmoba/player.cpp
index 0e5add9..c077a12 100644
--- a/game/client/milmoba/player.cpp
+++ b/game/client/milmoba/player.cpp
@@ -1,6 +1,9 @@
#include "baseplayer.h"
+#include "cglm/affine-pre.h"
+#include "cglm/mat4.h"
#include "engine.h"
#include "rendering.h"
+#include "input.h"
class C_MOBAPlayer: public C_BaseEntity
{
@@ -27,6 +30,13 @@ void C_MOBAPlayer::Destroy()
}
void C_MOBAPlayer::Think( float fDelta )
{
+ float x = g_fAxisValues[AXIS_MOUSE_X];
+ float y = g_fAxisValues[AXIS_MOUSE_Y];
+ float fPitch = glm_rad(x);
+ float fYaw = glm_rad(y);
+ glm_mat4_identity(g_cameraView);
+ glm_rotate_z(g_cameraView, fYaw, g_cameraView);
+ glm_rotate_y(g_cameraView, fPitch, g_cameraView);
if (g_localClient.pBasePlayer == pEntity)
{
g_cameraView[3][0] = pEntity->m_position[0];
diff --git a/game/server/__build.c b/game/server/__build.c
deleted file mode 100644
index 6d326e4..0000000
--- a/game/server/__build.c
+++ /dev/null
@@ -1,36 +0,0 @@
-#include "god/build.h"
-#include "god/c.h"
-#include "god/ld.h"
-#include "libgen.h"
-
-char* server_dll = 0;
-void server_build(struct build_data b)
-{
- char* files[] = {
- "game/server/game.cpp",
- "game/server/baseplayer.cpp",
- NULL,
- };
-
- struct project p = {
- .b = &b,
- .files = files,
- .name = "server",
- };
-
- struct project o = C_compile(p, (struct C_settings){
- .generation_flags = C_GENERATION_FLAGS_PIC,
- .compile_flags = C_COMPILE_FLAGS_WALL,
- .include_dirs = include_dirs,
- });
- char* libs[] = {
- "c",
- NULL,
- };
-
- server_dll = ld_link_project(o, (struct link_settings){
- .type = LINK_TYPE_DYNAMIC,
- .libs = libs,
- });
- mv("build/"GAME_NAME"/game/"GAME_NAME"/bin/libserver.so",server_dll);
-}
diff --git a/game/server/__build.cpp b/game/server/__build.cpp
index 432ceab..d8256a0 100644
--- a/game/server/__build.cpp
+++ b/game/server/__build.cpp
@@ -19,15 +19,20 @@ int server_build()
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
- ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
+ if (bStaticBuild)
+ ldProject.linkType = ELINK_STATIC_LIBRARY;
+ else
+ ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = ldProject.Link();
- const char *szGameName = ICommandLine::ParamValue("-game");
- if (szGameName == NULL)
- szGameName = "funnygame";
- IFileSystem2::MakeDirectory(CUtlString("build/%s/game/%s/bin",szGameName, szGameName));
- IFileSystem2::CopyFile(CUtlString("build/%s/game/%s/bin",szGameName,szGameName), outputProject);
+ if (!bStaticBuild)
+ {
+ IFileSystem2::MakeDirectory(CUtlString("%s/funnygame/bin",szOutputDir.GetString()));
+ IFileSystem2::CopyFile(CUtlString("%s/funnygame/bin", szOutputDir.GetString()), outputProject);
+ } else {
+ server_lib = outputProject;
+ }
return 0;
};
diff --git a/game/server/milmoba/player.cpp b/game/server/milmoba/player.cpp
index 69038f1..21382b5 100644
--- a/game/server/milmoba/player.cpp
+++ b/game/server/milmoba/player.cpp
@@ -1,14 +1,20 @@
#include "baseentity.h"
#include "baseplayer.h"
-#include "cglm/mat4.h"
-#include "cglm/util.h"
+#include "cglm/io.h"
#include "cglm/vec2.h"
#include "cglm/vec3.h"
#include "console.h"
#include "engine.h"
+#include "input.h"
+#include "math3d.h"
#include "physics.h"
#include "physics_gen.h"
+#define STEP_SIZE 0.3f
+#define PLAYER_WIDTH 0.5f
+#define PLAYER_HEIGHT 1.8f
+#define EPSILON 0.0005f
+
class CMOBAPlayer: public CBasePlayer
{
public:
@@ -18,9 +24,15 @@ public:
virtual void ReadParameter( const char *szName, const char *szValue ) override;
virtual void Think( float fDelta ) override;
- void AirAccelerate();
- void Accelerate( float fDelta, vec2 wishDir, float fWishSpeed, float fAcceleration );
- void Move( float fDelta );
+ void Accelerate( void );
+ void AirAccelerate( void );
+ int ClipVelocity( vec3 in, vec3 normal, vec3 &out, float fOverbounce );
+ void FlyMove( void );
+ void GroundMove( void );
+ void AirMove( void );
+ void CategorizePosition( void );
+ void Friction( void );
+ void PlayerMove( void );
bool bIsForward = 0;
@@ -33,14 +45,25 @@ public:
bool bIsProning = 0;
bool bIsFiring = 0;
bool bIsFiring2 = 0;
+ float fStamina;
+
+ float m_fDelta = 0;
float fPitch = 0;
float fYaw = 0;
- vec3 m_velocity;
+ enum {
+ PLAYER_GROUNDED,
+ PLAYER_FLYING,
+ } m_playerState;
+ vec3 m_velocity = {0,0,0};
+ vec3 m_prevVelocity = {0,0,0};
+
+ vec2 forward = {};
+ vec2 right = {};
CPxBoxMesh mesh;
- CPxRigidBody rigidbody;
+ CPxRigidKinematicPosition rigidbody;
};
void CMOBAPlayer::Precache()
@@ -50,26 +73,7 @@ void CMOBAPlayer::Precache()
void CMOBAPlayer::Spawn()
{
- mesh.m_fRadius[0] = 0.3;
- mesh.m_fRadius[1] = 0.3;
- mesh.m_fRadius[2] = 0.8;
- mesh.Spawn();
- px_matrix m = {};
- m.m[0] = 1;
- m.m[5] = 1;
- m.m[10] = 1;
- m.m[15] = 1;
- m.m[12] = m_position[0];
- m.m[13] = m_position[1];
- m.m[14] = m_position[2];
- rigidbody.Spawn(&mesh, m, {
- .gravity_scale = 1,
- .continous = true,
- .lockrotx = 1,
- .lockroty = 1,
- .lockrotz = 1,
- .dominance = 127,
- });
+
};
@@ -83,68 +87,84 @@ void CMOBAPlayer::Destroy()
}
-void CMOBAPlayer::AirAccelerate()
+void CMOBAPlayer::AirAccelerate( void )
+{
+ m_velocity[2] -= 9.8 * m_fDelta;
+}
+
+void CMOBAPlayer::Accelerate( void )
+{
+ vec2 wishdir = {(float)bIsForward-bIsBack, (float)bIsLeft-bIsRight};
+ vec3 velocityDifference;
+ vec3 acceleration;
+ glm_vec2_rotate(wishdir, fYaw, wishdir);
+ glm_vec2_normalize(wishdir);
+ for ( int i = 0; i < 2; i++ )
+ m_velocity[i] += (wishdir[i]*6 - m_velocity[i]) * m_fDelta/0.25;
+}
+
+void CMOBAPlayer::Friction( void )
+{
+
+};
+
+void CMOBAPlayer::FlyMove( void )
{
}
-void CMOBAPlayer::Accelerate( float fDelta, vec2 wishDir, float fWishSpeed, float fAcceleration )
+void CMOBAPlayer::GroundMove( void )
{
- float fCurrentSpeed = glm_vec2_dot(wishDir, m_velocity);
- float fAddSpeed = fWishSpeed - fCurrentSpeed;
- if ( fAddSpeed < 0 )
- return;
- float fAccelSpeed = fAcceleration*fDelta*fWishSpeed;
- if ( fAccelSpeed > fAddSpeed )
- fAccelSpeed = fAddSpeed;
- glm_vec2_scale(wishDir, fAccelSpeed, m_velocity);
+ m_velocity[2] = 0;
+ Accelerate();
}
-void CMOBAPlayer::Move( float fDelta )
+void CMOBAPlayer::CategorizePosition( void )
{
- vec2 forward = {(float)bIsForward-(float)bIsBack,0};
- vec2 right = {0,(float)bIsLeft-(float)bIsRight};
- vec2 wishDir;
- float fWishSpeed;
+ px_vec3 p;
+ px_cast_result r;
+ p.m[0] = m_position[0];
+ p.m[1] = m_position[1];
+ p.m[2] = m_position[2];
+ r = px_box_cast(px, PLAYER_WIDTH/2, PLAYER_WIDTH/2, PLAYER_HEIGHT/2, p, (px_vec3){}, (px_vec3){0,0,-0.01}, 1);
- glm_vec2_rotate(forward, fYaw, forward);
- glm_vec2_rotate(forward, fYaw, forward);
- glm_vec2_add(forward, right, wishDir);
- fWishSpeed = glm_vec2_distance(wishDir, (vec3){0,0,0});
-
- if (fWishSpeed != 0)
+ if (r.hit)
{
- glm_vec2_divs(wishDir, fWishSpeed, wishDir);
- fWishSpeed = 10;
+ m_playerState = PLAYER_GROUNDED;
} else {
- glm_vec2_zero(wishDir);
+ m_playerState = PLAYER_FLYING;
}
-
- Accelerate(fDelta, wishDir, fWishSpeed, 5.5);
}
+void CMOBAPlayer::PlayerMove( void )
+{
+ CategorizePosition();
+
+ GroundMove();
+
+ vec3 velocity;
+ for ( int i = 0; i < 3; i++ )
+ velocity[i] = (m_prevVelocity[i] + m_velocity[i]) * 0.5;
+
+ for ( int i = 0; i < 3; i++ )
+ m_position[i] += velocity[i] * m_fDelta;
+
+ for ( int i = 0; i < 3; i++ )
+ m_prevVelocity[i] = m_velocity[i];
+
+ CategorizePosition();
+}
void CMOBAPlayer::Think( float fDelta )
{
- m_position[0] = rigidbody.GetPosition().m[0];
- m_position[1] = rigidbody.GetPosition().m[1];
- m_position[2] = rigidbody.GetPosition().m[2];
- px_vec3 v = rigidbody.GetVelocity();
- px_vec3 p = rigidbody.GetPosition();
+ float x = g_fAxisValues[AXIS_MOUSE_X];
+ float y = g_fAxisValues[AXIS_MOUSE_Y];
+ fPitch = glm_rad(x);
+ fYaw = glm_rad(y);
- for (int i = 0; i < 3; i++)
- m_velocity[i] = v.m[i];
+ m_fDelta = fDelta;
- px_cast_result r = px_box_cast(px, 0.3,0.3,0.01, {p.m[0],p.m[1],p.m[2]-0.79f}, {0,0,0}, {0,0,-1}, 1);
- if (r.hit)
- {
- Move(fDelta);
- }
-
- for (int i = 0; i < 3; i++)
- v.m[i] = m_velocity[i];
-
- rigidbody.SetVelocity(v);
+ PlayerMove();
};
void PlayerForward(int argc, char **argv) {if (g_localClient.pBasePlayer) ((CMOBAPlayer*)g_localClient.pBasePlayer)->bIsForward = true;};
diff --git a/ios_deploy/funnygame/funnygame.xcodeproj/project.pbxproj b/ios_deploy/funnygame/funnygame.xcodeproj/project.pbxproj
new file mode 100644
index 0000000..8007e26
--- /dev/null
+++ b/ios_deploy/funnygame/funnygame.xcodeproj/project.pbxproj
@@ -0,0 +1,336 @@
+// !$*UTF8*$!
