made it work with new fpc

This commit is contained in:
2026-02-01 17:47:49 +02:00
parent fe1273e539
commit faae0bdcc7
199 changed files with 355 additions and 14541 deletions

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@@ -1,79 +0,0 @@
#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
CUtlVector<CUtlString> launcher_CompiledFiles = {
"launcher/launcher.cpp",
};
DECLARE_BUILD_STAGE(launcher)
{
filesystem2->MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "launcher";
compileProject.files = launcher_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
if (bStaticBuild)
{
compileProject.macros.AppendTail((C_Macro_t){"STATIC_BUILD","1"});
}
ldProject = ccompiler->Compile(&compileProject);
ldProject.linkType = ELINK_EXECUTABLE;
CUtlString szBinaryOutput = CUtlString("%s/bin/funnygame", szOutputDir.GetString());
if (bStaticBuild)
{
ldProject.objects.AppendTail((Object_t){tier0_lib});
ldProject.objects.AppendTail((Object_t){tier1_lib});
ldProject.objects.AppendTail((Object_t){rapier_lib});
ldProject.objects.AppendTail((Object_t){engine_lib});
ldProject.objects.AppendTail((Object_t){server_lib});
ldProject.objects.AppendTail((Object_t){client_lib});
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS)
{
ldProject.frameworks.AppendTail("SDL3");
ldProject.frameworks.AppendTail("CoreFoundation");
ldProject.frameworks.AppendTail("CoreGraphics");
ldProject.frameworks.AppendTail("IOSurface");
ldProject.frameworks.AppendTail("Metal");
ldProject.frameworks.AppendTail("Foundation");
ldProject.frameworks.AppendTail("QuartzCore");
ldProject.frameworks.AppendTail("UIKit");
ldProject.frameworkDirectories.AppendTail("external/ios");
filesystem2->CopyDirectory(CUtlString("%s/bin", szOutputDir.GetString()), "external/ios/SDL3.framework");
};
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)
{
ldProject.objects.AppendTail((Object_t){"external/windows/vulkan-1.dll"});
ldProject.objects.AppendTail((Object_t){"external/windows/libSDL3.a"});
ldProject.objects.AppendTail((Object_t){"external/windows/libpthread.a"});
ldProject.objects.AppendTail((Object_t){"external/windows/libstdc++.a"});
if (bSteam)
ldProject.objects.AppendTail((Object_t){"external/steamworks/redistributable_bin/win64/steam_api64.dll"});
ldProject.libraries.AppendTail("ws2_32");
ldProject.libraries.AppendTail("ntdll");
ldProject.libraries.AppendTail("userenv");
ldProject.libraries.AppendTail("winmm");
ldProject.libraries.AppendTail("ole32");
ldProject.libraries.AppendTail("setupapi");
ldProject.libraries.AppendTail("gdi32");
ldProject.libraries.AppendTail("cfgmgr32");
ldProject.libraries.AppendTail("uuid");
ldProject.libraries.AppendTail("imm32");
ldProject.libraries.AppendTail("version");
ldProject.libraries.AppendTail("oleaut32");
filesystem2->CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "external/windows/libgcc_s_seh-1.dll");
filesystem2->CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "external/windows/libwinpthread-1.dll");
szBinaryOutput = CUtlString("%s/bin/funnygame.exe", szOutputDir.GetString());
}
};
CUtlString outputProject = linker->Link(&ldProject);
filesystem2->CopyFile(szBinaryOutput, outputProject);
return 0;
};

20
launcher/build.cpp Normal file
View File

@@ -0,0 +1,20 @@
#include "target.h"
#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
DECLARE_BUILD_STAGE(launcher)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "launcher";
compileProject.files = {"launcher.cpp"};
ldProject = ccompiler->Compile(&compileProject);
ldProject.linkType = ELINK_EXECUTABLE;
CUtlString outputProject = linker->Link(&ldProject);
ADD_OUTPUT_OBJECT("launcher", outputProject);
return 0;
};

View File

@@ -1,6 +1,5 @@
#include "string.h"
#include "stdio.h"
#include "tier0/platform.h"
#include "unistd.h"
#include "libgen.h"
@@ -9,9 +8,7 @@
#endif
#ifdef __WIN32__
#include "windows.h"
#endif
#ifdef __linux__
#else
#include "dlfcn.h"
#endif
@@ -41,10 +38,9 @@ void *pTier0Lib = NULL;
typedef void (*EngineMainFn)(int argc, char** argv);
EngineMainFn pEngineMain;
extern "C" void FunnyMain( int argc, char **argv );
//extern "C" void FunnyMain( int argc, char **argv );
int main( int argc, char **argv ) {
#ifndef STATIC_BUILD
#ifdef __linux__
readlink("/proc/self/exe",szLauncherPath, MAX_PATH);
dirname(szLauncherPath);
@@ -62,6 +58,7 @@ int main( int argc, char **argv ) {
snprintf(szEnginePath, MAX_PATH, "%s/libengine.dylib", szLauncherPath2);
snprintf(szTier0Path, MAX_PATH, "%s/libtier0.dylib", szLauncherPath2);
#endif
#ifndef __WIN32__
if ( !dlopen(szSteamPath, RTLD_NOW ))
printf("Failed to open steam\n");
pTier0Lib = dlopen(szTier0Path, RTLD_LAZY | RTLD_GLOBAL);
@@ -69,7 +66,7 @@ int main( int argc, char **argv ) {
printf("Failed to open libtier0\n");
printf("\t%s\n",dlerror());
}
pEngineLib = dlopen(szEnginePath, RTLD_LAZY | RTLD_GLOBAL);
pEngineLib = dlopen(szEnginePath, RTLD_NOW );
if ( !pEngineLib ) {
printf("Failed to open libengine\n");
printf("\t%s\n",dlerror());
@@ -86,12 +83,22 @@ int main( int argc, char **argv ) {
pEngineMain(argc, argv);
dlclose(pEngineLib);
#else
#endif
#ifdef __WIN32__
GetModuleFileNameA(NULL, szLauncherPath, MAX_PATH);
dirname(szLauncherPath);
snprintf(szEnginePath, MAX_PATH, "%s/engine.dll", szLauncherPath);
snprintf(szTier0Path, MAX_PATH, "%s/tier0.dll", szLauncherPath);
printf("%s\n", szEnginePath);
pEngineLib = LoadLibraryA(szEnginePath);
pEngineMain = (EngineMainFn)GetProcAddress((HMODULE)pEngineLib, "FunnyMain");
if ( !pEngineMain ) {
printf("Symbol not found: FunnyMain\n");
}
dirname(szLauncherPath);
SetCurrentDirectoryA(szLauncherPath);
pEngineMain(argc, argv);
#endif
FunnyMain(argc, argv);
#endif
//FunnyMain(argc, argv);
};