android port
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@@ -33,7 +33,6 @@ CUtlVector<CUtlString> RenderContextVulkan_CompiledFiles = {
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"vulkan/commands/base.cpp",
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"vulkan/libraries/raster.cpp",
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EXTERNAL"volk/volk.c",
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"gamewindow_sdl.cpp",
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"stb.c",
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};
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@@ -89,6 +88,16 @@ DECLARE_BUILD_STAGE(RenderSystemVulkan)
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compileProject.m_szName = "RenderSystemVulkan";
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compileProject.files = RenderContextVulkan_CompiledFiles;
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_ANDROID)
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{
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compileProject.files.AppendTail("gamewindow_android.cpp");
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compileProject.macros = {
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(C_Macro_t){"VK_USE_PLATFORM_ANDROID_KHR"}
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};
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}
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else
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compileProject.files.AppendTail("gamewindow_sdl.cpp");
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compileProject.includeDirectories = {
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"../public",
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FUNNYSTDLIB"public",
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