asset manager
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@@ -9,7 +9,6 @@
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abstract_class IMesh
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{
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public:
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virtual void ConfigureShader( IShader *pShader ) = 0;
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virtual void SetVertices( IVertexBuffer *pBuffer ) = 0;
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virtual void SetIndicies( IIndexBuffer *pBuffer, EIndexFormat eIndexFormat ) = 0;
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@@ -33,6 +32,8 @@ public:
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virtual IMesh *CreateMesh( const char *szName ) = 0;
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virtual IMeshInstance *CreateInstance( IMesh *pMesh ) = 0;
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virtual void ConfigureShader( IShader *pShader ) = 0;
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};
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extern IWorldRenderer *g_pWorldRenderer;
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