+{
+ archiveVersion = 1;
+ classes = {
+ };
+ objectVersion = 77;
+ objects = {
+
+/* Begin PBXFileReference section */
+ 24CCF9852E1065A100A06964 /* funnygame.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = funnygame.app; sourceTree = BUILT_PRODUCTS_DIR; };
+/* End PBXFileReference section */
+
+/* Begin PBXFileSystemSynchronizedBuildFileExceptionSet section */
+ 24CCF99C2E1065A300A06964 /* Exceptions for "funnygame" folder in "funnygame" target */ = {
+ isa = PBXFileSystemSynchronizedBuildFileExceptionSet;
+ membershipExceptions = (
+ Info.plist,
+ );
+ target = 24CCF9842E1065A100A06964 /* funnygame */;
+ };
+/* End PBXFileSystemSynchronizedBuildFileExceptionSet section */
+
+/* Begin PBXFileSystemSynchronizedRootGroup section */
+ 24CCF9872E1065A100A06964 /* funnygame */ = {
+ isa = PBXFileSystemSynchronizedRootGroup;
+ exceptions = (
+ 24CCF99C2E1065A300A06964 /* Exceptions for "funnygame" folder in "funnygame" target */,
+ );
+ path = funnygame;
+ sourceTree = "";
+ };
+/* End PBXFileSystemSynchronizedRootGroup section */
+
+/* Begin PBXFrameworksBuildPhase section */
+ 24CCF9822E1065A100A06964 /* Frameworks */ = {
+ isa = PBXFrameworksBuildPhase;
+ buildActionMask = 2147483647;
+ files = (
+ );
+ runOnlyForDeploymentPostprocessing = 0;
+ };
+/* End PBXFrameworksBuildPhase section */
+
+/* Begin PBXGroup section */
+ 24CCF97C2E1065A100A06964 = {
+ isa = PBXGroup;
+ children = (
+ 24CCF9872E1065A100A06964 /* funnygame */,
+ 24CCF9862E1065A100A06964 /* Products */,
+ );
+ sourceTree = "";
+ };
+ 24CCF9862E1065A100A06964 /* Products */ = {
+ isa = PBXGroup;
+ children = (
+ 24CCF9852E1065A100A06964 /* funnygame.app */,
+ );
+ name = Products;
+ sourceTree = "";
+ };
+/* End PBXGroup section */
+
+/* Begin PBXNativeTarget section */
+ 24CCF9842E1065A100A06964 /* funnygame */ = {
+ isa = PBXNativeTarget;
+ buildConfigurationList = 24CCF99D2E1065A300A06964 /* Build configuration list for PBXNativeTarget "funnygame" */;
+ buildPhases = (
+ 24CCF9812E1065A100A06964 /* Sources */,
+ 24CCF9822E1065A100A06964 /* Frameworks */,
+ 24CCF9832E1065A100A06964 /* Resources */,
+ );
+ buildRules = (
+ );
+ dependencies = (
+ );
+ fileSystemSynchronizedGroups = (
+ 24CCF9872E1065A100A06964 /* funnygame */,
+ );
+ name = funnygame;
+ packageProductDependencies = (
+ );
+ productName = funnygame;
+ productReference = 24CCF9852E1065A100A06964 /* funnygame.app */;
+ productType = "com.apple.product-type.application";
+ };
+/* End PBXNativeTarget section */
+
+/* Begin PBXProject section */
+ 24CCF97D2E1065A100A06964 /* Project object */ = {
+ isa = PBXProject;
+ attributes = {
+ BuildIndependentTargetsInParallel = 1;
+ LastUpgradeCheck = 1620;
+ TargetAttributes = {
+ 24CCF9842E1065A100A06964 = {
+ CreatedOnToolsVersion = 16.2;
+ };
+ };
+ };
+ buildConfigurationList = 24CCF9802E1065A100A06964 /* Build configuration list for PBXProject "funnygame" */;
+ developmentRegion = en;
+ hasScannedForEncodings = 0;
+ knownRegions = (
+ en,
+ Base,
+ );
+ mainGroup = 24CCF97C2E1065A100A06964;
+ minimizedProjectReferenceProxies = 1;
+ preferredProjectObjectVersion = 77;
+ productRefGroup = 24CCF9862E1065A100A06964 /* Products */;
+ projectDirPath = "";
+ projectRoot = "";
+ targets = (
+ 24CCF9842E1065A100A06964 /* funnygame */,
+ );
+ };
+/* End PBXProject section */
+
+/* Begin PBXResourcesBuildPhase section */
+ 24CCF9832E1065A100A06964 /* Resources */ = {
+ isa = PBXResourcesBuildPhase;
+ buildActionMask = 2147483647;
+ files = (
+ );
+ runOnlyForDeploymentPostprocessing = 0;
+ };
+/* End PBXResourcesBuildPhase section */
+
+/* Begin PBXSourcesBuildPhase section */
+ 24CCF9812E1065A100A06964 /* Sources */ = {
+ isa = PBXSourcesBuildPhase;
+ buildActionMask = 2147483647;
+ files = (
+ );
+ runOnlyForDeploymentPostprocessing = 0;
+ };
+/* End PBXSourcesBuildPhase section */
+
+/* Begin XCBuildConfiguration section */
+ 24CCF99E2E1065A300A06964 /* Debug */ = {
+ isa = XCBuildConfiguration;
+ buildSettings = {
+ ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
+ ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
+ CODE_SIGN_STYLE = Automatic;
+ CURRENT_PROJECT_VERSION = 1;
+ DEVELOPMENT_TEAM = QU3M3RV4XD;
+ GENERATE_INFOPLIST_FILE = YES;
+ INFOPLIST_FILE = funnygame/Info.plist;
+ INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
+ INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
+ INFOPLIST_KEY_UIMainStoryboardFile = Main;
+ INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
+ INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
+ IPHONEOS_DEPLOYMENT_TARGET = 18.0;
+ LD_RUNPATH_SEARCH_PATHS = (
+ "$(inherited)",
+ "@executable_path/Frameworks",
+ );
+ MARKETING_VERSION = 1.0;
+ PRODUCT_BUNDLE_IDENTIFIER = kotofyt.funnygame;
+ PRODUCT_NAME = "$(TARGET_NAME)";
+ SWIFT_EMIT_LOC_STRINGS = YES;
+ TARGETED_DEVICE_FAMILY = "1,2";
+ };
+ name = Debug;
+ };
+ 24CCF99F2E1065A300A06964 /* Release */ = {
+ isa = XCBuildConfiguration;
+ buildSettings = {
+ ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
+ ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
+ CODE_SIGN_STYLE = Automatic;
+ CURRENT_PROJECT_VERSION = 1;
+ DEVELOPMENT_TEAM = QU3M3RV4XD;
+ GENERATE_INFOPLIST_FILE = YES;
+ INFOPLIST_FILE = funnygame/Info.plist;
+ INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
+ INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
+ INFOPLIST_KEY_UIMainStoryboardFile = Main;
+ INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
+ INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
+ IPHONEOS_DEPLOYMENT_TARGET = 18.0;
+ LD_RUNPATH_SEARCH_PATHS = (
+ "$(inherited)",
+ "@executable_path/Frameworks",
+ );
+ MARKETING_VERSION = 1.0;
+ PRODUCT_BUNDLE_IDENTIFIER = kotofyt.funnygame;
+ PRODUCT_NAME = "$(TARGET_NAME)";
+ SWIFT_EMIT_LOC_STRINGS = YES;
+ TARGETED_DEVICE_FAMILY = "1,2";
+ };
+ name = Release;
+ };
+ 24CCF9A02E1065A300A06964 /* Debug */ = {
+ isa = XCBuildConfiguration;
+ buildSettings = {
+ ALWAYS_SEARCH_USER_PATHS = NO;
+ ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS = YES;
+ CLANG_ANALYZER_NONNULL = YES;
+ CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
+ CLANG_CXX_LANGUAGE_STANDARD = "gnu++20";
+ CLANG_ENABLE_MODULES = YES;
+ CLANG_ENABLE_OBJC_ARC = YES;
+ CLANG_ENABLE_OBJC_WEAK = YES;
+ CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
+ CLANG_WARN_BOOL_CONVERSION = YES;
+ CLANG_WARN_COMMA = YES;
+ CLANG_WARN_CONSTANT_CONVERSION = YES;
+ CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
+ CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
+ CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
+ CLANG_WARN_EMPTY_BODY = YES;
+ CLANG_WARN_ENUM_CONVERSION = YES;
+ CLANG_WARN_INFINITE_RECURSION = YES;
+ CLANG_WARN_INT_CONVERSION = YES;
+ CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
+ CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
+ CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
+ CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
+ CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = YES;
+ CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
+ CLANG_WARN_STRICT_PROTOTYPES = YES;
+ CLANG_WARN_SUSPICIOUS_MOVE = YES;
+ CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
+ CLANG_WARN_UNREACHABLE_CODE = YES;
+ CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
+ COPY_PHASE_STRIP = NO;
+ DEBUG_INFORMATION_FORMAT = dwarf;
+ ENABLE_STRICT_OBJC_MSGSEND = YES;
+ ENABLE_TESTABILITY = YES;
+ ENABLE_USER_SCRIPT_SANDBOXING = YES;
+ GCC_C_LANGUAGE_STANDARD = gnu17;
+ GCC_DYNAMIC_NO_PIC = NO;
+ GCC_NO_COMMON_BLOCKS = YES;
+ GCC_OPTIMIZATION_LEVEL = 0;
+ GCC_PREPROCESSOR_DEFINITIONS = (
