improvements to the fpc
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@@ -1,3 +1,72 @@
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#include "c.h"
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#include "target.h"
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#include <libgen.h>
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ICCompiler *ccompiler;
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CUtlString ICCompiler::GetOutputObjectName( CProject_t *pProject, unsigned int hash, CUtlString szFileName )
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{
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CUtlString szTarget = pProject->m_target.GetTriplet();
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return CUtlString("%s/%s/cc/%u_%s/%s/%s%s",FPC_TEMPORAL_DIRNAME, szTarget.GetString(), hash, pProject->m_szName.GetString(), filesystem2->BuildDirectory(), szFileName.GetString(), GetOutputObjectFormat());
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};
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CUtlVector<CUtlString> ICCompiler::BuildCommandLine( CProject_t *pProject, const char *szFileName, const char *szOutputFileName )
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{
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CUtlVector<CUtlString> cmd;
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EnableDebugSymbols(cmd);
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if (pProject->bFPIC)
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EnablePIC(cmd);
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if (pProject->bFPIE)
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EnablePIE(cmd);
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SetTarget(cmd, pProject);
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SetOutputFile(cmd, szOutputFileName);
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CompileFile(cmd, szFileName);
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for (auto ¯o: pProject->macros)
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Macro(cmd, macro.szName, macro.szValue.GetString());
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for (auto &dir: pProject->includeDirectories)
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IncludeDirectory(cmd, dir);
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return cmd;
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}
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LinkProject_t ICCompiler::Compile( CProject_t *pProject )
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{
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if (pProject->m_szName == 0)
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{
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Plat_FatalErrorFunc("m_szName must be present\n");
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}
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LinkProject_t proj = {};
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proj.m_szName = pProject->m_szName;
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proj.m_target = pProject->m_target;
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proj.m_androidmanifest = pProject->m_androidmanifest;
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unsigned int hash = pProject->GenerateProjectHash();
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// Get output directories
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for (auto &file: pProject->files)
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{
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CUtlString szOutputFile = GetOutputObjectName(pProject, hash, file);
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CUtlString szOutputDir = szOutputFile;
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szOutputDir = dirname(szOutputDir);
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filesystem2->MakeDirectory(szOutputDir);
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}
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// Run CC
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for (auto &file: pProject->files)
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{
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V_printf(" CC %s\n", file.GetString());
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CUtlString szOutputFile = GetOutputObjectName(pProject, hash, file);
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CUtlVector<CUtlString> args;
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args = BuildCommandLine(pProject, file, szOutputFile);
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if (!filesystem2->ShouldRecompile(file, szOutputFile))
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goto skipcompile;
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runner->Run(GetCompilerExecutable(pProject), args);
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skipcompile:
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proj.objects.AppendTail((Object_t){szOutputFile});
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}
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runner->Wait();
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return proj;
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}
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