asset manager

This commit is contained in:
2026-02-24 21:38:34 +02:00
parent 003106a4d7
commit e83f7cd448
9 changed files with 205 additions and 42 deletions

View File

@@ -1,27 +1,80 @@
#include "assetmgr.h"
#include "tier2/ifilesystem.h"
#include "tier2/fileformats/json.h"
#include "game.h"
struct FunnyShader_t
{
CUtlString m_szName;
IShader *m_pShader;
};
#define MAX_MODEL_COUNT 2048
#define MAX_MATERIAL_COUNT 2048
#define MAX_SHADER_COUNT 1024
class CAssetManager: public IAssetManager
{
public:
virtual FunnyModel_t *LoadModel( const char *szName ) override;
virtual FunnyMaterial_t *LoadMaterial( const char *szName ) override;
virtual void UnrefModel( FunnyModel_t *pModel ) override;
virtual void UnrefMaterial( FunnyMaterial_t *pModel ) override;
CUtlVector<FunnyModel_t> m_models;
CUtlVector<FunnyModel_t*> m_modelUsages;
CUtlVector<FunnyMaterial_t> m_materials;
CUtlVector<FunnyMaterial_t*> m_materialUsages;
virtual uint32_t LoadModel( const char *szName ) override;
virtual uint32_t LoadMaterial( const char *szName ) override;
virtual FunnyModel_t *GetModelByIndex( uint32_t uIndex ) override;
virtual FunnyMaterial_t *GetMaterialByIndex( uint32_t uIndex ) override;
virtual void UnrefModel( uint32_t uIndex ) override;
virtual void UnrefMaterial( uint32_t uIndex ) override;
FunnyModel_t *LoadModelFromParams( const char *szMesh, const char *szMaterial );
uint32_t LoadShader( const char *szName );
void UnrefShader( uint32_t uIndex );
FunnyModel_t *m_models[MAX_MODEL_COUNT] = {};
uint32_t m_modelUsages[MAX_MODEL_COUNT] = {};
FunnyMaterial_t *m_materials[MAX_MATERIAL_COUNT] = {};
uint32_t m_materialsUsages[MAX_MATERIAL_COUNT] = {};
FunnyShader_t *m_shaders[MAX_SHADER_COUNT] = {};
uint32_t m_shaderUsages[MAX_SHADER_COUNT] = {};
};
FunnyModel_t *CAssetManager::LoadModel( const char *szName )
FunnyModel_t *CAssetManager::GetModelByIndex( uint32_t uIndex )
{
return m_models[uIndex];
}
FunnyMaterial_t *CAssetManager::GetMaterialByIndex( uint32_t uIndex )
{
return m_materials[uIndex];
}
uint32_t CAssetManager::LoadModel( const char *szName )
{
uint32_t u = 0;
uint32_t uFoundIndex = 1;
for ( auto &m: m_models)
{
if (m == NULL)
{
u++;
continue;
}
if (m->m_szName == szName)
{
m_modelUsages[uFoundIndex]++;
return u;
}
u++;
}
for ( auto &m: m_models)
{
if (m == NULL)
break;
uFoundIndex++;
}
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
CUtlString szProperties = filesystem->ReadString(pHandle);
V_printf("%s\n", szProperties.GetString());
IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
IJSONObject *pMainObject;
CUtlString szMeshData;
@@ -34,7 +87,7 @@ FunnyModel_t *CAssetManager::LoadModel( const char *szName )
if (!pMainObject)
{
V_printf("Failed to load properties\n");
return NULL;
return 0;
}
IJSONValue *pMesh = pMainObject->GetValue("mesh");
@@ -42,31 +95,119 @@ FunnyModel_t *CAssetManager::LoadModel( const char *szName )
CUtlString szMesh = pMesh->GetStringValue();
CUtlString szMaterial = pMaterial->GetStringValue();
return NULL;
m_models[uFoundIndex] = LoadModelFromParams(szMesh, szMaterial);
m_modelUsages[uFoundIndex]++;
return uFoundIndex;
}
break;
default:
return NULL;
return 0;
}
}
void CAssetManager::UnrefModel( FunnyModel_t *pModel )
void CAssetManager::UnrefModel( uint32_t uIndex )
{
}
FunnyMaterial_t *CAssetManager::LoadMaterial( const char *szName )
uint32_t CAssetManager::LoadMaterial( const char *szName )
{
FunnyMaterial_t stMaterial = {};
uint32_t u = 0;
uint32_t uFoundIndex = 1;
for ( auto &m: m_models)
{
if (m == NULL)
{
u++;
continue;
}
if (m->m_szName == szName)
{
m_modelUsages[uFoundIndex]++;
return u;
}
u++;
}
for ( auto &m: m_models)
{
if (m == NULL)
break;
uFoundIndex++;
}
}
void CAssetManager::UnrefMaterial( FunnyMaterial_t *pModel )
void CAssetManager::UnrefMaterial( uint32_t uIndex )
{
}
FunnyModel_t *CAssetManager::LoadModelFromParams( const char *szMesh, const char *szMaterial )
{
IFileHandle *hMesh = filesystem->Open(szMesh, FILEMODE_READ);
if ( hMesh == NULL )
{
V_printf("Failed to load %s\n", szMesh);
return NULL;
}
IVertexBuffer *pVertexBuffer = g_pRenderContext->CreateVertexBuffer(filesystem->Size(hMesh));
pVertexBuffer->Lock();
void *pMapped = pVertexBuffer->Map();
filesystem->Read(hMesh, pMapped, pVertexBuffer->GetSize());
pVertexBuffer->Unmap();
pVertexBuffer->Unlock();
FunnyModel_t *pModel = new FunnyModel_t;
pModel->m_szName = szMesh;
pModel->m_pMesh = g_pWorldRenderer->CreateMesh(szMesh);
pModel->m_pMesh->SetVertices(pVertexBuffer);
return pModel;
}
uint32_t CAssetManager::LoadShader( const char *szName )
{
uint32_t u = 0;
uint32_t uFoundIndex = 1;
for ( auto &s: m_shaders)
{
if (s == NULL)
{
u++;
continue;
}
if ( s->m_szName == szName )
{
return u;
}
u++;
}
for ( auto &m: m_models)
{
if (m == NULL)
break;
uFoundIndex++;
}
IShader *pShader = g_pRenderContext->CreateShader(szName);
if ( pShader == NULL )
{
V_printf("Failed to load %s\n", szName);
return 0;
}
FunnyShader_t *pFunnyShader = new FunnyShader_t;
pFunnyShader->m_szName = szName;
pFunnyShader->m_pShader = pShader;
return uFoundIndex;
}
void CAssetManager::UnrefShader( uint32_t uIndex )
{
}
static CAssetManager s_assetmgr;
IAssetManager *g_pAssetManager = &s_assetmgr;