|
|
|
|
@@ -3,91 +3,152 @@
|
|
|
|
|
#include "tier2/fileformats/json.h"
|
|
|
|
|
#include "game.h"
|
|
|
|
|
|
|
|
|
|
struct FunnyShader_t
|
|
|
|
|
{
|
|
|
|
|
CUtlString m_szName;
|
|
|
|
|
IShader *m_pShader;
|
|
|
|
|
};
|
|
|
|
|
#define MAX_MODEL_COUNT 2048
|
|
|
|
|
#define MAX_MESH_COUNT 2048
|
|
|
|
|
#define MAX_MATERIAL_COUNT 2048
|
|
|
|
|
#define MAX_TEXTURE_COUNT 4096
|
|
|
|
|
#define MAX_SHADER_COUNT 1024
|
|
|
|
|
|
|
|
|
|
#define MAX_PHYSICAL_MESH_COUNT 1024
|
|
|
|
|
#define MAX_PHYSICAL_MATERIAL_COUNT 512
|
|
|
|
|
|
|
|
|
|
template<typename T, uint32_t nCount>
|
|
|
|
|
class CAssetArc
|
|
|
|
|
{
|
|
|
|
|
struct ObjectHandle_t
|
|
|
|
|
{
|
|
|
|
|
CUtlString m_szName;
|
|
|
|
|
uint32_t m_uUsageCount;
|
|
|
|
|
T *m_pObject;
|
|
|
|
|
};
|
|
|
|
|
ObjectHandle_t m_objects[nCount] = {};
|
|
|
|
|
public:
|
|
|
|
|
uint32_t GetOrCreateObject( const char *szName, bool *pbHasBeenCreated )
|
|
|
|
|
{
|
|
|
|
|
uint32_t uFoundIndex = 1;
|
|
|
|
|
for ( uint32_t u = 1; u < nCount; u++ )
|
|
|
|
|
{
|
|
|
|
|
if (m_objects[u].m_pObject == NULL)
|
|
|
|
|
{
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (m_objects[u].m_szName == szName)
|
|
|
|
|
{
|
|
|
|
|
m_objects[u].m_uUsageCount++;
|
|
|
|
|
if (pbHasBeenCreated)
|
|
|
|
|
*pbHasBeenCreated = false;
|
|
|
|
|
return u;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for ( auto &m: m_objects)
|
|
|
|
|
{
|
|
|
|
|
if (m.m_pObject == NULL)
|
|
|
|
|
break;
|
|
|
|
|
uFoundIndex++;
|
|
|
|
|
}
|
|
|
|
|
m_objects[uFoundIndex].m_szName = szName;
|
|
|
|
|
m_objects[uFoundIndex].m_uUsageCount++;
|
|
|
|
|
m_objects[uFoundIndex].m_pObject = (T*)V_malloc(sizeof(T));
|
|
|
|
|
if (pbHasBeenCreated)
|
|
|
|
|
*pbHasBeenCreated = true;
|
|
|
|
|
return uFoundIndex;
|
|
|
|
|
}
|
|
|
|
|
T *GetObjectPtr( uint32_t uIndex )
|
|
|
|
|
{
|
|
|
|
|
if (uIndex >= nCount)
|
|
|
|
|
return 0;
|
|
|
|
|
return m_objects[uIndex].m_pObject;
|
|
|
|
|
}
|
|
|
|
|
void UnrefObject( uint32_t uIndex )
|
|
|
|
|
{
|
|
|
|
|
if (uIndex >= nCount)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
m_objects[uIndex].m_uUsageCount--;
|
|
|
|
|
if (m_objects[uIndex].m_uUsageCount == 0)
|
|
|
|
|
{
|
|
|
|
|
V_free(m_objects[uIndex].m_pObject);
|
|
|
|
|
m_objects[uIndex].m_pObject = NULL;
|
|
|
|
|
m_objects[uIndex].m_szName = NULL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class CAssetManager: public IAssetManager
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
virtual uint32_t LoadModel( const char *szName ) override;
|
|
|
|
|
virtual uint32_t LoadMaterial( const char *szName ) override;
|
|
|
|
|
virtual FunnyModel_t *GetModelByIndex( uint32_t uIndex ) override;
|
|
|
|
|
virtual FunnyMaterial_t *GetMaterialByIndex( uint32_t uIndex ) override;
|
|
|
|
|
virtual void UnrefModel( uint32_t uIndex ) override;
|
|
|
|
|
virtual void UnrefMaterial( uint32_t uIndex ) override;
|
|
|
|
|
|
|
|
|
|
FunnyModel_t *LoadModelFromParams( const char *szMesh, const char *szMaterial );
|
|
|
|
|
virtual HFunnyModel LoadModel( const char *szName ) override;
|
|
|
|
|
virtual FunnyModel_t *GetModelByIndex( HFunnyModel hModel ) override;
|
