some work on assetmgr

This commit is contained in:
2026-03-04 14:45:34 +02:00
parent 9884006888
commit ddbdef713b
20 changed files with 282 additions and 153 deletions

View File

@@ -3,91 +3,152 @@
#include "tier2/fileformats/json.h"
#include "game.h"
struct FunnyShader_t
{
CUtlString m_szName;
IShader *m_pShader;
};
#define MAX_MODEL_COUNT 2048
#define MAX_MESH_COUNT 2048
#define MAX_MATERIAL_COUNT 2048
#define MAX_TEXTURE_COUNT 4096
#define MAX_SHADER_COUNT 1024
#define MAX_PHYSICAL_MESH_COUNT 1024
#define MAX_PHYSICAL_MATERIAL_COUNT 512
template<typename T, uint32_t nCount>
class CAssetArc
{
struct ObjectHandle_t
{
CUtlString m_szName;
uint32_t m_uUsageCount;
T *m_pObject;
};
ObjectHandle_t m_objects[nCount] = {};
public:
uint32_t GetOrCreateObject( const char *szName, bool *pbHasBeenCreated )
{
uint32_t uFoundIndex = 1;
for ( uint32_t u = 1; u < nCount; u++ )
{
if (m_objects[u].m_pObject == NULL)
{
continue;
}
if (m_objects[u].m_szName == szName)
{
m_objects[u].m_uUsageCount++;
if (pbHasBeenCreated)
*pbHasBeenCreated = false;
return u;
}
}
for ( auto &m: m_objects)
{
if (m.m_pObject == NULL)
break;
uFoundIndex++;
}
m_objects[uFoundIndex].m_szName = szName;
m_objects[uFoundIndex].m_uUsageCount++;
m_objects[uFoundIndex].m_pObject = (T*)V_malloc(sizeof(T));
if (pbHasBeenCreated)
*pbHasBeenCreated = true;
return uFoundIndex;
}
T *GetObjectPtr( uint32_t uIndex )
{
if (uIndex >= nCount)
return 0;
return m_objects[uIndex].m_pObject;
}
void UnrefObject( uint32_t uIndex )
{
if (uIndex >= nCount)
return;
m_objects[uIndex].m_uUsageCount--;
if (m_objects[uIndex].m_uUsageCount == 0)
{
V_free(m_objects[uIndex].m_pObject);
m_objects[uIndex].m_pObject = NULL;
m_objects[uIndex].m_szName = NULL;
}
}
};
class CAssetManager: public IAssetManager
{
public:
virtual uint32_t LoadModel( const char *szName ) override;
virtual uint32_t LoadMaterial( const char *szName ) override;
virtual FunnyModel_t *GetModelByIndex( uint32_t uIndex ) override;
virtual FunnyMaterial_t *GetMaterialByIndex( uint32_t uIndex ) override;
virtual void UnrefModel( uint32_t uIndex ) override;
virtual void UnrefMaterial( uint32_t uIndex ) override;
FunnyModel_t *LoadModelFromParams( const char *szMesh, const char *szMaterial );
virtual HFunnyModel LoadModel( const char *szName ) override;
virtual FunnyModel_t *GetModelByIndex( HFunnyModel hModel ) override;
virtual void UnrefModel( HFunnyModel uIndex ) override;
virtual HFunnyMesh LoadMesh( const char *szName ) override;
virtual FunnyMesh_t *GetMeshByIndex( HFunnyMesh hMesh ) override;
virtual void UnrefMesh( HFunnyMesh hMesh ) override;
virtual HFunnyMaterial LoadMaterial( const char *szName ) override;
virtual FunnyMaterial_t *GetMaterialByIndex( HFunnyMaterial hMat ) override;
virtual void UnrefMaterial( HFunnyMaterial hMat ) override;
virtual HFunnyPhysicalMesh LoadPhysicalMesh( const char *szName ) override;
virtual FunnyPhysicalMesh_t *GetPhysicalMeshByIndex( HFunnyPhysicalMesh hPhysicalMesh ) override;
virtual void UnrefPhysicalMesh( HFunnyPhysicalMesh hPhysicalMesh ) override;
virtual HFunnyPhysicalMaterial LoadPhysicalMaterial( const char *szName ) override;
virtual FunnyPhysicalMaterial_t *GetPhysicalMaterialByIndex( HFunnyPhysicalMaterial hPhysicalMaterial ) override;
virtual void UnrefPhysicalMaterial( HFunnyPhysicalMaterial hPhysicalMaterial ) override;
uint32_t LoadShader( const char *szName );
FunnyShader_t *GetShaderByIndex( uint32_t uIndex );
void UnrefShader( uint32_t uIndex );
IShader **GetShaderByIndex( uint32_t hShader );
void UnrefShader( uint32_t hShader );
FunnyModel_t *m_models[MAX_MODEL_COUNT] = {};
uint32_t m_modelUsages[MAX_MODEL_COUNT] = {};
FunnyMaterial_t *m_materials[MAX_MATERIAL_COUNT] = {};
uint32_t m_materialsUsages[MAX_MATERIAL_COUNT] = {};