+ "DEBUG=1",
+ "$(inherited)",
+ );
+ GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
+ GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
+ GCC_WARN_UNDECLARED_SELECTOR = YES;
+ GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
+ GCC_WARN_UNUSED_FUNCTION = YES;
+ GCC_WARN_UNUSED_VARIABLE = YES;
+ IPHONEOS_DEPLOYMENT_TARGET = 18.2;
+ LOCALIZATION_PREFERS_STRING_CATALOGS = YES;
+ MTL_ENABLE_DEBUG_INFO = INCLUDE_SOURCE;
+ MTL_FAST_MATH = YES;
+ ONLY_ACTIVE_ARCH = YES;
+ SDKROOT = iphoneos;
+ };
+ name = Debug;
+ };
+ 24CCF9A12E1065A300A06964 /* Release */ = {
+ isa = XCBuildConfiguration;
+ buildSettings = {
+ ALWAYS_SEARCH_USER_PATHS = NO;
+ ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS = YES;
+ CLANG_ANALYZER_NONNULL = YES;
+ CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
+ CLANG_CXX_LANGUAGE_STANDARD = "gnu++20";
+ CLANG_ENABLE_MODULES = YES;
+ CLANG_ENABLE_OBJC_ARC = YES;
+ CLANG_ENABLE_OBJC_WEAK = YES;
+ CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
+ CLANG_WARN_BOOL_CONVERSION = YES;
+ CLANG_WARN_COMMA = YES;
+ CLANG_WARN_CONSTANT_CONVERSION = YES;
+ CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
+ CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
+ CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
+ CLANG_WARN_EMPTY_BODY = YES;
+ CLANG_WARN_ENUM_CONVERSION = YES;
+ CLANG_WARN_INFINITE_RECURSION = YES;
+ CLANG_WARN_INT_CONVERSION = YES;
+ CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
+ CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
+ CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
+ CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
+ CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = YES;
+ CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
+ CLANG_WARN_STRICT_PROTOTYPES = YES;
+ CLANG_WARN_SUSPICIOUS_MOVE = YES;
+ CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
+ CLANG_WARN_UNREACHABLE_CODE = YES;
+ CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
+ COPY_PHASE_STRIP = NO;
+ DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
+ ENABLE_NS_ASSERTIONS = NO;
+ ENABLE_STRICT_OBJC_MSGSEND = YES;
+ ENABLE_USER_SCRIPT_SANDBOXING = YES;
+ GCC_C_LANGUAGE_STANDARD = gnu17;
+ GCC_NO_COMMON_BLOCKS = YES;
+ GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
+ GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
+ GCC_WARN_UNDECLARED_SELECTOR = YES;
+ GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
+ GCC_WARN_UNUSED_FUNCTION = YES;
+ GCC_WARN_UNUSED_VARIABLE = YES;
+ IPHONEOS_DEPLOYMENT_TARGET = 18.2;
+ LOCALIZATION_PREFERS_STRING_CATALOGS = YES;
+ MTL_ENABLE_DEBUG_INFO = NO;
+ MTL_FAST_MATH = YES;
+ SDKROOT = iphoneos;
+ VALIDATE_PRODUCT = YES;
+ };
+ name = Release;
+ };
+/* End XCBuildConfiguration section */
+
+/* Begin XCConfigurationList section */
+ 24CCF9802E1065A100A06964 /* Build configuration list for PBXProject "funnygame" */ = {
+ isa = XCConfigurationList;
+ buildConfigurations = (
+ 24CCF9A02E1065A300A06964 /* Debug */,
+ 24CCF9A12E1065A300A06964 /* Release */,
+ );
+ defaultConfigurationIsVisible = 0;
+ defaultConfigurationName = Release;
+ };
+ 24CCF99D2E1065A300A06964 /* Build configuration list for PBXNativeTarget "funnygame" */ = {
+ isa = XCConfigurationList;
+ buildConfigurations = (
+ 24CCF99E2E1065A300A06964 /* Debug */,
+ 24CCF99F2E1065A300A06964 /* Release */,
+ );
+ defaultConfigurationIsVisible = 0;
+ defaultConfigurationName = Release;
+ };
+/* End XCConfigurationList section */
+ };
+ rootObject = 24CCF97D2E1065A100A06964 /* Project object */;
+}
diff --git a/ios_deploy/funnygame/funnygame.xcodeproj/project.xcworkspace/contents.xcworkspacedata b/ios_deploy/funnygame/funnygame.xcodeproj/project.xcworkspace/contents.xcworkspacedata
new file mode 100644
index 0000000..919434a
--- /dev/null
+++ b/ios_deploy/funnygame/funnygame.xcodeproj/project.xcworkspace/contents.xcworkspacedata
@@ -0,0 +1,7 @@
+
+
+
+
+
diff --git a/ios_deploy/funnygame/funnygame.xcodeproj/project.xcworkspace/xcuserdata/kotofyt.xcuserdatad/UserInterfaceState.xcuserstate b/ios_deploy/funnygame/funnygame.xcodeproj/project.xcworkspace/xcuserdata/kotofyt.xcuserdatad/UserInterfaceState.xcuserstate
new file mode 100644
index 0000000..8007b57
Binary files /dev/null and b/ios_deploy/funnygame/funnygame.xcodeproj/project.xcworkspace/xcuserdata/kotofyt.xcuserdatad/UserInterfaceState.xcuserstate differ
diff --git a/ios_deploy/funnygame/funnygame.xcodeproj/xcuserdata/kotofyt.xcuserdatad/xcschemes/xcschememanagement.plist b/ios_deploy/funnygame/funnygame.xcodeproj/xcuserdata/kotofyt.xcuserdatad/xcschemes/xcschememanagement.plist
new file mode 100644
index 0000000..ba92000
--- /dev/null
+++ b/ios_deploy/funnygame/funnygame.xcodeproj/xcuserdata/kotofyt.xcuserdatad/xcschemes/xcschememanagement.plist
@@ -0,0 +1,14 @@
+
+
+
+
+ SchemeUserState
+
+ funnygame.xcscheme_^#shared#^_
+
+ orderHint
+ 0
+
+
+
+
diff --git a/ios_deploy/funnygame/funnygame/Assets.xcassets/AccentColor.colorset/Contents.json b/ios_deploy/funnygame/funnygame/Assets.xcassets/AccentColor.colorset/Contents.json
new file mode 100644
index 0000000..eb87897
--- /dev/null
+++ b/ios_deploy/funnygame/funnygame/Assets.xcassets/AccentColor.colorset/Contents.json
@@ -0,0 +1,11 @@
+{
+ "colors" : [
+ {
+ "idiom" : "universal"
+ }
+ ],
+ "info" : {
+ "author" : "xcode",
+ "version" : 1
+ }
+}
diff --git a/ios_deploy/funnygame/funnygame/Assets.xcassets/AppIcon.appiconset/Contents.json b/ios_deploy/funnygame/funnygame/Assets.xcassets/AppIcon.appiconset/Contents.json
new file mode 100644
index 0000000..2305880
--- /dev/null
+++ b/ios_deploy/funnygame/funnygame/Assets.xcassets/AppIcon.appiconset/Contents.json
@@ -0,0 +1,35 @@
+{
+ "images" : [
+ {
+ "idiom" : "universal",
+ "platform" : "ios",
+ "size" : "1024x1024"
+ },
+ {
+ "appearances" : [
+ {
+ "appearance" : "luminosity",
+ "value" : "dark"
+ }
+ ],
+ "idiom" : "universal",
+ "platform" : "ios",
+ "size" : "1024x1024"
+ },
+ {
+ "appearances" : [
+ {
+ "appearance" : "luminosity",
+ "value" : "tinted"
+ }
+ ],
+ "idiom" : "universal",
+ "platform" : "ios",
+ "size" : "1024x1024"
+ }
+ ],
+ "info" : {
+ "author" : "xcode",
+ "version" : 1
+ }
+}
diff --git a/ios_deploy/funnygame/funnygame/Assets.xcassets/Contents.json b/ios_deploy/funnygame/funnygame/Assets.xcassets/Contents.json
new file mode 100644
index 0000000..73c0059
--- /dev/null
+++ b/ios_deploy/funnygame/funnygame/Assets.xcassets/Contents.json
@@ -0,0 +1,6 @@
+{
+ "info" : {
+ "author" : "xcode",
+ "version" : 1
+ }
+}
diff --git a/ios_deploy/funnygame/funnygame/Base.lproj/LaunchScreen.storyboard b/ios_deploy/funnygame/funnygame/Base.lproj/LaunchScreen.storyboard
new file mode 100644
index 0000000..865e932
--- /dev/null
+++ b/ios_deploy/funnygame/funnygame/Base.lproj/LaunchScreen.storyboard
@@ -0,0 +1,25 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/ios_deploy/funnygame/funnygame/Base.lproj/Main.storyboard b/ios_deploy/funnygame/funnygame/Base.lproj/Main.storyboard
new file mode 100644
index 0000000..808a21c
--- /dev/null
+++ b/ios_deploy/funnygame/funnygame/Base.lproj/Main.storyboard
@@ -0,0 +1,24 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/ios_deploy/funnygame/funnygame/Info.plist b/ios_deploy/funnygame/funnygame/Info.plist
new file mode 100644
index 0000000..81ed29b
--- /dev/null
+++ b/ios_deploy/funnygame/funnygame/Info.plist
@@ -0,0 +1,25 @@
+
+
+
+
+ UIApplicationSceneManifest
+
+ UIApplicationSupportsMultipleScenes
+
+ UISceneConfigurations
+
+ UIWindowSceneSessionRoleApplication
+
+
+ UISceneConfigurationName
+ Default Configuration
+ UISceneDelegateClassName
+ SceneDelegate