|
|
|
|
virtual void UnrefModel( HFunnyModel uIndex ) override;
|
|
|
|
|
|
|
|
|
|
virtual HFunnyMesh LoadMesh( const char *szName ) override;
|
|
|
|
|
virtual FunnyMesh_t *GetMeshByIndex( HFunnyMesh hMesh ) override;
|
|
|
|
|
virtual void UnrefMesh( HFunnyMesh hMesh ) override;
|
|
|
|
|
|
|
|
|
|
virtual HFunnyMaterial LoadMaterial( const char *szName ) override;
|
|
|
|
|
virtual FunnyMaterial_t *GetMaterialByIndex( HFunnyMaterial hMat ) override;
|
|
|
|
|
virtual void UnrefMaterial( HFunnyMaterial hMat ) override;
|
|
|
|
|
|
|
|
|
|
virtual HFunnyPhysicalMesh LoadPhysicalMesh( const char *szName ) override;
|
|
|
|
|
virtual FunnyPhysicalMesh_t *GetPhysicalMeshByIndex( HFunnyPhysicalMesh hPhysicalMesh ) override;
|
|
|
|
|
virtual void UnrefPhysicalMesh( HFunnyPhysicalMesh hPhysicalMesh ) override;
|
|
|
|
|
|
|
|
|
|
virtual HFunnyPhysicalMaterial LoadPhysicalMaterial( const char *szName ) override;
|
|
|
|
|
virtual FunnyPhysicalMaterial_t *GetPhysicalMaterialByIndex( HFunnyPhysicalMaterial hPhysicalMaterial ) override;
|
|
|
|
|
virtual void UnrefPhysicalMaterial( HFunnyPhysicalMaterial hPhysicalMaterial ) override;
|
|
|
|
|
|
|
|
|
|
uint32_t LoadShader( const char *szName );
|
|
|
|
|
FunnyShader_t *GetShaderByIndex( uint32_t uIndex );
|
|
|
|
|
void UnrefShader( uint32_t uIndex );
|
|
|
|
|
IShader **GetShaderByIndex( uint32_t hShader );
|
|
|
|
|
void UnrefShader( uint32_t hShader );
|
|
|
|
|
|
|
|
|
|
FunnyModel_t *m_models[MAX_MODEL_COUNT] = {};
|
|
|
|
|
uint32_t m_modelUsages[MAX_MODEL_COUNT] = {};
|
|
|
|
|
|
|
|
|
|
FunnyMaterial_t *m_materials[MAX_MATERIAL_COUNT] = {};
|
|
|
|
|
uint32_t m_materialsUsages[MAX_MATERIAL_COUNT] = {};
|
|
|
|
|
|
|
|
|
|
FunnyMaterial_t *m_textures[MAX_TEXTURE_COUNT] = {};
|
|
|
|
|
uint32_t m_textureUsages[MAX_TEXTURE_COUNT] = {};
|
|
|
|
|
|
|
|
|
|
FunnyShader_t *m_shaders[MAX_SHADER_COUNT] = {};
|
|
|
|
|
uint32_t m_shaderUsages[MAX_SHADER_COUNT] = {};
|
|
|
|
|
CAssetArc<FunnyModel_t, MAX_MODEL_COUNT> m_models = {};
|
|
|
|
|
CAssetArc<FunnyMesh_t, MAX_MESH_COUNT> m_meshes = {};
|
|
|
|
|
CAssetArc<FunnyMaterial_t, MAX_MATERIAL_COUNT> m_materials = {};
|
|
|
|
|
CAssetArc<IShader*, MAX_SHADER_COUNT> m_shaders = {};
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
FunnyModel_t *CAssetManager::GetModelByIndex( uint32_t uIndex )
|
|
|
|
|
{
|
|
|
|
|
return m_models[uIndex];
|
|
|
|
|
return m_models.GetObjectPtr(uIndex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FunnyMaterial_t *CAssetManager::GetMaterialByIndex( uint32_t uIndex )
|
|
|
|
|
{
|
|
|
|
|
return m_materials[uIndex];
|
|
|
|
|
return m_materials.GetObjectPtr(uIndex);
|
|
|
|
|
}
|
|
|
|
|
FunnyShader_t *CAssetManager::GetShaderByIndex( uint32_t uIndex )
|
|
|
|
|
|
|
|
|
|
IShader **CAssetManager::GetShaderByIndex( uint32_t uIndex )
|
|
|
|
|
{
|
|
|
|
|
return m_shaders[uIndex];
|
|
|
|
|
return m_shaders.GetObjectPtr(uIndex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FunnyMesh_t *CAssetManager::GetMeshByIndex( uint32_t uIndex )
|
|
|
|
|
{
|
|
|
|
|
return m_meshes.GetObjectPtr(uIndex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
