started working on ini parser

This commit is contained in:
2025-08-20 01:27:25 +03:00
parent 5635cd1d69
commit eff681ca33
47 changed files with 1465 additions and 112 deletions

View File

@@ -7,9 +7,7 @@
CUtlVector<CUtlString> engine_CompiledFiles = {
"engine/engine.cpp",
"engine/cvar.cpp",
"engine/filesystem.cpp",
"engine/filesystem_pak.cpp",
"engine/filesystem_libc.cpp",
"engine/gamewindow_sdl.cpp",
@@ -38,7 +36,9 @@ DECLARE_BUILD_STAGE(engine)
else
{
ldProject.objects.AppendTail((Object_t){tier1_lib});
ldProject.objects.AppendTail((Object_t){tier2_lib});
ldProject.objects.AppendTail((Object_t){rapier_lib});
ldProject.objects.AppendTail((Object_t){material_lib});
if (bSteam)
ldProject.objects.AppendTail((Object_t){steam_lib});
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;