made it work with new fpc
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@@ -2,15 +2,20 @@
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#include "c.h"
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#include "ld.h"
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#include "tier1/utlstring.h"
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#include "tier1/commandline.h"
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ADD_DEPENDENCY_BUILD_FILE(MaterialSystem, "../materialsystem/")
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ADD_DEPENDENCY_BUILD_FILE(tier0, "../tier0/");
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ADD_DEPENDENCY_BUILD_FILE(tier1, "../tier1/");
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ADD_DEPENDENCY_BUILD_FILE(tier2, "../tier2/");
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#define FUNNYSTDLIB "../external/funnystdlib/"
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ADD_DEPENDENCY_BUILD_FILE(MaterialSystem, "../materialsystem/build.cpp")
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ADD_DEPENDENCY_BUILD_FILE(tier0, FUNNYSTDLIB"tier0/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(tier1, FUNNYSTDLIB"tier1/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(tier2, FUNNYSTDLIB"tier2/build.cpp");
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DECLARE_BUILD_STAGE(engine)
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{
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bool bUsesSDL = true;
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if (Target_t::DefaultTarget().cpu == TARGET_CPU_WASM32)
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{
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bUsesSDL = false;
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}
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CProject_t compileProject = {};
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LinkProject_t ldProject = {};
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@@ -19,14 +24,16 @@ DECLARE_BUILD_STAGE(engine)
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"engine.cpp",
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"cvar.cpp",
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"gamewindow_sdl.cpp",
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"sv_dll.cpp",
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"cl_dll.cpp",
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};
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if (bUsesSDL)
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compileProject.files.AppendTail("gamewindow_sdl.cpp");
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compileProject.includeDirectories = {
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"../public",
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"../external/SDL/include",
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FUNNYSTDLIB"public",
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};
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compileProject.bFPIC = true;
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ldProject = ccompiler->Compile(&compileProject);
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@@ -34,12 +41,29 @@ DECLARE_BUILD_STAGE(engine)
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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ldProject.libraryObjects = {
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GET_PROJECT_LIBRARY("tier1", "tier1"),
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GET_PROJECT_LIBRARY("tier2", "tier2"),
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GET_PROJECT_LIBRARY(tier0, "tier0"),
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};
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ldProject.libraries = {
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"SDL3"
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
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if (bUsesSDL)
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ldProject.libraries.AppendTail("SDL3");
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if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
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{
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ldProject.libraryDirectories = {"../external/windows"};
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ldProject.libraries.AppendTail("winpthread-1");
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ldProject.libraries.AppendTail("winmm");
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ldProject.libraries.AppendTail("ole32");
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ldProject.libraries.AppendTail("gdi32");
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ldProject.libraries.AppendTail("oleaut32");
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ldProject.libraries.AppendTail("setupapi");
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ldProject.libraries.AppendTail("imm32");
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ldProject.libraries.AppendTail("version");
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ldProject.libraries.AppendTail("shell32");
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ldProject.libraries.AppendTail("uuid");
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};
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CUtlString outputProject = linker->Link(&ldProject);
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ADD_OUTPUT_OBJECT("engine", outputProject)
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