made it work with new fpc

This commit is contained in:
2026-02-01 17:47:49 +02:00
parent fe1273e539
commit faae0bdcc7
199 changed files with 355 additions and 14541 deletions

View File

@@ -3,22 +3,26 @@
#include "igamewindow.h"
#include "materialsystem/imaterialsystem.h"
#include "tier1/interface.h"
#include "tier1/commandline.h"
#include "tier0/commandline.h"
#include "tier0/mem.h"
#include "sv_dll.h"
IRenderContext *g_pRenderContext;
IFileSystem *filesystem;
extern "C" void FunnyMain( int argc, char **argv )
{
CommandLine()->CreateCommandLine(argc, argv);
void *pFilesystem = Plat_LoadLibrary("libfilesystem.so");
CreateInterfaceFn pFilesystemFactory = Sys_GetFactory(pFilesystem);
CreateInterfaceFn pFilesystemFactory = Sys_GetFactory("filesystem_std");
filesystem = (IFileSystem*)pFilesystemFactory(FILESYSTEM_INTERFACE_VERSION, NULL);
filesystem->Init();
gamewindow->Init();
g_pMaterialSystem->Init();
CreateInterfaceFn pMaterialSystemFactory = Sys_GetFactory("MaterialSystem");
CreateInterfaceFn pRenderSystemFactory = Sys_GetFactory("RenderSystemVulkan");
g_pRenderContext = (IRenderContext*)pRenderSystemFactory(RENDER_CONTEXT_INTERFACE_VERSION, NULL);
g_pRenderContext->Init();
ServerGameDLL()->Init();
@@ -43,26 +47,25 @@ extern "C" void FunnyMain( int argc, char **argv )
pCameraInfoBuffer = g_pRenderContext->CreateConstantBuffer(64);
/*
pShader = g_pRenderContext->CreateShader("funnygame/core/shaders/flat.shader_c");
pMaterial = g_pRenderContext->CreateMaterial(pShader);
pMaterial->PSSetConstantsBuffer(0, pCameraInfoBuffer);
*/
pOutputImage = g_pRenderContext->CreateRenderTarget(
g_pRenderContext->GetNewOutputImageWidth(),
g_pRenderContext->GetNewOutputImageHeight(),
1280,
720,
IMAGE_FORMAT_RGBA8_UNORM,
MULTISAMPLE_TYPE_NONE);
IRenderCommandList *pCommandList = g_pRenderContext->CreateCommandList();
pCommandList->StartRecording();
pCommandList->SetRenderTarget(0, pOutputImage);
pCommandList->SetMaterial(pMaterial);
pCommandList->SetVertexBuffer(0, pVertices);
pCommandList->DrawPrimitives(3, 0, 1, 0);
pCommandList->SetClearColor(0, 1,0,0,0);
pCommandList->EndRecording();
for (;;) {
gamewindow->UpdateWindow();
/*
if (g_pRenderContext->BIsOutputImageOutdated())
{
@@ -77,11 +80,7 @@ extern "C" void FunnyMain( int argc, char **argv )
*/
g_pRenderContext->SubmitCommandList(pCommandList);
g_pRenderContext->SetOutputImage(pOutputImage);
gamewindow->UpdateWindow();
Materials()->Frame(0);
g_pRenderContext->Frame(0);
};
};