asset manager

This commit is contained in:
2026-02-24 21:38:34 +02:00
parent 003106a4d7
commit e83f7cd448
9 changed files with 205 additions and 42 deletions

View File

@@ -1,4 +1,4 @@
{
"mesh": "cube.fmesh",
"mesh": "game/core/meshes/cube.fmesh_c",
"material": "cube.fmat"
}

View File

@@ -1,27 +1,80 @@
#include "assetmgr.h"
#include "tier2/ifilesystem.h"
#include "tier2/fileformats/json.h"
#include "game.h"
struct FunnyShader_t
{
CUtlString m_szName;
IShader *m_pShader;
};
#define MAX_MODEL_COUNT 2048
#define MAX_MATERIAL_COUNT 2048
#define MAX_SHADER_COUNT 1024
class CAssetManager: public IAssetManager
{
public:
virtual FunnyModel_t *LoadModel( const char *szName ) override;
virtual FunnyMaterial_t *LoadMaterial( const char *szName ) override;
virtual void UnrefModel( FunnyModel_t *pModel ) override;
virtual void UnrefMaterial( FunnyMaterial_t *pModel ) override;
CUtlVector<FunnyModel_t> m_models;
CUtlVector<FunnyModel_t*> m_modelUsages;
CUtlVector<FunnyMaterial_t> m_materials;
CUtlVector<FunnyMaterial_t*> m_materialUsages;
virtual uint32_t LoadModel( const char *szName ) override;
virtual uint32_t LoadMaterial( const char *szName ) override;
virtual FunnyModel_t *GetModelByIndex( uint32_t uIndex ) override;
virtual FunnyMaterial_t *GetMaterialByIndex( uint32_t uIndex ) override;
virtual void UnrefModel( uint32_t uIndex ) override;
virtual void UnrefMaterial( uint32_t uIndex ) override;
FunnyModel_t *LoadModelFromParams( const char *szMesh, const char *szMaterial );
uint32_t LoadShader( const char *szName );
void UnrefShader( uint32_t uIndex );
FunnyModel_t *m_models[MAX_MODEL_COUNT] = {};
uint32_t m_modelUsages[MAX_MODEL_COUNT] = {};
FunnyMaterial_t *m_materials[MAX_MATERIAL_COUNT] = {};
uint32_t m_materialsUsages[MAX_MATERIAL_COUNT] = {};
FunnyShader_t *m_shaders[MAX_SHADER_COUNT] = {};
uint32_t m_shaderUsages[MAX_SHADER_COUNT] = {};
};
FunnyModel_t *CAssetManager::LoadModel( const char *szName )
FunnyModel_t *CAssetManager::GetModelByIndex( uint32_t uIndex )
{
return m_models[uIndex];
}
FunnyMaterial_t *CAssetManager::GetMaterialByIndex( uint32_t uIndex )
{
return m_materials[uIndex];
}
uint32_t CAssetManager::LoadModel( const char *szName )
{
uint32_t u = 0;
uint32_t uFoundIndex = 1;
for ( auto &m: m_models)
{
if (m == NULL)
{
u++;
continue;
}
if (m->m_szName == szName)
{
m_modelUsages[uFoundIndex]++;
return u;
}
u++;
}
for ( auto &m: m_models)
{
if (m == NULL)
break;
uFoundIndex++;
}
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
CUtlString szProperties = filesystem->ReadString(pHandle);
V_printf("%s\n", szProperties.GetString());
IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
IJSONObject *pMainObject;
CUtlString szMeshData;
@@ -34,7 +87,7 @@ FunnyModel_t *CAssetManager::LoadModel( const char *szName )
if (!pMainObject)
{
V_printf("Failed to load properties\n");
return NULL;
return 0;
}
IJSONValue *pMesh = pMainObject->GetValue("mesh");
@@ -42,31 +95,119 @@ FunnyModel_t *CAssetManager::LoadModel( const char *szName )
CUtlString szMesh = pMesh->GetStringValue();
CUtlString szMaterial = pMaterial->GetStringValue();
return NULL;
m_models[uFoundIndex] = LoadModelFromParams(szMesh, szMaterial);
m_modelUsages[uFoundIndex]++;
return uFoundIndex;
}
break;
default:
return NULL;
return 0;
}
}
void CAssetManager::UnrefModel( FunnyModel_t *pModel )
void CAssetManager::UnrefModel( uint32_t uIndex )
{
}
FunnyMaterial_t *CAssetManager::LoadMaterial( const char *szName )
uint32_t CAssetManager::LoadMaterial( const char *szName )
{
FunnyMaterial_t stMaterial = {};
uint32_t u = 0;
uint32_t uFoundIndex = 1;
for ( auto &m: m_models)
{
if (m == NULL)
{
u++;
continue;
}
if (m->m_szName == szName)
{
m_modelUsages[uFoundIndex]++;
return u;
}
u++;
}
for ( auto &m: m_models)
{
if (m == NULL)
break;
uFoundIndex++;
}
}
void CAssetManager::UnrefMaterial( FunnyMaterial_t *pModel )
void CAssetManager::UnrefMaterial( uint32_t uIndex )
{
}
FunnyModel_t *CAssetManager::LoadModelFromParams( const char *szMesh, const char *szMaterial )
{
IFileHandle *hMesh = filesystem->Open(szMesh, FILEMODE_READ);
if ( hMesh == NULL )
{
V_printf("Failed to load %s\n", szMesh);
return NULL;
}
IVertexBuffer *pVertexBuffer = g_pRenderContext->CreateVertexBuffer(filesystem->Size(hMesh));
pVertexBuffer->Lock();
void *pMapped = pVertexBuffer->Map();
filesystem->Read(hMesh, pMapped, pVertexBuffer->GetSize());
pVertexBuffer->Unmap();
pVertexBuffer->Unlock();
FunnyModel_t *pModel = new FunnyModel_t;
pModel->m_szName = szMesh;
pModel->m_pMesh = g_pWorldRenderer->CreateMesh(szMesh);
pModel->m_pMesh->SetVertices(pVertexBuffer);
return pModel;
}
uint32_t CAssetManager::LoadShader( const char *szName )
{
uint32_t u = 0;
uint32_t uFoundIndex = 1;
for ( auto &s: m_shaders)
{
if (s == NULL)
{
u++;
continue;
}
if ( s->m_szName == szName )
{
return u;
}
u++;
}
for ( auto &m: m_models)
{
if (m == NULL)
break;
uFoundIndex++;
}
IShader *pShader = g_pRenderContext->CreateShader(szName);
if ( pShader == NULL )
{
V_printf("Failed to load %s\n", szName);
return 0;
}
FunnyShader_t *pFunnyShader = new FunnyShader_t;
pFunnyShader->m_szName = szName;
pFunnyShader->m_pShader = pShader;
return uFoundIndex;
}
void CAssetManager::UnrefShader( uint32_t uIndex )
{
}
static CAssetManager s_assetmgr;
IAssetManager *g_pAssetManager = &s_assetmgr;

