made it work with new fpc

This commit is contained in:
2026-02-01 17:47:49 +02:00
parent fe1273e539
commit faae0bdcc7
199 changed files with 355 additions and 14541 deletions

View File

@@ -17,48 +17,22 @@ class CSDLGameWindow: public IGameWindow
public:
virtual void Init() override;
virtual void Shutdown() override;
virtual void UpdateWindow() override;
virtual void Tick( float fDelta ) override;
virtual void Frame( float fDelta ) override;
virtual uint32_t GetRenderWidth() override;
virtual uint32_t GetRenderHeight() override;
// Rendering info
virtual void SetRenderImage( IImage *pImage ) override;
virtual bool BIsRenderResolutionUpdated() override;
virtual void GetRenderWidth() override;
virtual void GetRenderHeight() override;
// Vulkan stuff
virtual int GetVulkanInstanceExtensionCount() override;
virtual const char **GetVulkanInstanceExtensions() override;
virtual void CreateVulkanSurface( void *pInstance, void *pDevice ) override;
virtual void DestroyVulkanSurface( void *pInstance, void *pDevice ) override;
virtual void *GetVulkanSurface() override;
virtual void *GetVulkanFence( int iFrame ) override;
virtual void *GetVulkanDrawSemaphore( int iFrame ) override;
virtual void *GetVulkanPresentSemaphore( int iFrame ) override;
virtual IImage *GetVulkanSwapchainImage( int iFrame ) override;
virtual void *CreateVulkanSurface( void *pInstance ) override;
virtual void DestroyVulkanSurface( void *pInstance ) override;
private:
VkSurfaceKHR m_hSurface;
SDL_Window *m_pWindow;
EGraphicsAPI m_ePreferredGraphicsAPI;
uint32_t m_uRenderWidth;
uint32_t m_uRenderHeight;
bool m_bIsRenderResolutionUpdated;
void *m_pVulkanSurface;
CUtlVector<IImage*> m_vulkanImages;
void *m_pVulkanFences[VULKAN_FRAMES_IN_FLIGHT];
void *m_pVulkanPresentSemaphores[VULKAN_FRAMES_IN_FLIGHT];
};
CSDLGameWindow g_sdlGameWindow;
IGameWindow *gamewindow = &g_sdlGameWindow;
void CSDLGameWindow::Init()
{
m_ePreferredGraphicsAPI = GRAPHICS_API_VULKAN;
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMEPAD))
Plat_FatalErrorFunc("SDL_Init: %s\n", SDL_GetError());
@@ -72,18 +46,14 @@ void CSDLGameWindow::Shutdown()
}
void CSDLGameWindow::UpdateWindow()
void CSDLGameWindow::Frame( float fDelta )
{
SDL_Event event;
m_bIsRenderResolutionUpdated = false;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
m_bIsRenderResolutionUpdated = true;
m_uRenderWidth = event.window.data1;
m_uRenderWidth = event.window.data2;
break;
case SDL_EVENT_QUIT:
SDL_Quit();
@@ -94,46 +64,92 @@ void CSDLGameWindow::UpdateWindow()
}
}
}
EGraphicsAPI CSDLGameWindow::GetGraphicsAPI()
void CSDLGameWindow::Tick( float fDelta )
{
return GRAPHICS_API_VULKAN;
};
uint32_t CSDLGameWindow::GetRenderWidth()
{
return 0;
}
int CSDLGameWindow::GetVulkanInstanceExtensionCount()
uint32_t CSDLGameWindow::GetRenderHeight()
{
if ( m_ePreferredGraphicsAPI != GRAPHICS_API_VULKAN )
return -1;
return 0;
}
void *CSDLGameWindow::CreateVulkanSurface( void *pInstance )
{
SDL_Vulkan_CreateSurface(m_pWindow, (VkInstance)pInstance, NULL, (VkSurfaceKHR*)&m_hSurface);
return (void*)m_hSurface;
}
void CSDLGameWindow::DestroyVulkanSurface( void *pInstance )
{
SDL_Vulkan_DestroySurface((VkInstance)pInstance, (VkSurfaceKHR)m_hSurface, NULL);
}
class CSDLGameWindowManager: public IGameWindowManager
{
virtual void Init() override;
virtual void Tick( float fDelta ) override;
virtual void Frame( float fDelta ) override;
virtual void Shutdown() override;
virtual IGameWindow *CreateWindow() override;
virtual void DestroyWindow( IGameWindow* pWindow ) override;
virtual int GetVulkanInstanceExtensionCount() override;
virtual const char **GetVulkanInstanceExtensions() override;
};
void CSDLGameWindowManager::Init()
{
}
void CSDLGameWindowManager::Tick( float fDelta )
{
}
void CSDLGameWindowManager::Frame( float fDelta )
{
}
void CSDLGameWindowManager::Shutdown()
{
}
IGameWindow *CSDLGameWindowManager::CreateWindow()
{
}
void CSDLGameWindowManager::DestroyWindow( IGameWindow* pWindow )
{
}
int CSDLGameWindowManager::GetVulkanInstanceExtensionCount()
{
uint32_t nCount;
SDL_Vulkan_GetInstanceExtensions(&nCount);
return nCount;
}
const char **CSDLGameWindow::GetVulkanInstanceExtensions()
const char **CSDLGameWindowManager::GetVulkanInstanceExtensions()
{
if ( m_ePreferredGraphicsAPI != GRAPHICS_API_VULKAN )
return 0;
uint32_t nCount;
return (const char **)SDL_Vulkan_GetInstanceExtensions(&nCount);
}
void CSDLGameWindow::CreateVulkanSurface( void *pInstance )
{
if ( m_ePreferredGraphicsAPI != GRAPHICS_API_VULKAN )
return;
SDL_Vulkan_CreateSurface(m_pWindow, (VkInstance)pInstance, NULL, (VkSurfaceKHR*)&m_pVulkanSurface);
}
void CSDLGameWindow::DestroyVulkanSurface( void *pInstance )
{
SDL_Vulkan_DestroySurface((VkInstance)pInstance, (VkSurfaceKHR)m_pVulkanSurface, NULL);
}
void *CSDLGameWindow::GetVulkanSurface()
{
return m_pVulkanSurface;
}