made it work with new fpc

This commit is contained in:
2026-02-01 17:47:49 +02:00
parent fe1273e539
commit faae0bdcc7
199 changed files with 355 additions and 14541 deletions

View File

@@ -2,7 +2,6 @@
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
CUtlVector<CUtlString> engine_CompiledFiles = {
"engine/engine.cpp",
@@ -27,10 +26,11 @@ DECLARE_BUILD_STAGE(engine)
compileProject.m_szName = "engine";
compileProject.files = engine_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.includeDirectories = {"public"};
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
/*
if (bStaticBuild)
ldProject.linkType = ELINK_STATIC_LIBRARY;
else
@@ -41,20 +41,25 @@ DECLARE_BUILD_STAGE(engine)
ldProject.objects.AppendTail((Object_t){material_lib});
if (bSteam)
ldProject.objects.AppendTail((Object_t){steam_lib});
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
}
*/
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
ldProject.libraries = engine_Libraries;
CUtlString outputProject = linker->Link(&ldProject);
CUtlString szOutputDir = linker->Link(&ldProject);
/*
if (!bStaticBuild)
{
*/
filesystem2->MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
filesystem2->CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), outputProject);
filesystem2->CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), szOutputDir);
/*
} else {
engine_lib = outputProject;
}
*/
return 0;
};

View File

@@ -2,15 +2,20 @@
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
ADD_DEPENDENCY_BUILD_FILE(MaterialSystem, "../materialsystem/")
ADD_DEPENDENCY_BUILD_FILE(tier0, "../tier0/");
ADD_DEPENDENCY_BUILD_FILE(tier1, "../tier1/");
ADD_DEPENDENCY_BUILD_FILE(tier2, "../tier2/");
#define FUNNYSTDLIB "../external/funnystdlib/"
ADD_DEPENDENCY_BUILD_FILE(MaterialSystem, "../materialsystem/build.cpp")
ADD_DEPENDENCY_BUILD_FILE(tier0, FUNNYSTDLIB"tier0/build.cpp");
ADD_DEPENDENCY_BUILD_FILE(tier1, FUNNYSTDLIB"tier1/build.cpp");
ADD_DEPENDENCY_BUILD_FILE(tier2, FUNNYSTDLIB"tier2/build.cpp");
DECLARE_BUILD_STAGE(engine)
{
bool bUsesSDL = true;
if (Target_t::DefaultTarget().cpu == TARGET_CPU_WASM32)
{
bUsesSDL = false;
}
CProject_t compileProject = {};
LinkProject_t ldProject = {};
@@ -19,14 +24,16 @@ DECLARE_BUILD_STAGE(engine)
"engine.cpp",
"cvar.cpp",
"gamewindow_sdl.cpp",
"sv_dll.cpp",
"cl_dll.cpp",
};
if (bUsesSDL)
compileProject.files.AppendTail("gamewindow_sdl.cpp");
compileProject.includeDirectories = {
"../public",
"../external/SDL/include",
FUNNYSTDLIB"public",
};
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
@@ -34,12 +41,29 @@ DECLARE_BUILD_STAGE(engine)
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
ldProject.libraryObjects = {
GET_PROJECT_LIBRARY("tier1", "tier1"),
GET_PROJECT_LIBRARY("tier2", "tier2"),
GET_PROJECT_LIBRARY(tier0, "tier0"),
};
ldProject.libraries = {
"SDL3"
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
if (bUsesSDL)
ldProject.libraries.AppendTail("SDL3");
if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
{
ldProject.libraryDirectories = {"../external/windows"};
ldProject.libraries.AppendTail("winpthread-1");
ldProject.libraries.AppendTail("winmm");
ldProject.libraries.AppendTail("ole32");
ldProject.libraries.AppendTail("gdi32");
ldProject.libraries.AppendTail("oleaut32");
ldProject.libraries.AppendTail("setupapi");
ldProject.libraries.AppendTail("imm32");
ldProject.libraries.AppendTail("version");
ldProject.libraries.AppendTail("shell32");
ldProject.libraries.AppendTail("uuid");
};
CUtlString outputProject = linker->Link(&ldProject);
ADD_OUTPUT_OBJECT("engine", outputProject)