+ UISceneStoryboardFile
+ Main
+
+
+
+
+
+
diff --git a/ios_deploy/funnygame/funnygame/SceneDelegate.h b/ios_deploy/funnygame/funnygame/SceneDelegate.h
new file mode 100644
index 0000000..cbd6b0b
--- /dev/null
+++ b/ios_deploy/funnygame/funnygame/SceneDelegate.h
@@ -0,0 +1,15 @@
+//
+// SceneDelegate.h
+// funnygame
+//
+// Created by kotofyt on 28.06.2025.
+//
+
+#import
+
+@interface SceneDelegate : UIResponder
+
+@property (strong, nonatomic) UIWindow * window;
+
+@end
+
diff --git a/ios_deploy/funnygame/funnygame/SceneDelegate.m b/ios_deploy/funnygame/funnygame/SceneDelegate.m
new file mode 100644
index 0000000..80724c8
--- /dev/null
+++ b/ios_deploy/funnygame/funnygame/SceneDelegate.m
@@ -0,0 +1,57 @@
+//
+// SceneDelegate.m
+// funnygame
+//
+// Created by kotofyt on 28.06.2025.
+//
+
+#import "SceneDelegate.h"
+
+@interface SceneDelegate ()
+
+@end
+
+@implementation SceneDelegate
+
+
+- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
+ // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
+ // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
+ // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
+}
+
+
+- (void)sceneDidDisconnect:(UIScene *)scene {
+ // Called as the scene is being released by the system.
+ // This occurs shortly after the scene enters the background, or when its session is discarded.
+ // Release any resources associated with this scene that can be re-created the next time the scene connects.
+ // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
+}
+
+
+- (void)sceneDidBecomeActive:(UIScene *)scene {
+ // Called when the scene has moved from an inactive state to an active state.
+ // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
+}
+
+
+- (void)sceneWillResignActive:(UIScene *)scene {
+ // Called when the scene will move from an active state to an inactive state.
+ // This may occur due to temporary interruptions (ex. an incoming phone call).
+}
+
+
+- (void)sceneWillEnterForeground:(UIScene *)scene {
+ // Called as the scene transitions from the background to the foreground.
+ // Use this method to undo the changes made on entering the background.
+}
+
+
+- (void)sceneDidEnterBackground:(UIScene *)scene {
+ // Called as the scene transitions from the foreground to the background.
+ // Use this method to save data, release shared resources, and store enough scene-specific state information
+ // to restore the scene back to its current state.
+}
+
+
+@end
diff --git a/ios_deploy/funnygame/funnygame/Untitled.swift b/ios_deploy/funnygame/funnygame/Untitled.swift
new file mode 100644
index 0000000..e69de29
diff --git a/ios_deploy/funnygame/funnygame/ViewController.h b/ios_deploy/funnygame/funnygame/ViewController.h
new file mode 100644
index 0000000..ab3d6ff
--- /dev/null
+++ b/ios_deploy/funnygame/funnygame/ViewController.h
@@ -0,0 +1,14 @@
+//
+// ViewController.h
+// funnygame
+//
+// Created by kotofyt on 28.06.2025.
+//
+
+#import
+
+@interface ViewController : UIViewController
+
+
+@end
+
diff --git a/ios_deploy/funnygame/funnygame/main.m b/ios_deploy/funnygame/funnygame/main.m
new file mode 100644
index 0000000..a86a6b6
--- /dev/null
+++ b/ios_deploy/funnygame/funnygame/main.m
@@ -0,0 +1,18 @@
+//
+// main.m
+// funnygame
+//
+// Created by kotofyt on 28.06.2025.
+//
+
+#import
+#import "AppDelegate.h"
+
+int main(int argc, char * argv[]) {
+ NSString * appDelegateClassName;
+ @autoreleasepool {
+ // Setup code that might create autoreleased objects goes here.
+ appDelegateClassName = NSStringFromClass([AppDelegate class]);
+ }
+ return UIApplicationMain(argc, argv, nil, appDelegateClassName);
+}
diff --git a/launcher/__build.c b/launcher/__build.c
deleted file mode 100644
index 83c4bb2..0000000
--- a/launcher/__build.c
+++ /dev/null
@@ -1,35 +0,0 @@
-#include "god/c.h"
-#include "god/ld.h"
-#include "god/utils.h"
-
-void launcher_build(struct build_data b)
-{
- char* files[] = {
- "launcher/launcher.cpp",
- NULL,
- };
-
-
- struct project p = {
- .b = &b,
- .files = files,
- .name = "launcher",
- };
-
- struct project o = C_compile(p, (struct C_settings){
- .generation_flags = C_GENERATION_FLAGS_PIC,
- .compile_flags = C_COMPILE_FLAGS_WALL,
- .include_dirs = include_dirs,
- });
-
- char* libs[] = {
- "c",
- NULL,
- };
-
- char* launcher_dll = ld_link_project(o, (struct link_settings){
- .type = LINK_TYPE_EXECUTABLE,
- .libs = libs,
- });
- mv("build/"GAME_NAME"/game/bin/"GAME_NAME,launcher_dll);
-}
diff --git a/launcher/__build.cpp b/launcher/__build.cpp
index 4c69166..d8dfda3 100644
--- a/launcher/__build.cpp
+++ b/launcher/__build.cpp
@@ -19,12 +19,19 @@ int launcher_build()
ldProject = compileProject.Compile();
ldProject.linkType = ELINK_EXECUTABLE;
+ if (bStaticBuild)
+ {
+ ldProject.objects.AppendTail((CObject){tier0_lib});
+ ldProject.objects.AppendTail((CObject){tier1_lib});
+ ldProject.objects.AppendTail((CObject){rapier_lib});
+ ldProject.objects.AppendTail((CObject){engine_lib});
+ ldProject.objects.AppendTail((CObject){server_lib});
+ ldProject.objects.AppendTail((CObject){client_lib});
+ };
+
CUtlString outputProject = ldProject.Link();
- const char *szGameName = ICommandLine::ParamValue("-game");
- if (szGameName == NULL)
- szGameName = "funnygame";
- IFileSystem2::MakeDirectory(CUtlString("build/%s/game/bin",szGameName));
- IFileSystem2::CopyFile(CUtlString("build/%s/game/bin/%s", szGameName, szGameName), outputProject);
+ IFileSystem2::MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
+ IFileSystem2::CopyFile(CUtlString("%s/bin/funnygame", szOutputDir.GetString()), outputProject);
return 0;
};
diff --git a/launcher/launcher.cpp b/launcher/launcher.cpp
index 9ff8f50..93d8e5b 100644
--- a/launcher/launcher.cpp
+++ b/launcher/launcher.cpp
@@ -3,6 +3,9 @@
#include "unistd.h"
#include "dlfcn.h"
#include "libgen.h"
+#ifdef __APPLE__
+#include
+#endif
#define MAX_PATH 4096
@@ -16,26 +19,33 @@ typedef void (*EngineMainFn)(int argc, char** argv);
EngineMainFn pEngineMain;
int main( int argc, char **argv ) {
+#ifdef __linux__
readlink("/proc/self/exe",szLauncherPath, MAX_PATH);
dirname(szLauncherPath);
snprintf(szEnginePath, MAX_PATH, "%s/libengine.so", szLauncherPath);
snprintf(szTier0Path, MAX_PATH, "%s/libtier0.so", szLauncherPath);
- printf("%s\n",szEnginePath);
- printf("%s\n",szTier0Path);
+#endif
+#ifdef __APPLE__
+ uint32_t pathSize = sizeof(szLauncherPath);
+ int pathResult = _NSGetExecutablePath(szLauncherPath, &pathSize);
+ printf("%s\n",szLauncherPath);
+ char *szLauncherPath2 = dirname(szLauncherPath);
+ printf("%s\n",szLauncherPath2);
+ snprintf(szEnginePath, MAX_PATH, "%s/libengine.dylib", szLauncherPath2);
+ snprintf(szTier0Path, MAX_PATH, "%s/libtier0.dylib", szLauncherPath2);
+#endif
pTier0Lib = dlopen(szTier0Path, RTLD_NOW | RTLD_GLOBAL);
if ( !pTier0Lib ) {
- printf("Failed to open libtier0.so\n");
+ printf("Failed to open libtier0\n");
printf("\t%s\n",dlerror());
}
pEngineLib = dlopen(szEnginePath, RTLD_NOW | RTLD_GLOBAL);
if ( !pEngineLib ) {
- printf("Failed to open libengine.so\n");
+ printf("Failed to open libengine\n");
printf("\t%s\n",dlerror());
}
- printf("\t%p\n",pTier0Lib);
- printf("\t%p\n",pEngineLib);
pEngineMain = (EngineMainFn)dlsym(pEngineLib, "FunnyMain");
if ( !pEngineMain ) {
printf("Symbol not found: FunnyMain\n");
diff --git a/public/baseentity.h b/public/baseentity.h
index c68afa2..383fae8 100644
--- a/public/baseentity.h
+++ b/public/baseentity.h
@@ -61,8 +61,7 @@ CEntityRegistry __entity_##name##_registry(#name, #class, __entity_alloc_##name)
//-----------------------------------------------------------------------------
// Base client entity class.