uint32_t CAssetManager::LoadModel( const char *szName )
|
|
|
|
|
{
|
|
|
|
|
uint32_t u = 0;
|
|
|
|
|
uint32_t uFoundIndex = 1;
|
|
|
|
|
for ( auto &m: m_models)
|
|
|
|
|
{
|
|
|
|
|
if (m == NULL)
|
|
|
|
|
{
|
|
|
|
|
u++;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (m->m_szParentName == szName)
|
|
|
|
|
{
|
|
|
|
|
m_modelUsages[uFoundIndex]++;
|
|
|
|
|
return u;
|
|
|
|
|
}
|
|
|
|
|
u++;
|
|
|
|
|
}
|
|
|
|
|
for ( auto &m: m_models)
|
|
|
|
|
{
|
|
|
|
|
if (m == NULL)
|
|
|
|
|
break;
|
|
|
|
|
uFoundIndex++;
|
|
|
|
|
}
|
|
|
|
|
bool bHasBeenCreated = false;
|
|
|
|
|
HFunnyModel hModel = m_models.GetOrCreateObject(szName, &bHasBeenCreated);
|
|
|
|
|
if (!bHasBeenCreated)
|
|
|
|
|
return hModel;
|
|
|
|
|
|
|
|
|
|
FunnyModel_t *pModel = m_models.GetObjectPtr(hModel);
|
|
|
|
|
|
|
|
|
|
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
|
|
|
|
|
if (!pHandle)
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
CUtlString szProperties = filesystem->ReadString(pHandle);
|
|
|
|
|
IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
|
|
|
|
|
filesystem->Close(pHandle);
|
|
|
|
|
|
|
|
|
|
if (!pRoot)
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
IJSONObject *pMainObject;
|
|
|
|
|
CUtlString szMeshData;
|
|
|
|
|
IVertexBuffer *pVertices;
|
|
|
|
|
@@ -104,16 +165,14 @@ uint32_t CAssetManager::LoadModel( const char *szName )
|
|
|
|
|
}
|
|
|
|
|
IJSONValue *pMesh = pMainObject->GetValue("mesh");
|
|
|
|
|
IJSONValue *pMaterial = pMainObject->GetValue("material");
|
|
|
|
|
if (pMesh)
|
|
|
|
|
pModel->m_hMesh = LoadMesh(pMesh->GetStringValue());
|
|
|
|
|
if (pMaterial)
|
|
|
|
|
pModel->m_hMaterial = LoadMaterial(pMaterial->GetStringValue());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CUtlString szMesh = pMesh->GetStringValue();
|
|
|
|
|
CUtlString szMaterial = pMaterial->GetStringValue();
|
|
|
|
|
|
|
|
|
|
m_models[uFoundIndex] = LoadModelFromParams(szMesh, szMaterial);
|
|
|
|
|
m_models[uFoundIndex]->m_szParentName = szName;
|
|
|
|
|
m_modelUsages[uFoundIndex]++;
|
|
|
|
|
|
|
|
|
|
return uFoundIndex;
|
|
|
|
|
return hModel;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
@@ -129,31 +188,20 @@ void CAssetManager::UnrefModel( uint32_t uIndex )
|
|
|
|
|
|
|
|
|
|
uint32_t CAssetManager::LoadMaterial( const char *szName )
|
|
|
|
|
{
|
|
|
|
|
uint32_t u = 0;
|
|
|
|
|
uint32_t uFoundIndex = 1;
|
|
|
|
|
for ( auto &m: m_materials)
|
|
|
|
|
{
|
|
|
|
|
if (m == NULL)
|
|
|
|
|
{
|
|
|
|
|
u++;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (m->m_szName == szName)
|
|
|
|
|
{
|
|
|
|
|
m_materialsUsages[uFoundIndex]++;
|
|
|
|
|
return u;
|
|
|
|
|
}
|
|
|
|
|
u++;
|
|
|
|
|
}
|
|
|
|
|
for ( auto &m: m_materials)
|
|
|
|
|
{
|
|
|
|
|
if (m == NULL)
|
|
|
|
|
break;
|
|
|
|
|
uFoundIndex++;
|
|
|
|
|
}
|
|
|
|
|
bool bHasBeenCreated = false;
|
|
|
|
|
HFunnyMaterial hMaterial = m_materials.GetOrCreateObject(szName, &bHasBeenCreated);
|
|
|
|
|
if (!bHasBeenCreated)
|
|
|
|
|
return hMaterial;
|
|
|
|
|
FunnyMaterial_t *pMaterial = m_materials.GetObjectPtr(hMaterial);
|
|
|
|
|
|
|
|
|
|
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
|
|