View File

@@ -3,22 +3,26 @@
#include "igamewindow.h"
#include "materialsystem/imaterialsystem.h"
#include "tier1/interface.h"
#include "tier1/commandline.h"
#include "tier0/commandline.h"
#include "tier0/mem.h"
#include "sv_dll.h"
IRenderContext *g_pRenderContext;
IFileSystem *filesystem;
extern "C" void FunnyMain( int argc, char **argv )
{
CommandLine()->CreateCommandLine(argc, argv);
void *pFilesystem = Plat_LoadLibrary("libfilesystem.so");
CreateInterfaceFn pFilesystemFactory = Sys_GetFactory(pFilesystem);
CreateInterfaceFn pFilesystemFactory = Sys_GetFactory("filesystem_std");
filesystem = (IFileSystem*)pFilesystemFactory(FILESYSTEM_INTERFACE_VERSION, NULL);
filesystem->Init();
gamewindow->Init();
g_pMaterialSystem->Init();
CreateInterfaceFn pMaterialSystemFactory = Sys_GetFactory("MaterialSystem");
CreateInterfaceFn pRenderSystemFactory = Sys_GetFactory("RenderSystemVulkan");
g_pRenderContext = (IRenderContext*)pRenderSystemFactory(RENDER_CONTEXT_INTERFACE_VERSION, NULL);
g_pRenderContext->Init();
ServerGameDLL()->Init();
@@ -43,26 +47,25 @@ extern "C" void FunnyMain( int argc, char **argv )
pCameraInfoBuffer = g_pRenderContext->CreateConstantBuffer(64);
/*
pShader = g_pRenderContext->CreateShader("funnygame/core/shaders/flat.shader_c");
pMaterial = g_pRenderContext->CreateMaterial(pShader);
pMaterial->PSSetConstantsBuffer(0, pCameraInfoBuffer);
*/
pOutputImage = g_pRenderContext->CreateRenderTarget(
g_pRenderContext->GetNewOutputImageWidth(),
g_pRenderContext->GetNewOutputImageHeight(),
1280,
720,
IMAGE_FORMAT_RGBA8_UNORM,
MULTISAMPLE_TYPE_NONE);
IRenderCommandList *pCommandList = g_pRenderContext->CreateCommandList();
pCommandList->StartRecording();
pCommandList->SetRenderTarget(0, pOutputImage);
pCommandList->SetMaterial(pMaterial);
pCommandList->SetVertexBuffer(0, pVertices);
pCommandList->DrawPrimitives(3, 0, 1, 0);
pCommandList->SetClearColor(0, 1,0,0,0);
pCommandList->EndRecording();
for (;;) {
gamewindow->UpdateWindow();
/*
if (g_pRenderContext->BIsOutputImageOutdated())
{
@@ -77,11 +80,7 @@ extern "C" void FunnyMain( int argc, char **argv )
*/
g_pRenderContext->SubmitCommandList(pCommandList);
g_pRenderContext->SetOutputImage(pOutputImage);
gamewindow->UpdateWindow();
Materials()->Frame(0);
g_pRenderContext->Frame(0);
};
};

View File

@@ -36,9 +36,9 @@ void CGameManager::Init()
CUtlString sz;
pFile = filesystem->Open("game.ini", FILEMODE_READ);
szData = CUtlBuffer<char>(pFile->Size());
pFile->Read(szData.GetMemory(), szData.GetSize());
pFile->Close();
szData = CUtlBuffer<char>(filesystem->Size(pFile));
filesystem->Read(pFile, szData.GetMemory(), szData.GetSize());
filesystem->Close(pFile);
g_pGameParameters= INIManager()->ReadString(szData);
pMainGame = g_pGameParameters->GetSection("MainGame");