-// It recieves pure server data, which has to be interpolated by the client to
-// get smoother image.
+// It uses server data directly.
//-----------------------------------------------------------------------------
class C_BaseEntity
{
diff --git a/public/brush.h b/public/brush.h
index ad8cecd..a4eb0e6 100644
--- a/public/brush.h
+++ b/public/brush.h
@@ -5,6 +5,7 @@
#include "rendering.h"
#include "baseentity.h"
#include "physics.h"
+#include "mesh.h"
//-----------------------------------------------------------------------------
// Basic triangle structure which is used in brush entities.
@@ -51,8 +52,6 @@ private:
IVertexBuffer *vertexBuffer;
IIndexBuffer *indexBuffer;
IMesh *mesh;
- IMaterial material;
- ITexture *pAlbedo;
};
#endif
diff --git a/public/console.h b/public/console.h
index 635b0ac..47324d8 100644
--- a/public/console.h
+++ b/public/console.h
@@ -13,15 +13,20 @@ typedef void(*ConCommandFn)(int argc, char **argv);
interface IConsole
{
public:
+ // Variables
static void RegisterVar( ConVar *cvar );
static void UnRegisterVar( ConVar *cvar );
static ConVar *FindVar( const char *pName );
+ // Commands
static void RegisterCommand( ConCommand *cvar );
static void UnRegisterCommand( ConCommand *cvar );
static ConCommand *FindCommand( const char *pName );
+ // Command buffer
static void Execute( void );
+ static CUtlVector> ParseCommandLine( CUtlString psz );
+
static void AddCommand( const char *psz );
static void InsertCommand( const char *psz );
private:
diff --git a/public/input.h b/public/input.h
index d87fcd1..8d0ba8e 100644
--- a/public/input.h
+++ b/public/input.h
@@ -3,6 +3,11 @@
#include "tier0/platform.h"
+//-----------------------------------------------------------------------------
+// Keys include mouse buttons and gamepad buttons as well.
+// KEY_NONE and AXIS_NONE are garbage, so don't rely on them
+//-----------------------------------------------------------------------------
+
enum EKeyEventType
{
KEY_EVENT_TYPE_DOWN,
@@ -81,13 +86,24 @@ enum EInputKey
KEY_X,
KEY_Y,
KEY_Z,
+ KEY_MAX,
+ KEY_NUM_KEYS = KEY_MAX - 1,
};
enum EInputAxis
{
+ AXIS_NONE,
AXIS_MOUSE_X,
AXIS_MOUSE_Y,
AXIS_MOUSE_SCROLL,
+ AXIS_MAX,
+ AXIS_NUM_AXIS = AXIS_MAX - 1,
+};
+
+enum EMouseMode
+{
+ MOUSE_MODE_GAME,
+ MOUSE_MODE_MENU,F
};
interface IInput
@@ -95,9 +111,12 @@ interface IInput
public:
static void Init( void );
static void KeyEvent( EInputKey key, EKeyEventType event );
- static void AxisEvent( unsigned char axis, float fX, float fY );
+ static void AxisEvent( EInputAxis axis, float fValue );
+ static void SetMouseMode( EMouseMode mode );
static void Frame( void );
static void Deinit( void );
};
+extern float g_fAxisValues[AXIS_NUM_AXIS];
+
#endif
diff --git a/public/math3d.h b/public/math3d.h
index 9cfa670..6ea4a2a 100644
--- a/public/math3d.h
+++ b/public/math3d.h
@@ -4,5 +4,10 @@
#include "tier0/minmax_off.h"
#include "cglm/cglm.h"
#include "cglm/affine.h"
+#include "cglm/mat4.h"
+#include "cglm/mat3.h"
+#include "cglm/mat2.h"
#include "tier0/minmax.h"
+
+#define PX_GLM_VEC3(v) (px_vec3){v[0], v[1], v[2]}
#endif
diff --git a/public/mesh.h b/public/mesh.h
new file mode 100644
index 0000000..0311fe0
--- /dev/null
+++ b/public/mesh.h
@@ -0,0 +1,31 @@
+#include "rendering.h"
+
+//----------------------------------------------------------------------------
+// Mesh handler for the rendering
+//----------------------------------------------------------------------------
+abstract_class IMesh
+{
+public:
+ virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) = 0;
+ virtual void SetIndexBuffer( IIndexBuffer *pBuffer ) = 0;
+
+ virtual void SetPosition( vec3 position ) = 0;
+ virtual void SetRotationEuler( vec3 angle ) = 0;
+ virtual void SetRotationQuat( vec4 quaternion) = 0;
+ virtual void SetMatrix( mat4 matrix ) = 0;
+ virtual void SetScale( vec3 scale ) = 0;
+
+ virtual void Draw() = 0;
+};
+
+interface IMeshRendering: public IRenderingPipelineStep
+{
+public:
+ virtual IMesh *CreateMesh();
+};
+
+interface IModelManager
+{
+public:
+ virtual void LoadModel( const char *szPath );
+};
diff --git a/public/physics.h b/public/physics.h
index 2b4696e..deb5b86 100644
--- a/public/physics.h
+++ b/public/physics.h
@@ -4,6 +4,7 @@
#include "tier0/lib.h"
#include "stdint.h"
#include "tier1/utlvector.h"
+#include "math3d.h"
typedef void Collider;
@@ -23,10 +24,25 @@ typedef struct u128 {
extern funnyphysics *px;
+struct PxCastResult_t
+{
+ bool bHit;
+ float fTime;
+ vec3 position;
+ vec3 normal;
+ vec3 normal2;
+};
+
+interface IPxWorld
+{
+public:
+ static PxCastResult_t BoxCast( vec3 size, vec3 origin, vec3 destination, vec3 rotation = (vec3){0,0,0} );
+};
+
class CPxCollider
{
public:
- virtual void Spawn( float fFriction = 0.5 ) = 0;
+ virtual void Spawn( float fFriction = 0.0 ) = 0;
virtual void Destroy( void );
Collider *m_pCollider;
};
@@ -34,7 +50,7 @@ public:
class CPxBallMesh: public CPxCollider
{
public:
- virtual void Spawn( float fFriction = 0.5 ) override;
+ virtual void Spawn( float fFriction = 0.0 ) override;
virtual void Destroy( void ) override;
float m_fRadius;
};
@@ -42,7 +58,7 @@ public:
class CPxBoxMesh: public CPxCollider
{
public:
- virtual void Spawn( float fFriction = 0.5 ) override;
+ virtual void Spawn( float fFriction = 0.0 ) override;
virtual void Destroy( void ) override;
float m_fRadius[3];
};
@@ -50,7 +66,7 @@ public:
class CPxTriangleMesh: public CPxCollider
{
public:
- virtual void Spawn( float fFriction = 0.5 ) override;
+ virtual void Spawn( float fFriction = 0.0 ) override;
virtual void Destroy( void ) override;
};
@@ -58,6 +74,8 @@ class CPxRigidKinematicPosition
{
public:
void Spawn( CPxCollider *pCollider, px_matrix matrix, px_rigidbody_params params );
+ void SetPosition( px_vec3 position );
+ void SetPositionTeleport( px_vec3 position );
px_vec3 GetPosition( void );
px_matrix GetMatrix ( void );
void Destroy( void );