FunnyMaterial_t *m_textures[MAX_TEXTURE_COUNT] = {};
uint32_t m_textureUsages[MAX_TEXTURE_COUNT] = {};
FunnyShader_t *m_shaders[MAX_SHADER_COUNT] = {};
uint32_t m_shaderUsages[MAX_SHADER_COUNT] = {};
CAssetArc<FunnyModel_t, MAX_MODEL_COUNT> m_models = {};
CAssetArc<FunnyMesh_t, MAX_MESH_COUNT> m_meshes = {};
CAssetArc<FunnyMaterial_t, MAX_MATERIAL_COUNT> m_materials = {};
CAssetArc<IShader*, MAX_SHADER_COUNT> m_shaders = {};
};
FunnyModel_t *CAssetManager::GetModelByIndex( uint32_t uIndex )
{
return m_models[uIndex];
return m_models.GetObjectPtr(uIndex);
}
FunnyMaterial_t *CAssetManager::GetMaterialByIndex( uint32_t uIndex )
{
return m_materials[uIndex];
return m_materials.GetObjectPtr(uIndex);
}
FunnyShader_t *CAssetManager::GetShaderByIndex( uint32_t uIndex )
IShader **CAssetManager::GetShaderByIndex( uint32_t uIndex )
{
return m_shaders[uIndex];
return m_shaders.GetObjectPtr(uIndex);
}
FunnyMesh_t *CAssetManager::GetMeshByIndex( uint32_t uIndex )
{
return m_meshes.GetObjectPtr(uIndex);
}
uint32_t CAssetManager::LoadModel( const char *szName )
{
uint32_t u = 0;
uint32_t uFoundIndex = 1;
for ( auto &m: m_models)
{
if (m == NULL)
{
u++;
continue;
}
if (m->m_szParentName == szName)
{
m_modelUsages[uFoundIndex]++;
return u;
}
u++;
}
for ( auto &m: m_models)
{
if (m == NULL)
break;
uFoundIndex++;
}
bool bHasBeenCreated = false;
HFunnyModel hModel = m_models.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated)
return hModel;
FunnyModel_t *pModel = m_models.GetObjectPtr(hModel);
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
if (!pHandle)
return 0;
CUtlString szProperties = filesystem->ReadString(pHandle);
IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
filesystem->Close(pHandle);
if (!pRoot)
return 0;
IJSONObject *pMainObject;
CUtlString szMeshData;
IVertexBuffer *pVertices;
@@ -104,16 +165,14 @@ uint32_t CAssetManager::LoadModel( const char *szName )
}
IJSONValue *pMesh = pMainObject->GetValue("mesh");
IJSONValue *pMaterial = pMainObject->GetValue("material");
if (pMesh)
pModel->m_hMesh = LoadMesh(pMesh->GetStringValue());
if (pMaterial)
pModel->m_hMaterial = LoadMaterial(pMaterial->GetStringValue());
CUtlString szMesh = pMesh->GetStringValue();
CUtlString szMaterial = pMaterial->GetStringValue();
m_models[uFoundIndex] = LoadModelFromParams(szMesh, szMaterial);
m_models[uFoundIndex]->m_szParentName = szName;
m_modelUsages[uFoundIndex]++;
return uFoundIndex;
return hModel;
}
break;
default:
@@ -129,31 +188,20 @@ void CAssetManager::UnrefModel( uint32_t uIndex )
uint32_t CAssetManager::LoadMaterial( const char *szName )
{
uint32_t u = 0;
uint32_t uFoundIndex = 1;
for ( auto &m: m_materials)
{
if (m == NULL)
{
u++;
continue;
}
if (m->m_szName == szName)
{
m_materialsUsages[uFoundIndex]++;
return u;
}
u++;
}
for ( auto &m: m_materials)
{
if (m == NULL)
break;
uFoundIndex++;
}
bool bHasBeenCreated = false;
HFunnyMaterial hMaterial = m_materials.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated)
return hMaterial;
FunnyMaterial_t *pMaterial = m_materials.GetObjectPtr(hMaterial);
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
if (!pHandle)
return 0;
CUtlString szProperties = filesystem->ReadString(pHandle);
IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
if (!pRoot)
return 0;
IJSONObject *pMainObject;
switch (pRoot->GetType())
{
@@ -168,23 +216,25 @@ uint32_t CAssetManager::LoadMaterial( const char *szName )
}
IJSONValue *pShaderValue = pMainObject->GetValue("shader");
CUtlString szShader = pShaderValue->GetStringValue();
CBaseMaterial *pMaterial = CreateMaterial(szShader);
CBaseMaterial *pRenderMaterial = CreateMaterial(szShader);
uint32_t uShaderId = LoadShader(pMaterial->GetShaderPath());
FunnyShader_t *pShader = GetShaderByIndex(uShaderId);
m_materials[uFoundIndex] = new FunnyMaterial_t;