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@@ -9,6 +9,7 @@
struct FunnyMaterial_t
{
CUtlString m_szName;
IShader *m_pShaders;
IMaterial *m_pMaterial;
CBaseMaterial *m_pLayout;
@@ -16,6 +17,7 @@ struct FunnyMaterial_t
struct FunnyModel_t
{
CUtlString m_szName;
IMesh *m_pMesh;
FunnyMaterial_t *m_pFunnyMaterial;
};
@@ -24,10 +26,12 @@ struct FunnyModel_t
class IAssetManager
{
public:
virtual FunnyModel_t *LoadModel( const char *szName ) = 0;
virtual FunnyMaterial_t *LoadMaterial( const char *szName ) = 0;
virtual void UnrefModel( FunnyModel_t *pModel ) = 0;
virtual void UnrefMaterial( FunnyMaterial_t *pModel ) = 0;
virtual uint32_t LoadModel( const char *szName ) = 0;
virtual uint32_t LoadMaterial( const char *szName ) = 0;
virtual FunnyModel_t *GetModelByIndex( uint32_t uIndex ) = 0;
virtual FunnyMaterial_t *GetMaterialByIndex( uint32_t uIndex ) = 0;
virtual void UnrefModel( uint32_t uIndex ) = 0;
virtual void UnrefMaterial( uint32_t uIndex ) = 0;
};
extern IAssetManager *g_pAssetManager;

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@@ -41,6 +41,11 @@ class CBaseMaterial
public:
DECLARE_CLASS_NOBASE(CBaseMaterial)
DECLARE_DATADESC_NOBASE()
virtual const char *GetShaderPath() { return NULL; };
virtual void *GetDataPtr() { return 0; };
virtual size_t GetDataSize() { return 0; };
uint64_t m_uHash;
};
typedef CBaseMaterial *( *InstantiateMaterialFn )( void );
@@ -56,6 +61,11 @@ public:
};
CBaseMaterial *CreateMaterial( const char *szName );
#define DECLARE_SHADER(path) \
virtual const char *GetShaderPath() override { return path; }; \
virtual void *GetDataPtr() override { return (char*)this+_class_offsetof(ThisClass, m_uHash); } \
virtual size_t GetDataSize() override { return sizeof(ThisClass)-_class_offsetof(ThisClass, m_uHash); }
#define DEFINE_MATERIAL( className, name ) \
static CBaseMaterial *__Create##className##_material() { return ( CBaseMaterial* )( new className ); }; \
static CFunnyMaterialRegistry __CreateMaterail##className##_registry( __Create##className##_material, name );