diff --git a/public/rendering.h b/public/rendering.h
index 85add33..66c7281 100644
--- a/public/rendering.h
+++ b/public/rendering.h
@@ -5,109 +5,234 @@
#include "tier0/platform.h"
#include "tier1/utlbuffer.h"
#include "baseentity.h"
+#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
extern mat4 g_cameraView;
+
+enum EImageFormat
+{
+ IMAGE_FORMAT_R8,
+ IMAGE_FORMAT_R8G8,
+ IMAGE_FORMAT_R8G8B8,
+ IMAGE_FORMAT_R8G8B8A8,
+ IMAGE_FORMAT_R16,
+ IMAGE_FORMAT_R16G16,
+ IMAGE_FORMAT_R16G16B16,
+ IMAGE_FORMAT_R16G16B16A16,
+ IMAGE_FORMAT_R32,
+ IMAGE_FORMAT_R32G32,
+ IMAGE_FORMAT_R32G32B32,
+ IMAGE_FORMAT_R32G32B32A32,
+ IMAGE_FORMAT_DEPTH,
+
+ IMAGE_FORMAT_RENDERING = IMAGE_FORMAT_R8G8B8A8,
+};
+
+enum EImageUsage
+{
+ IMAGE_USAGE_COLOR_ATTACHMENT = 0x1,
+ IMAGE_USAGE_DEPTH_ATTACHMENT = 0x2,
+ IMAGE_USAGE_STORAGE = 0x4,
+};
+
+enum EVertexFormat
+{
+ VERTEX_FORMAT_X16,
+ VERTEX_FORMAT_X16Y16,
+ VERTEX_FORMAT_X16Y16Z16,
+ VERTEX_FORMAT_X16Y16Z16W16,
+ VERTEX_FORMAT_X32,
+ VERTEX_FORMAT_X32Y32,
+ VERTEX_FORMAT_X32Y32Z32,
+ VERTEX_FORMAT_X32Y32Z32W32,
+};
+
+enum EMSAAMode
+{
+ MSAA_MODE_DISABLED,
+ MSAA_MODE_MIN,
+ MSAA_MODE_MAX,
+ MSAA_MODE_AVERAGE,
+};
+
+enum EDepthMode
+{
+ DEPTH_MODE_DISABLED,
+ DEPTH_MODE_EQUAL,
+ DEPTH_MODE_NOT_EQUAL,
+ DEPTH_MODE_LESS,
+ DEPTH_MODE_LESS_EQUAL,
+ DEPTH_MODE_GREATER,
+ DEPTH_MODE_GREATER_EQUAL,
+};
+
+enum EShaderInputType
+{
+ SHADER_INPUT_TYPE_STORAGE_BUFFER,
+ SHADER_INPUT_TYPE_UNIFORM_BUFFER,
+ SHADER_INPUT_TYPE_IMAGE,
+ SHADER_INPUT_TYPE_TLAS,
+
+ // All available textures are binded
+ SHADER_INPUT_TYPE_TEXTURES,
+};
+
+enum EShaderType
+{
+ SHADER_TYPE_VERTEX,
+ SHADER_TYPE_GEOMETRY,
+ SHADER_TYPE_FRAGMENT,
+ SHADER_TYPE_COMPUTE,
+ SHADER_TYPE_RAY_GEN,
+ SHADER_TYPE_CLOSEST_HIT,
+ SHADER_TYPE_MISS,
+ SHADER_TYPE_INTERSECTION,
+ SHADER_TYPE_ANY_HIT,
+};
+
+enum EBarrierMemoryPermissions
+{
+ BARRIER_MEMORY_PERMISSIONS_VERTEX_BUFFER_READ = 0x1,
+ BARRIER_MEMORY_PERMISSIONS_INDEX_BUFFER_READ = 0x2,
+ BARRIER_MEMORY_PERMISSIONS_UNIFORM_BUFFER_READ = 0x4,
+ BARRIER_MEMORY_PERMISSIONS_SHADER_READ = 0x8,
+ BARRIER_MEMORY_PERMISSIONS_SHADER_WRITE = 0x10,
+ BARRIER_MEMORY_PERMISSIONS_COLOR_READ = 0x20,
+ BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE = 0x40,
+ BARRIER_MEMORY_PERMISSIONS_DEPTH_READ = 0x80,
+ BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE = 0x100,
+ BARRIER_MEMORY_PERMISSIONS_COPY_READ = 0x200,
+ BARRIER_MEMORY_PERMISSIONS_COPY_WRITE = 0x400,
+};
+enum EBarrierStage
+{
+ BARRIER_STAGE_TOP,
+ BARRIER_STAGE_VERTEX_INPUT,
+ BARRIER_STAGE_VERTEX_SHADER,
+ BARRIER_STAGE_GEOMETRY_SHADER,
+ BARRIER_STAGE_FRAGMENT_SHADER,
+ BARRIER_STAGE_COMPUTE_SHADER,
+ BARRIER_STAGE_RAY_TRACING_SHADER,
+ BARRIER_STAGE_BOTTOM,
+};
+
+enum EAttachmentLoadMode
+{
+ ATTACHMENT_LOAD_MODE_DONT_CARE,
+ ATTACHMENT_LOAD_MODE_CLEAR,
+ ATTACHMENT_LOAD_MODE_LOAD,
+};
+
+enum EAttachmentStoreMode
+{
+ ATTACHMENT_STORE_MODE_DONT_CARE,
+ ATTACHMENT_STORE_MODE_STORE,
+};
+
+enum EPipelineType
+{
+ PIPELINE_TYPE_RASTERIZATION,
+ PIPELINE_TYPE_COMPUTE,
+ PIPELINE_TYPE_RAY_TRACING,
+};
+
+
+
interface IVideo
{
public:
static void Init();
+ static void CreatePipelines( void );
static void Frame( float fDelta );
};
-abstract_class IVertexBuffer
+abstract_class IBuffer
{
public:
virtual void *Map() = 0;
virtual void Unmap() = 0;
};
-abstract_class IIndexBuffer
+typedef IBuffer IStorageBuffer;
+typedef IBuffer IUniformBuffer;
+typedef IBuffer IVertexBuffer;
+typedef IBuffer IIndexBuffer;
+
+abstract_class IImage
{
public:
- virtual void *Map() = 0;
- virtual void Unmap() = 0;
-};
-
-enum EMaterialType
-{
- IMATERIAL_ERROR = 0,
- IMATERIAL_PBR = 1,
- IMATERIAL_FULLBRIGHT = 2,
-};
-
-struct MaterialProperties_t
-{
-
- EMaterialType type;
-
- vec3 albedoColor;
-
- const char *szAlbedoTexture;
- const char *szNormalsTexture;
- const char *szRoughnessTexture;
- const char *szMetalnessTexture;
-
- vec2 uvScaling;
-};
-
-
-struct Material_t
-{
- uint32_t shader;
- uint32_t albedo;
- uint32_t normal;
- uint32_t roughness;
- uint32_t metalness;
- vec3 albedoColor;
-};
-
-abstract_class IMaterial
-{
-public:
- Material_t m;
-};
-
-interface IRenderer
-{
-public:
-
- static IVertexBuffer *CreateVertexBuffer( uint32_t uSize );
- static IIndexBuffer *CreateIndexBuffer( uint32_t uSize );
-
- static IMaterial *LoadMaterial( const char *szName );
- static void SetMaterial( IMaterial *pMaterial );
+ EImageFormat format;
};
//----------------------------------------------------------------------------
-// Mesh handler for the rendering
+// Bottom level acceleration structure for ray tracing.
//----------------------------------------------------------------------------
-abstract_class IMesh
+abstract_class IBLAS
{
public:
- virtual void SetPosition( vec3 position ) = 0;
- virtual void SetRotationEuler( vec3 angle ) = 0;
- virtual void SetRotationQuat( vec4 quaternion) = 0;
- virtual void SetMatrix( mat4 matrix ) = 0;
- virtual void SetScale( vec3 scale ) = 0;
-
- virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) = 0;
- virtual void SetIndexBuffer( IIndexBuffer *pBuffer ) = 0;
- virtual void SetMaterial( IMaterial *pMaterial ) = 0;
- virtual void Draw() = 0;
+ virtual void Build() = 0;
+ virtual void Update() = 0;
};
-interface IMeshRenderer
+
+
+//----------------------------------------------------------------------------
+// Bottom level acceleration structure with triangle geometry.
+//----------------------------------------------------------------------------
+abstract_class IBLASMesh: public IBLAS
{
public:
- static void Init();
- static void Frame( float fDelta );
-
- static IMesh *CreateMesh();
- static void Destroy( IMesh *pModel );
+ virtual void SetMesh( IVertexBuffer *pVertex, IIndexBuffer *pIndex ) = 0;
};
+//----------------------------------------------------------------------------
+// Bottom level acceleration structure with AABB geometry.
