made it work with new fpc

This commit is contained in:
2026-02-01 17:47:49 +02:00
parent fe1273e539
commit faae0bdcc7
199 changed files with 355 additions and 14541 deletions

View File

@@ -2,15 +2,20 @@
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
ADD_DEPENDENCY_BUILD_FILE(MaterialSystem, "../materialsystem/")
ADD_DEPENDENCY_BUILD_FILE(tier0, "../tier0/");
ADD_DEPENDENCY_BUILD_FILE(tier1, "../tier1/");
ADD_DEPENDENCY_BUILD_FILE(tier2, "../tier2/");
#define FUNNYSTDLIB "../external/funnystdlib/"
ADD_DEPENDENCY_BUILD_FILE(MaterialSystem, "../materialsystem/build.cpp")
ADD_DEPENDENCY_BUILD_FILE(tier0, FUNNYSTDLIB"tier0/build.cpp");
ADD_DEPENDENCY_BUILD_FILE(tier1, FUNNYSTDLIB"tier1/build.cpp");
ADD_DEPENDENCY_BUILD_FILE(tier2, FUNNYSTDLIB"tier2/build.cpp");
DECLARE_BUILD_STAGE(engine)
{
bool bUsesSDL = true;
if (Target_t::DefaultTarget().cpu == TARGET_CPU_WASM32)
{
bUsesSDL = false;
}
CProject_t compileProject = {};
LinkProject_t ldProject = {};
@@ -19,14 +24,16 @@ DECLARE_BUILD_STAGE(engine)
"engine.cpp",
"cvar.cpp",
"gamewindow_sdl.cpp",
"sv_dll.cpp",
"cl_dll.cpp",
};
if (bUsesSDL)
compileProject.files.AppendTail("gamewindow_sdl.cpp");
compileProject.includeDirectories = {
"../public",
"../external/SDL/include",
FUNNYSTDLIB"public",
};
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
@@ -34,12 +41,29 @@ DECLARE_BUILD_STAGE(engine)
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
ldProject.libraryObjects = {
GET_PROJECT_LIBRARY("tier1", "tier1"),
GET_PROJECT_LIBRARY("tier2", "tier2"),
GET_PROJECT_LIBRARY(tier0, "tier0"),
};
ldProject.libraries = {
"SDL3"
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
if (bUsesSDL)
ldProject.libraries.AppendTail("SDL3");
if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
{
ldProject.libraryDirectories = {"../external/windows"};
ldProject.libraries.AppendTail("winpthread-1");
ldProject.libraries.AppendTail("winmm");
ldProject.libraries.AppendTail("ole32");
ldProject.libraries.AppendTail("gdi32");
ldProject.libraries.AppendTail("oleaut32");
ldProject.libraries.AppendTail("setupapi");
ldProject.libraries.AppendTail("imm32");
ldProject.libraries.AppendTail("version");
ldProject.libraries.AppendTail("shell32");
ldProject.libraries.AppendTail("uuid");
};
CUtlString outputProject = linker->Link(&ldProject);
ADD_OUTPUT_OBJECT("engine", outputProject)