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@@ -5,6 +5,8 @@ class CBasicPBR: public CBaseMaterial
public:
DECLARE_CLASS(CBasicPBR, CBaseMaterial)
DECLARE_DATADESC()
DECLARE_SHADER("game/core/shaders/funny_basic_pbr.shader_c")
FMat::XMFLOAT4 m_vAlbedo = { 1, 1, 1, 1 };
FMat::XMTexture m_tAlbedo = TEXTURE_NO_TEXTURE;
@@ -23,6 +25,7 @@ class CBasicError: public CBaseMaterial
public:
DECLARE_CLASS(CBasicError, CBaseMaterial)
DECLARE_DATADESC()
DECLARE_SHADER("game/core/shaders/funny_error.shader_c")
};
BEGIN_DATADESC(CBasicError)

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@@ -4,7 +4,9 @@
void C_MOBAPlayer::Precache()
{
g_pAssetManager->LoadModel("game/core/models/cube.fmdl");
uint32_t uIndex = g_pAssetManager->LoadModel("game/core/models/cube.fmdl");
V_printf("%u\n", uIndex);
pModel = g_pAssetManager->GetModelByIndex(uIndex);
}

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@@ -23,7 +23,6 @@ class CFunnyMeshInstance;
class CFunnyMesh: public IMesh
{
public:
virtual void ConfigureShader( IShader *pShader ) override;
virtual void SetVertices( IVertexBuffer *pBuffer ) override;
virtual void SetIndicies( IIndexBuffer *pBuffer, EIndexFormat eIndexFormat ) override;
@@ -36,22 +35,6 @@ public:
IVertexBuffer *m_pVertexBuffer;
};
void CFunnyMesh::ConfigureShader( IShader *pShader )
{
pShader->AddLayout(0, 32);
pShader->AddAttribute(0, 0, VERTEX_FORMAT_XYZ32_SFLOAT, 0);
pShader->AddAttribute(0, 1, VERTEX_FORMAT_XY32_SFLOAT, 12);
pShader->AddAttribute(0, 2, VERTEX_FORMAT_XYZ32_SFLOAT, 20);
// albedo
pShader->AddOutputImage(0, IMAGE_FORMAT_RGBA8_UNORM);
pShader->AddOutputImage(1, IMAGE_FORMAT_RGBA16_SFLOAT);
pShader->AddOutputImage(2, IMAGE_FORMAT_RGBA32_SFLOAT);
pShader->SetMultisampling(MULTISAMPLE_TYPE_4_SAMPLES);
pShader->SetDepthImage(IMAGE_FORMAT_D32_SFLOAT);
}
void CFunnyMesh::SetVertices( IVertexBuffer *pBuffer )
{
m_pVertexBuffer = pBuffer;
@@ -137,6 +120,8 @@ public:
virtual IMesh *CreateMesh( const char *szName ) override;
virtual IMeshInstance *CreateInstance( IMesh *pMesh ) override;
virtual void ConfigureShader( IShader *pShader ) override;
private:
CUtlVector<CFunnyMesh*> m_pMeshes;
IImage *m_pOutputImage = NULL;
@@ -154,6 +139,23 @@ private:
versor m_vRot;
};
void CFunnyWorldRenderer::ConfigureShader( IShader *pShader )
{
pShader->AddLayout(0, 32);
pShader->AddAttribute(0, 0, VERTEX_FORMAT_XYZ32_SFLOAT, 0);
pShader->AddAttribute(0, 1, VERTEX_FORMAT_XY32_SFLOAT, 12);
pShader->AddAttribute(0, 2, VERTEX_FORMAT_XYZ32_SFLOAT, 20);
// albedo
pShader->AddOutputImage(0, IMAGE_FORMAT_RGBA8_UNORM);
pShader->AddOutputImage(1, IMAGE_FORMAT_RGBA16_SFLOAT);
pShader->AddOutputImage(2, IMAGE_FORMAT_RGBA32_SFLOAT);
pShader->SetMultisampling(MULTISAMPLE_TYPE_4_SAMPLES);
pShader->SetDepthImage(IMAGE_FORMAT_D32_SFLOAT);
}
static CFunnyWorldRenderer s_renderer;
IWorldRenderer *g_pWorldRenderer = &s_renderer;

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@@ -9,7 +9,6 @@
abstract_class IMesh
{
public:
virtual void ConfigureShader( IShader *pShader ) = 0;
virtual void SetVertices( IVertexBuffer *pBuffer ) = 0;
virtual void SetIndicies( IIndexBuffer *pBuffer, EIndexFormat eIndexFormat ) = 0;
@@ -33,6 +32,8 @@ public:
virtual IMesh *CreateMesh( const char *szName ) = 0;
virtual IMeshInstance *CreateInstance( IMesh *pMesh ) = 0;
virtual void ConfigureShader( IShader *pShader ) = 0;
};
extern IWorldRenderer *g_pWorldRenderer;

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shadercompiler/a.txt Normal file

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