added font rendering
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@@ -38,15 +38,16 @@ DECLARE_BUILD_STAGE(install_game)
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if ( GET_PROJECT_VALUE(config, "bundle") == "true" ) {
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return 0;
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}
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(launcher, "launcher"));
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filesystem2->MakeDirectory(CUtlString("%s/core/",szOutputDir.GetString()));
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(launcher, "launcher"));
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/maps");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/models");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/meshes");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/materials");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/textures");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/physics");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/fonts");
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filesystem2->CopyFile(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/default.cfg");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "build/funnygame/assets/shaders");
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)
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