+//----------------------------------------------------------------------------
+abstract_class IBLASAABB: public IBLAS
+{
+public:
+ virtual void SetBoundaries( vec4 size );
+};
+
+//----------------------------------------------------------------------------
+// Top level acceleration structure for handling worlds
+//----------------------------------------------------------------------------
+abstract_class ITLAS
+{
+public:
+ virtual void AddInstance( IBLAS *pBLAS, mat4 matrix, uint32_t data ) = 0;
+ virtual void ResetInstances() = 0;
+};
+
+
+struct ShaderInput_t
+{
+ EShaderInputType type;
+ uint32_t binding;
+};
+
+struct Shader_t
+{
+ const char *szPath;
+ EShaderType type;
+};
+
+abstract_class IPipeline
+{
+public:
+ EPipelineType type;
+};
+typedef IPipeline IGraphicsPipeline;
+typedef IPipeline IComputePipeline;
+typedef IPipeline IRayTracingPipeline;
+
+
+
+//----------------------------------------------------------------------------
+// Texture handle
+//----------------------------------------------------------------------------
abstract_class ITexture
{
public:
@@ -115,19 +240,195 @@ public:
uint32_t id;
};
+//----------------------------------------------------------------------------
+// Manages loaded textures
+//----------------------------------------------------------------------------
interface ITextureManager
{
public:
- static uint32_t GetTexture(ITexture *pTexture);
+ static uint32_t GetTextureID(ITexture *pTexture);
static ITexture *LoadTexture( void *pData, uint32_t X, uint32_t Y, uint32_t numChannels );
static ITexture *LoadTexture( const char *szName );
};
-interface IPostProcessRenderer
+struct BufferBarrier_t
{
-public:
- static void Init();
- static void Frame( float fDelta );
+ EBarrierMemoryPermissions in;
+ EBarrierMemoryPermissions out;
+ IBuffer *pBuffer;
+};
+struct ImageBarrier_t
+{
+ EBarrierMemoryPermissions in;
+ EBarrierMemoryPermissions out;
+ IBuffer *pBuffer;
};
+struct VertexAttribute_t
+{
+ uint32_t offset;
+ uint32_t binding;
+ EVertexFormat format;
+};
+
+struct RenderingColorAttachment_t
+{
+ IImage *pOutput;
+ IImage *pTemporary;
+ EAttachmentLoadMode loadMode;
+ EAttachmentStoreMode storeMode;
+ EMSAAMode msaaMode;
+ vec4 clearColor;
+};
+
+struct RenderingDepthAttachment_t
+{
+ IImage *pOutput;
+ IImage *pTemporary;
+ EAttachmentLoadMode loadMode;
+ EAttachmentStoreMode storeMode;
+ EMSAAMode msaaMode;
+ float clearValue;
+};
+
+
+//----------------------------------------------------------------------------
+// Manages all buffers and pipelines.
+// It is meant to be used in render pipelines
+//----------------------------------------------------------------------------
+interface IRenderer
+{
+public:
+
+ static IStorageBuffer *CreateStorageBuffer( uint32_t uSize );
+ static IUniformBuffer *CreateUniformBuffer( uint32_t uSize );
+ static IVertexBuffer *CreateVertexBuffer( uint32_t uSize );
+ static IIndexBuffer *CreateIndexBuffer( uint32_t uSize );
+ static IImage *CreateImage( EImageFormat format, uint32_t usage, uint32_t nWidth, uint32_t nHeight, uint32_t nSamples = 1 );
+
+ static void DestroyBuffer( IBuffer *pBuffer );
+ static void DestroyImage( IImage *pImage );
+
+ static void SetConstants( uint32_t nSize, uint32_t nOffset, void *pData );
+ static void Barrier( EBarrierStage stageIn, uint32_t stageOut, CUtlVector buffers, CUtlVector images );
+ static void BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage);
+ static void BindPipeline( IPipeline *pPipeline );
+
+
+ static void Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector attachments, RenderingDepthAttachment_t depth );
+ static void ResetState();
+ static void SetDepthMode( EDepthMode mode );
+ static void Draw( IVertexBuffer *pVertex, IIndexBuffer *pIndex );
+ static void Dispatch( uint32_t x, uint32_t y, uint32_t z );
+ static void TraceRays( uint32_t x, uint32_t y, uint32_t z );
+ static void End();
+
+ static IGraphicsPipeline *CreateGraphicsPipeline(
+ CUtlVector shaders,
+ CUtlVector inputs,
+ uint32_t nConstantsSize,
+ CUtlVector outputFormats
+ );
+ static IComputePipeline *CreateComputePipeline(
+ Shader_t szShader,
+ CUtlVector inputs,
+ uint32_t nConstantsSize
+ );
+
+ static IRayTracingPipeline *CreateRayTracingPipeline(
+ CUtlVector shaders,
+ CUtlVector inputs,
+ uint32_t nConstantsSize
+ );
+};
+
+abstract_class IRenderingPipelineStep
+{
+public:
+ virtual void Init() = 0;
+ virtual void Frame( float fDelta ) = 0;
+ virtual void Deinit() = 0;
+};
+
+struct RenderingStep_t
+{
+ IRenderingPipelineStep *pPipeline;
+ const char *szName;
+};
+
+extern CUtlVector g_StepPrepass;
+extern CUtlVector g_StepMeshRendering;
+extern CUtlVector g_StepShading;
+extern CUtlVector g_StepPostProcessing;
+extern CUtlVector g_StepUI;
+
+
+typedef IRenderingPipelineStep*(*CreateRenderStepFn)();
+class CRenderingStep
+{
+public:
+ CRenderingStep();
+ CRenderingStep(const char *szStepName, CreateRenderStepFn pfn);
+};
+
+class CPrepassRenderingStep: public CRenderingStep
+{
+public:
+ CPrepassRenderingStep(const char *szStepName, CreateRenderStepFn pfn);
+};
+class CMeshRenderingStep: public CRenderingStep
+{
+public:
+ CMeshRenderingStep(const char *szStepName, CreateRenderStepFn pfn);
+};
+
+class CShadingRenderingStep: public CRenderingStep
+{
+public:
+ CShadingRenderingStep(const char *szStepName, CreateRenderStepFn pfn);
+};
+
+class CPostProcessingRenderingStep: public CRenderingStep
+{
+public:
+ CPostProcessingRenderingStep(const char *szStepName, CreateRenderStepFn pfn);
+};
+
+class CUIRenderingStep: public CRenderingStep
+{
+public:
+ CUIRenderingStep(const char *szStepName, CreateRenderStepFn pfn);
+};
+
+#define DECLARE_MESH_PREPASS_STAGE(class, name) \
+IRenderingPipelineStep *__rendering_stage_##name() \
+{ \
+ return new class; \
+}; \
+CPrepassRenderingStep __renering_##name##_registry(#name, __rendering_stage_##name);
+#define DECLARE_MESH_RENDERING_STAGE(class, name) \
+IRenderingPipelineStep *__rendering_stage_##name() \
+{ \
+ return new class; \
+}; \
+CMeshRenderingStep __renering_##name##_registry(#name, __rendering_stage_##name);
+#define DECLARE_MESH_SHADING_STAGE(class, name) \
+IRenderingPipelineStep *__rendering_stage_##name() \
+{ \
+ return new class; \
+}; \
+CShadingRenderingStep __renering_##name##_registry(#name, __rendering_stage_##name);
+#define DECLARE_POST_PROCESSING_STAGE(class, name) \
+IRenderingPipelineStep *__rendering_stage_##name() \
+{ \
+ return new class; \
+}; \
+CPostProcessingRenderingStep __renering_##name##_registry(#name, __rendering_stage_##name);
+#define DECLARE_UI_RENDERING_STAGE(class, name) \
+IRenderingPipelineStep *__rendering_stage_##name() \
+{ \
+ return new class; \
+}; \
+CUIRenderingStep __renering_##name##_registry(#name, __rendering_stage_##name);
+
#endif
diff --git a/public/tier0/lib.h b/public/tier0/lib.h
index ea3dcfc..268ffea 100644
--- a/public/tier0/lib.h
+++ b/public/tier0/lib.h
@@ -44,6 +44,12 @@
#define V_strtok strtok
#define V_strxfrm strxfrm
+#ifdef __WIN32__
+#define V_stricmp stricmp
+#else
+#define V_stricmp strcasecmp
+#endif
+
//-----------------------------------------------------------------------------
// stdio.h
//-----------------------------------------------------------------------------
diff --git a/public/tier0/platform.h b/public/tier0/platform.h
index 32cf75a..53c895a 100644
--- a/public/tier0/platform.h
+++ b/public/tier0/platform.h
@@ -57,6 +57,6 @@ PLATFORM_INTERFACE void *Plat_GetProc( void *lib, const char *psz );
PLATFORM_INTERFACE void Plat_UnloadLibrary( void *psz );
PLATFORM_INTERFACE double Plat_GetTime( void );
-
+PLATFORM_INTERFACE void Plat_Exit( int status );
#endif
diff --git a/public/tier1/commandline.h b/public/tier1/commandline.h