|
|
|
if (!pHandle)
|
|
|
|
|
return 0;
|
|
|
|
|
CUtlString szProperties = filesystem->ReadString(pHandle);
|
|
|
|
|
IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
|
|
|
|
|
if (!pRoot)
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
IJSONObject *pMainObject;
|
|
|
|
|
switch (pRoot->GetType())
|
|
|
|
|
{
|
|
|
|
|
@@ -168,23 +216,25 @@ uint32_t CAssetManager::LoadMaterial( const char *szName )
|
|
|
|
|
}
|
|
|
|
|
IJSONValue *pShaderValue = pMainObject->GetValue("shader");
|
|
|
|
|
CUtlString szShader = pShaderValue->GetStringValue();
|
|
|
|
|
CBaseMaterial *pMaterial = CreateMaterial(szShader);
|
|
|
|
|
CBaseMaterial *pRenderMaterial = CreateMaterial(szShader);
|
|
|
|
|
|
|
|
|
|
uint32_t uShaderId = LoadShader(pMaterial->GetShaderPath());
|
|
|
|
|
FunnyShader_t *pShader = GetShaderByIndex(uShaderId);
|
|
|
|
|
m_materials[uFoundIndex] = new FunnyMaterial_t;
|
|
|
|
|
m_materials[uFoundIndex]->m_pShaders = pShader->m_pShader;
|
|
|
|
|
m_materials[uFoundIndex]->m_pMaterial = g_pRenderContext->CreateMaterial(pShader->m_pShader);
|
|
|
|
|
m_materials[uFoundIndex]->m_pLayout = pMaterial;
|
|
|
|
|
m_materialsUsages[uFoundIndex]++;
|
|
|
|
|
uint32_t uShaderId = LoadShader(pRenderMaterial->GetShaderPath());
|
|
|
|
|
if (!uShaderId)
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
return uFoundIndex;
|
|
|
|
|
IShader **ppShader = GetShaderByIndex(uShaderId);
|
|
|
|
|
|
|
|
|
|
pMaterial->m_pShaders = *ppShader;
|
|
|
|
|
pMaterial->m_pMaterial = g_pRenderContext->CreateMaterial(*ppShader);
|
|
|
|
|
pMaterial->m_pLayout = pRenderMaterial;
|
|
|
|
|
|
|
|
|
|
return hMaterial;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
return uFoundIndex;
|
|
|
|
|
return hMaterial;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CAssetManager::UnrefMaterial( uint32_t uIndex )
|
|
|
|
|
@@ -192,13 +242,21 @@ void CAssetManager::UnrefMaterial( uint32_t uIndex )
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FunnyModel_t *CAssetManager::LoadModelFromParams( const char *szMesh, const char *szMaterial )
|
|
|
|
|
HFunnyMesh CAssetManager::LoadMesh( const char *szName )
|
|
|
|
|
{
|
|
|
|
|
IFileHandle *hMesh = filesystem->Open(szMesh, FILEMODE_READ);
|
|
|
|
|
|
|
|
|
|
bool bHasBeenCreated = false;
|
|
|
|
|
HFunnyMesh hAsset = m_meshes.GetOrCreateObject(szName, &bHasBeenCreated);
|
|
|
|
|
if (!bHasBeenCreated)
|
|
|
|
|
return hAsset;
|
|
|
|
|
FunnyMesh_t *pMesh = m_meshes.GetObjectPtr(hAsset);
|
|
|
|
|
|
|
|
|
|
IFileHandle *hMesh = filesystem->Open(szName, FILEMODE_READ);
|
|
|
|
|
if ( hMesh == NULL )
|
|
|
|
|
{
|
|
|
|
|
V_printf("Failed to load %s\n", szMesh);
|
|
|
|
|
return NULL;
|
|
|
|
|
V_printf("Failed to load %s\n", szName);
|
|
|
|
|
m_meshes.UnrefObject(hAsset);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IVertexBuffer *pVertexBuffer = g_pRenderContext->CreateVertexBuffer(filesystem->Size(hMesh));
|
|
|
|
|
@@ -208,38 +266,24 @@ FunnyModel_t *CAssetManager::LoadModelFromParams( const char *szMesh, const char
|
|
|
|
|
pVertexBuffer->Unmap();
|
|
|
|
|
pVertexBuffer->Unlock();
|
|
|
|
|
|
|
|
|
|
FunnyModel_t *pModel = new FunnyModel_t;
|
|
