made it work with new fpc
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@@ -36,9 +36,9 @@ void CGameManager::Init()
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CUtlString sz;
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pFile = filesystem->Open("game.ini", FILEMODE_READ);
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szData = CUtlBuffer<char>(pFile->Size());
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pFile->Read(szData.GetMemory(), szData.GetSize());
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pFile->Close();
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szData = CUtlBuffer<char>(filesystem->Size(pFile));
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filesystem->Read(pFile, szData.GetMemory(), szData.GetSize());
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filesystem->Close(pFile);
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g_pGameParameters= INIManager()->ReadString(szData);
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pMainGame = g_pGameParameters->GetSection("MainGame");
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