m_materials[uFoundIndex]->m_pShaders = pShader->m_pShader;
m_materials[uFoundIndex]->m_pMaterial = g_pRenderContext->CreateMaterial(pShader->m_pShader);
m_materials[uFoundIndex]->m_pLayout = pMaterial;
m_materialsUsages[uFoundIndex]++;
uint32_t uShaderId = LoadShader(pRenderMaterial->GetShaderPath());
if (!uShaderId)
return 0;
return uFoundIndex;
IShader **ppShader = GetShaderByIndex(uShaderId);
pMaterial->m_pShaders = *ppShader;
pMaterial->m_pMaterial = g_pRenderContext->CreateMaterial(*ppShader);
pMaterial->m_pLayout = pRenderMaterial;
return hMaterial;
}
break;
default:
return 0;
}
return uFoundIndex;
return hMaterial;
}
void CAssetManager::UnrefMaterial( uint32_t uIndex )
@@ -192,13 +242,21 @@ void CAssetManager::UnrefMaterial( uint32_t uIndex )
}
FunnyModel_t *CAssetManager::LoadModelFromParams( const char *szMesh, const char *szMaterial )
HFunnyMesh CAssetManager::LoadMesh( const char *szName )
{
IFileHandle *hMesh = filesystem->Open(szMesh, FILEMODE_READ);
bool bHasBeenCreated = false;
HFunnyMesh hAsset = m_meshes.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated)
return hAsset;
FunnyMesh_t *pMesh = m_meshes.GetObjectPtr(hAsset);
IFileHandle *hMesh = filesystem->Open(szName, FILEMODE_READ);
if ( hMesh == NULL )
{
V_printf("Failed to load %s\n", szMesh);
return NULL;
V_printf("Failed to load %s\n", szName);
m_meshes.UnrefObject(hAsset);
return 0;
}
IVertexBuffer *pVertexBuffer = g_pRenderContext->CreateVertexBuffer(filesystem->Size(hMesh));
@@ -208,38 +266,24 @@ FunnyModel_t *CAssetManager::LoadModelFromParams( const char *szMesh, const char
pVertexBuffer->Unmap();
pVertexBuffer->Unlock();
FunnyModel_t *pModel = new FunnyModel_t;
pModel->m_szName = szMesh;
pModel->m_pMesh = g_pWorldRenderer->CreateMesh(szMesh);
pModel->m_pMesh->SetVertices(pVertexBuffer);
uint32_t uMaterial = LoadMaterial(szMaterial);
pModel->m_pFunnyMaterial = GetMaterialByIndex(uMaterial);
return pModel;
pMesh->m_pMesh = g_pWorldRenderer->CreateMesh(szName);
pMesh->m_pMesh->SetVertices(pVertexBuffer);
return hAsset;
}
void CAssetManager::UnrefMesh( uint32_t uIndex )
{
m_meshes.UnrefObject(uIndex);
}
uint32_t CAssetManager::LoadShader( const char *szName )
{
uint32_t u = 0;
uint32_t uFoundIndex = 1;
for ( auto &s: m_shaders)
{
if (s == NULL)
{
u++;
continue;
}
if ( s->m_szName == szName )
{
return u;
}
u++;
}
for ( auto &m: m_models)
{
if (m == NULL)
break;
uFoundIndex++;
}
bool bHasBeenCreated = false;
uint32_t hShader = m_shaders.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated)
return hShader;
IShader **ppShader = m_shaders.GetObjectPtr(hShader);
IShader *pShader = g_pRenderContext->CreateShader(szName);
@@ -248,11 +292,8 @@ uint32_t CAssetManager::LoadShader( const char *szName )
V_printf("Failed to load %s\n", szName);
return 0;
}
FunnyShader_t *pFunnyShader = new FunnyShader_t;
pFunnyShader->m_szName = szName;
pFunnyShader->m_pShader = pShader;
m_shaders[uFoundIndex] = pFunnyShader;
return uFoundIndex;
*ppShader = pShader;
return hShader;
}
void CAssetManager::UnrefShader( uint32_t uIndex )
@@ -260,6 +301,38 @@ void CAssetManager::UnrefShader( uint32_t uIndex )
}
HFunnyPhysicalMesh CAssetManager::LoadPhysicalMesh( const char *szName )
{
}
FunnyPhysicalMesh_t *CAssetManager::GetPhysicalMeshByIndex( HFunnyPhysicalMesh hPhysicalMesh )
{
}
void CAssetManager::UnrefPhysicalMesh( HFunnyPhysicalMesh hPhysicalMesh )
{
}
HFunnyPhysicalMaterial CAssetManager::LoadPhysicalMaterial( const char *szName )
{
}
FunnyPhysicalMaterial_t *CAssetManager::GetPhysicalMaterialByIndex( HFunnyPhysicalMaterial hPhysicalMaterial )
{
}
void CAssetManager::UnrefPhysicalMaterial( HFunnyPhysicalMaterial hPhysicalMaterial )
{
}
static CAssetManager s_assetmgr;
IAssetManager *g_pAssetManager = &s_assetmgr;