|
|
|
pModel->m_szName = szMesh;
|
|
|
|
|
pModel->m_pMesh = g_pWorldRenderer->CreateMesh(szMesh);
|
|
|
|
|
pModel->m_pMesh->SetVertices(pVertexBuffer);
|
|
|
|
|
uint32_t uMaterial = LoadMaterial(szMaterial);
|
|
|
|
|
pModel->m_pFunnyMaterial = GetMaterialByIndex(uMaterial);
|
|
|
|
|
return pModel;
|
|
|
|
|
pMesh->m_pMesh = g_pWorldRenderer->CreateMesh(szName);
|
|
|
|
|
pMesh->m_pMesh->SetVertices(pVertexBuffer);
|
|
|
|
|
|
|
|
|
|
return hAsset;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
void CAssetManager::UnrefMesh( uint32_t uIndex )
|
|
|
|
|
{
|
|
|
|
|
m_meshes.UnrefObject(uIndex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint32_t CAssetManager::LoadShader( const char *szName )
|
|
|
|
|
{
|
|
|
|
|
uint32_t u = 0;
|
|
|
|
|
uint32_t uFoundIndex = 1;
|
|
|
|
|
for ( auto &s: m_shaders)
|
|
|
|
|
{
|
|
|
|
|
if (s == NULL)
|
|
|
|
|
{
|
|
|
|
|
u++;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if ( s->m_szName == szName )
|
|
|
|
|
{
|
|
|
|
|
return u;
|
|
|
|
|
}
|
|
|
|
|
u++;
|
|
|
|
|
}
|
|
|
|
|
for ( auto &m: m_models)
|
|
|
|
|
{
|
|
|
|
|
if (m == NULL)
|
|
|
|
|
break;
|
|
|
|
|
uFoundIndex++;
|
|
|
|
|
}
|
|
|
|
|
bool bHasBeenCreated = false;
|
|
|
|
|
uint32_t hShader = m_shaders.GetOrCreateObject(szName, &bHasBeenCreated);
|
|
|
|
|
if (!bHasBeenCreated)
|
|
|
|
|
return hShader;
|
|
|
|
|
IShader **ppShader = m_shaders.GetObjectPtr(hShader);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IShader *pShader = g_pRenderContext->CreateShader(szName);
|
|
|
|
|
@@ -248,11 +292,8 @@ uint32_t CAssetManager::LoadShader( const char *szName )
|
|
|
|
|
V_printf("Failed to load %s\n", szName);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
FunnyShader_t *pFunnyShader = new FunnyShader_t;
|
|
|
|
|
pFunnyShader->m_szName = szName;
|
|
|
|
|
pFunnyShader->m_pShader = pShader;
|
|
|
|
|
m_shaders[uFoundIndex] = pFunnyShader;
|
|
|
|
|
return uFoundIndex;
|
|
|
|
|
*ppShader = pShader;
|
|
|
|
|
return hShader;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CAssetManager::UnrefShader( uint32_t uIndex )
|
|
|
|
|
@@ -260,6 +301,38 @@ void CAssetManager::UnrefShader( uint32_t uIndex )
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
HFunnyPhysicalMesh CAssetManager::LoadPhysicalMesh( const char *szName )
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FunnyPhysicalMesh_t *CAssetManager::GetPhysicalMeshByIndex( HFunnyPhysicalMesh hPhysicalMesh )
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CAssetManager::UnrefPhysicalMesh( HFunnyPhysicalMesh hPhysicalMesh )
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HFunnyPhysicalMaterial CAssetManager::LoadPhysicalMaterial( const char *szName )
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FunnyPhysicalMaterial_t *CAssetManager::GetPhysicalMaterialByIndex( HFunnyPhysicalMaterial hPhysicalMaterial )
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CAssetManager::UnrefPhysicalMaterial( HFunnyPhysicalMaterial hPhysicalMaterial )
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static CAssetManager s_assetmgr;
|
|
|
|
|
IAssetManager *g_pAssetManager = &s_assetmgr;
|
|
|
|
|
|