made it work with new fpc
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@@ -11,30 +11,20 @@ public:
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virtual void RenderGameWindow( IGameWindow *pWindow ) override;
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};
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EXPOSE_INTERFACE(CMaterialSystem, IMaterialSystem, MATERIAL_SYSTEM_INTERFACE_NAME)
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extern IRenderContext *g_pVkRenderContext;
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IRenderContext *g_pRenderContext;
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EXPOSE_INTERFACE(CMaterialSystem, IMaterialSystem, MATERIAL_SYSTEM_INTERFACE_VERSION)
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void CMaterialSystem::Init()
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{
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g_pRenderContext = (IRenderContext*)CreateInterface(RENDER_CONTEXT_INTERFACE_NAME, NULL);
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g_pRenderContext->Init();
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}
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void CMaterialSystem::Frame( float fTime )
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{
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g_pRenderContext->Frame(fTime);
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}
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void CMaterialSystem::RenderGameWindow( IGameWindow *pWindow )
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{
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g_pRenderContext->RenderGameWindow( pWindow );
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}
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void CMaterialSystem::Shutdown()
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{
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g_pRenderContext->Shutdown();
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}
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IMaterialSystem *g_pMaterialSystem;
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