added renderpass manager
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@@ -3,6 +3,7 @@
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#include "tier1/utlvector.h"
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#include "vulkan_state.h"
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#include "renderpassmgr.h"
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BEGIN_VULKAN_COMMAND(Empty)
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END_VULKAN_COMMAND()
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@@ -36,12 +37,10 @@ BEGIN_VULKAN_COMMAND(Begin)
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bool bDepthEnabled = {};
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uint32_t nResolutionX = 0;
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uint32_t nResolutionY = 0;
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VkRenderPass hRenderPass;
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VkFramebuffer hFrameBuffer;
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CRenderPassMgr *pMgr;
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END_VULKAN_COMMAND()
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BEGIN_VULKAN_COMMAND(End)
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CVkBeginCommand *pBeginCommand;
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END_VULKAN_COMMAND()
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BEGIN_VULKAN_COMMAND(SetVertexBuffer)
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