View File

@@ -17,48 +17,22 @@ class CSDLGameWindow: public IGameWindow
public:
virtual void Init() override;
virtual void Shutdown() override;
virtual void UpdateWindow() override;
virtual void Tick( float fDelta ) override;
virtual void Frame( float fDelta ) override;
virtual uint32_t GetRenderWidth() override;
virtual uint32_t GetRenderHeight() override;
// Rendering info
virtual void SetRenderImage( IImage *pImage ) override;
virtual bool BIsRenderResolutionUpdated() override;
virtual void GetRenderWidth() override;
virtual void GetRenderHeight() override;
// Vulkan stuff
virtual int GetVulkanInstanceExtensionCount() override;
virtual const char **GetVulkanInstanceExtensions() override;
virtual void CreateVulkanSurface( void *pInstance, void *pDevice ) override;
virtual void DestroyVulkanSurface( void *pInstance, void *pDevice ) override;
virtual void *GetVulkanSurface() override;
virtual void *GetVulkanFence( int iFrame ) override;
virtual void *GetVulkanDrawSemaphore( int iFrame ) override;
virtual void *GetVulkanPresentSemaphore( int iFrame ) override;
virtual IImage *GetVulkanSwapchainImage( int iFrame ) override;
virtual void *CreateVulkanSurface( void *pInstance ) override;
virtual void DestroyVulkanSurface( void *pInstance ) override;
private:
VkSurfaceKHR m_hSurface;
SDL_Window *m_pWindow;
EGraphicsAPI m_ePreferredGraphicsAPI;
uint32_t m_uRenderWidth;
uint32_t m_uRenderHeight;
bool m_bIsRenderResolutionUpdated;
void *m_pVulkanSurface;
CUtlVector<IImage*> m_vulkanImages;
void *m_pVulkanFences[VULKAN_FRAMES_IN_FLIGHT];
void *m_pVulkanPresentSemaphores[VULKAN_FRAMES_IN_FLIGHT];
};
CSDLGameWindow g_sdlGameWindow;
IGameWindow *gamewindow = &g_sdlGameWindow;
void CSDLGameWindow::Init()
{
m_ePreferredGraphicsAPI = GRAPHICS_API_VULKAN;
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMEPAD))
Plat_FatalErrorFunc("SDL_Init: %s\n", SDL_GetError());
@@ -72,18 +46,14 @@ void CSDLGameWindow::Shutdown()
}
void CSDLGameWindow::UpdateWindow()
void CSDLGameWindow::Frame( float fDelta )
{
SDL_Event event;
m_bIsRenderResolutionUpdated = false;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
m_bIsRenderResolutionUpdated = true;
m_uRenderWidth = event.window.data1;
m_uRenderWidth = event.window.data2;
break;
case SDL_EVENT_QUIT:
SDL_Quit();
@@ -94,46 +64,92 @@ void CSDLGameWindow::UpdateWindow()
}
}
}
EGraphicsAPI CSDLGameWindow::GetGraphicsAPI()
void CSDLGameWindow::Tick( float fDelta )
{
return GRAPHICS_API_VULKAN;
};
uint32_t CSDLGameWindow::GetRenderWidth()
{
return 0;
}
int CSDLGameWindow::GetVulkanInstanceExtensionCount()
uint32_t CSDLGameWindow::GetRenderHeight()
{
if ( m_ePreferredGraphicsAPI != GRAPHICS_API_VULKAN )
return -1;
return 0;
}
void *CSDLGameWindow::CreateVulkanSurface( void *pInstance )
{
SDL_Vulkan_CreateSurface(m_pWindow, (VkInstance)pInstance, NULL, (VkSurfaceKHR*)&m_hSurface);
return (void*)m_hSurface;
}
void CSDLGameWindow::DestroyVulkanSurface( void *pInstance )
{
SDL_Vulkan_DestroySurface((VkInstance)pInstance, (VkSurfaceKHR)m_hSurface, NULL);
}
class CSDLGameWindowManager: public IGameWindowManager
{
virtual void Init() override;
virtual void Tick( float fDelta ) override;
virtual void Frame( float fDelta ) override;
virtual void Shutdown() override;
virtual IGameWindow *CreateWindow() override;
virtual void DestroyWindow( IGameWindow* pWindow ) override;
virtual int GetVulkanInstanceExtensionCount() override;
virtual const char **GetVulkanInstanceExtensions() override;
};
void CSDLGameWindowManager::Init()
{
}
void CSDLGameWindowManager::Tick( float fDelta )
{
}
void CSDLGameWindowManager::Frame( float fDelta )
{
}
void CSDLGameWindowManager::Shutdown()
{
}
IGameWindow *CSDLGameWindowManager::CreateWindow()
{
}
void CSDLGameWindowManager::DestroyWindow( IGameWindow* pWindow )
{
}
int CSDLGameWindowManager::GetVulkanInstanceExtensionCount()
{
uint32_t nCount;
SDL_Vulkan_GetInstanceExtensions(&nCount);
return nCount;
}
const char **CSDLGameWindow::GetVulkanInstanceExtensions()
const char **CSDLGameWindowManager::GetVulkanInstanceExtensions()
{
if ( m_ePreferredGraphicsAPI != GRAPHICS_API_VULKAN )
return 0;
uint32_t nCount;
return (const char **)SDL_Vulkan_GetInstanceExtensions(&nCount);
}
void CSDLGameWindow::CreateVulkanSurface( void *pInstance )
{
if ( m_ePreferredGraphicsAPI != GRAPHICS_API_VULKAN )
return;
SDL_Vulkan_CreateSurface(m_pWindow, (VkInstance)pInstance, NULL, (VkSurfaceKHR*)&m_pVulkanSurface);
}
void CSDLGameWindow::DestroyVulkanSurface( void *pInstance )
{
SDL_Vulkan_DestroySurface((VkInstance)pInstance, (VkSurfaceKHR)m_pVulkanSurface, NULL);
}
void *CSDLGameWindow::GetVulkanSurface()
{
return m_pVulkanSurface;
}