started working on ini parser
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@@ -7,9 +7,7 @@
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CUtlVector<CUtlString> engine_CompiledFiles = {
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"engine/engine.cpp",
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"engine/cvar.cpp",
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"engine/filesystem.cpp",
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"engine/filesystem_pak.cpp",
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"engine/filesystem_libc.cpp",
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"engine/gamewindow_sdl.cpp",
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@@ -38,7 +36,9 @@ DECLARE_BUILD_STAGE(engine)
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else
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{
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ldProject.objects.AppendTail((Object_t){tier1_lib});
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ldProject.objects.AppendTail((Object_t){tier2_lib});
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ldProject.objects.AppendTail((Object_t){rapier_lib});
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ldProject.objects.AppendTail((Object_t){material_lib});
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if (bSteam)
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ldProject.objects.AppendTail((Object_t){steam_lib});
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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