added font rendering
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@@ -90,8 +90,7 @@ PS
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if ( data.m_material.m_uAlbedo != -1 )
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{
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output.m_vAlbedo = g_textures[data.m_material.m_uAlbedo]
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.Sample(g_textureSampler, input.m_vTexCoord.xy)
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* data.m_material.m_vAlbedoColor;
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.Sample(g_textureSampler, input.m_vTexCoord.xy);
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}
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else
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{
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