index c6dd892..5b85624 100644
--- a/public/tier1/commandline.h
+++ b/public/tier1/commandline.h
@@ -9,7 +9,7 @@ interface ICommandLine
public:
static void CreateCommandLine( int argc, char **argv );
- static bool CheckParam( char *psz );
+ static bool CheckParam( const char *psz );
static char *ParamValue( const char* psz );
static void AddParam( char *psz );
diff --git a/rapier/__build.c b/rapier/__build.c
deleted file mode 100644
index 531dbf7..0000000
--- a/rapier/__build.c
+++ /dev/null
@@ -1,29 +0,0 @@
-#include "god/build.h"
-#include "god/c.h"
-#include "god/ld.h"
-#include "god/utils.h"
-
-char *rapierLib = NULL;
-void rapier_build(struct build_data b)
-{
- struct run_project cargo_build = run_new("cargo");
- cargo_build.wd = "rapier";
- run_add_arg(&cargo_build, "build");
- run_add_arg(&cargo_build, "--release");
- if (b.kernel == BUILD_KERNEL_LINUX)
- {
- run_add_arg(&cargo_build, "--target");
- run_add_arg(&cargo_build, "x86_64-unknown-linux-gnu");
- rapierLib = "rapier/target/x86_64-unknown-linux-gnu/release/librapier_rtt.a";
- }
- run_run(&cargo_build);
- struct run_project cbindgen = run_new("cbindgen");
- cbindgen.wd = "rapier";
- run_add_arg(&cbindgen, "--config");
- run_add_arg(&cbindgen, "cbindgen.toml");
- run_add_arg(&cbindgen, "--crate");
- run_add_arg(&cbindgen, "rapier_rtt");
- run_add_arg(&cbindgen, "--output");
- run_add_arg(&cbindgen, "../public/physics_gen.h");
- run_run(&cbindgen);
-}
diff --git a/rapier/__build.cpp b/rapier/__build.cpp
index 56f8029..f760d90 100644
--- a/rapier/__build.cpp
+++ b/rapier/__build.cpp
@@ -7,11 +7,13 @@
CUtlString rapier_lib;
int rapier_build()
{
+ rapier_lib = CUtlString("rapier/target/%s/release/librapier_rtt.a",szTarget.GetString());
+ V_printf("%s\n",rapier_lib.GetString());
CUtlVector cargo_args = {
"build",
"--release",
"--target",
- "x86_64-unknown-linux-gnu"
+ szTarget
};
IRunner::Run("cargo", "rapier", cargo_args);
@@ -24,7 +26,6 @@ int rapier_build()
"../public/physics_gen.h",
};
IRunner::Run("cbindgen", "rapier", cbindgen_args);
- rapier_lib = "rapier/target/x86_64-unknown-linux-gnu/release/librapier_rtt.a";
return 0;
};
diff --git a/rapier/px.rs b/rapier/px.rs
index b868a4b..5abdb53 100644
--- a/rapier/px.rs
+++ b/rapier/px.rs
@@ -161,6 +161,7 @@ pub unsafe extern "C" fn px_kinematic_position_body(px_world: *mut funnyphysics,
.dominance_group(params.dominance)
.linear_damping(0.0)
.angular_damping(0.0)
+ .ccd_enabled(params.continous == 1)
.build();
let body = px.rigid_body_set.insert(rigid_body);
px.collider_set.insert_with_parent(c.clone(),body,&mut px.rigid_body_set);
@@ -284,7 +285,12 @@ pub unsafe extern "C" fn px_box_cast(px_world: *mut funnyphysics, x:f32,y:f32,z:
&px.rigid_body_set, &px.collider_set, &shape_pos, &shape_vel, &c, options, filter
) {
res.time=hit.time_of_impact;
+ res.normal1.m[0] = hit.normal1.x;
+ res.normal1.m[1] = hit.normal1.y;
+ res.normal1.m[2] = hit.normal1.z;
res.hit = 1;
+ } else {
+ res.time = time;
}
- res
+ res
}
diff --git a/tier0/__build.c b/tier0/__build.c
deleted file mode 100644
index 64c8893..0000000
--- a/tier0/__build.c
+++ /dev/null
@@ -1,42 +0,0 @@
-#include "god/build.h"
-#include "god/c.h"
-#include "god/ld.h"
-
-char* tier0_lib = 0;
-void tier0_build(struct build_data b)
-{
- char* files[] = {
- "tier0/mem.cpp",
- "tier0/platform.cpp",
- "tier0/lib.cpp",
- NULL,
- };
- struct C_Macro macros[] = {
- (struct C_Macro){"TIER0_IMPLEMENTATION","1"},
- NULL,
- };
-
-
- struct project p = {
- .b = &b,
- .files = files,
- .name = "tier0",
- };
-
- struct project o = C_compile(p, (struct C_settings){
- .generation_flags = C_GENERATION_FLAGS_PIC,
- .compile_flags = C_COMPILE_FLAGS_WALL,
- .include_dirs = include_dirs,
- .macros = macros,
- });
- char* libs[] = {
- "c",
- NULL,
- };
-
- tier0_lib = ld_link_project(o, (struct link_settings){
- .type = LINK_TYPE_DYNAMIC,
- .libs = libs,
- });
- mv("build/"GAME_NAME"/game/bin/libtier0.so",tier0_lib);
-}
diff --git a/tier0/__build.cpp b/tier0/__build.cpp
index a523025..abc2e55 100644
--- a/tier0/__build.cpp
+++ b/tier0/__build.cpp
@@ -20,15 +20,20 @@ int tier0_build()
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
- ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
+ if (bStaticBuild)
+ ldProject.linkType = ELINK_STATIC_LIBRARY;
+ else
+ ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = ldProject.Link();
- const char *szGameName = ICommandLine::ParamValue("-game");
- if (szGameName == NULL)
- szGameName = "funnygame";
- IFileSystem2::MakeDirectory(CUtlString("build/%s/game/bin",szGameName));
- IFileSystem2::CopyFile(CUtlString("build/%s/game/bin",szGameName), outputProject);
+ if (!bStaticBuild)
+ {
+ IFileSystem2::MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
+ IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), outputProject);
+ } else {
+ tier0_lib = outputProject;
+ }
return 0;
};
diff --git a/tier0/platform.cpp b/tier0/platform.cpp
index 6f32473..2cdf916 100644
--- a/tier0/platform.cpp
+++ b/tier0/platform.cpp
@@ -10,6 +10,9 @@
#include "dlfcn.h"
#include "execinfo.h"
#endif
+#ifdef __APPLE__
+#include "dlfcn.h"
+#endif
#ifdef __WIN32__
#include "windows.h"
#include "dbghelp.h"
@@ -22,7 +25,7 @@ PLATFORM_INTERFACE void Plat_FatalErrorFunc(const char* szFormat, ...)
va_end(list);
fflush(stdout);
raise(SIGTRAP);
- _exit(1);
+ Plat_Exit(1);
}
PLATFORM_INTERFACE void Plat_ListDirRecursive(const char* szPath, ListDirCallbackFn file, ListDirCallbackFn dir)
@@ -163,6 +166,12 @@ PLATFORM_INTERFACE void *Plat_LoadLibrary( const char *psz )
V_printf("Failed to open %s\n\t%s\n", psz, dlerror());
return lib;
#endif
+#ifdef __APPLE__
+ void *lib = dlopen(psz, RTLD_GLOBAL | RTLD_NOW);
+ if (!lib)
+ V_printf("Failed to open %s\n\t%s\n", psz, dlerror());
+ return lib;
+#endif
#ifdef __WIN32__
return LoadLibraryA(psz);
#endif
@@ -172,6 +181,9 @@ PLATFORM_INTERFACE void *Plat_GetProc( void *lib, const char *psz )
#ifdef __linux__
return dlsym(lib, psz);
#endif
+#ifdef __APPLE__
+ return dlsym(lib, psz);
+#endif
#ifdef __WIN32__
return (void*)GetProcAddress((HMODULE)lib, psz);
#endif
@@ -194,3 +206,13 @@ PLATFORM_INTERFACE double Plat_GetTime( void )
return (tp.tv_sec-s_starttime)+tp.tv_nsec/1e9;
}
+
+PLATFORM_INTERFACE void Plat_Exit( int status )
+{
+#ifdef __linux__
+ _exit(status);
+#endif
+#ifdef __APPLE__
+ _exit(status);
+#endif
+};
diff --git a/tier1/__build.c b/tier1/__build.c
deleted file mode 100644
index a39dcfa..0000000
--- a/tier1/__build.c
+++ /dev/null
@@ -1,42 +0,0 @@
-#include "god/c.h"
-#include "god/ld.h"
-
-char* tier1_lib = 0;
-void tier1_build(struct build_data b)
-{
- char* files[] = {
- "tier1/commandline.cpp",
- "tier1/utlbuffer.cpp",
- "tier1/utlmap.cpp",
- "tier1/utlstring.cpp",
- "tier1/utlvector.cpp",
- NULL,
- };
- struct C_Macro macros[] = {
- (struct C_Macro){"TIER0_IMPLEMENTATION","1"},
- NULL,
- };
-
-
- struct project p = {
- .b = &b,
- .files = files,
- .name = "tier1",
- };
-
- struct project o = C_compile(p, (struct C_settings){
- .generation_flags = C_GENERATION_FLAGS_PIC,
- .compile_flags = C_COMPILE_FLAGS_WALL,
- .include_dirs = include_dirs,
- .macros = macros,
- });
- char* libs[] = {
- "c",
- NULL,
- };
-
- tier1_lib = ld_link_project(o, (struct link_settings){
- .type = LINK_TYPE_STATIC,
- .libs = libs,
- });
-}
\ No newline at end of file
diff --git a/tier1/commandline.cpp b/tier1/commandline.cpp
index 39c950d..a70fde2 100644
--- a/tier1/commandline.cpp
+++ b/tier1/commandline.cpp
@@ -8,7 +8,7 @@ void ICommandLine::CreateCommandLine( int argc, char **argv )
cl_params.AppendTail(argv,argc);
}
-bool ICommandLine::CheckParam( char *psz )
+bool ICommandLine::CheckParam( const char *psz )
{
for (auto szParam: cl_params) {
if (!V_strcmp(szParam, psz))