added font rendering
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@@ -298,7 +298,12 @@ void CFunnyWorldRenderer::Frame( float fDelta )
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m_pRasterCommandList->SetViewport(0, 0, uWidth, uHeight, 0, 1);
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m_pRasterCommandList->SetScissors(0, 0, uWidth, uHeight);
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m_pRasterCommandList->SetClearColor(0, 0, 0, 0, 0);
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m_pRasterCommandList->SetClearColor(1, 0, 0, 0, 0);
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m_pRasterCommandList->SetClearColor(2, 0, 0, 0, 0);
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m_pRasterCommandList->SetClearDepth(1);
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m_pRasterCommandList->SetLoadStoreModes(0, LOAD_MODE_CLEAR, STORE_MODE_STORE);
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m_pRasterCommandList->SetLoadStoreModes(1, LOAD_MODE_CLEAR, STORE_MODE_STORE);
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m_pRasterCommandList->SetLoadStoreModes(2, LOAD_MODE_CLEAR, STORE_MODE_STORE);
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uint32_t uTotalMeshes = 0;
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uint32_t u = 0;
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for ( auto mesh: m_pMeshes)
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