fixed windows builds
This commit is contained in:
@@ -83,7 +83,7 @@ void C_BrushEntity::Spawn()
|
||||
CBrushEntity* pBrushEntity = (CBrushEntity*)pEntity;
|
||||
uint32_t numVertices = pBrushEntity->m_mesh.GetSize();
|
||||
|
||||
vertexBuffer = IRenderer::CreateVertexBuffer(numVertices*60);
|
||||
vertexBuffer = Renderer()->CreateVertexBuffer(numVertices*60);
|
||||
|
||||
Vertex_t *pTriangles = (Vertex_t*)vertexBuffer->Map();
|
||||
uint32_t i = 0;
|
||||
@@ -134,7 +134,7 @@ IGraphicsPipeline *g_BrushPipeline;
|
||||
ITexture *bricks;
|
||||
void CBrushRendering::Init()
|
||||
{
|
||||
g_BrushPipeline = IRenderer::CreateGraphicsPipeline(
|
||||
g_BrushPipeline = Renderer()->CreateGraphicsPipeline(
|
||||
{
|
||||
{"gfx/mesh_vert.shader", SHADER_TYPE_VERTEX},
|
||||
{"gfx/mesh_frag.shader", SHADER_TYPE_FRAGMENT},
|
||||
@@ -154,12 +154,12 @@ void CBrushRendering::Init()
|
||||
|
||||
void CBrushRendering::Frame( float fDelta )
|
||||
{
|
||||
g_BrushPipeline->BindData(0, IRenderer::GetCameraMatrix(), 0);
|
||||
g_BrushPipeline->BindData(0, Renderer()->GetCameraMatrix(), 0);
|
||||
g_BrushPipeline->PushBindings();
|
||||
|
||||
IRenderer::ResetState();
|
||||
IRenderer::SetDepthMode(DEPTH_MODE_LESS);
|
||||
IRenderer::BindPipeline(g_BrushPipeline);
|
||||
Renderer()->ResetState();
|
||||
Renderer()->SetDepthMode(DEPTH_MODE_LESS);
|
||||
Renderer()->BindPipeline(g_BrushPipeline);
|
||||
struct {
|
||||
mat4 i;
|
||||
uint32_t a = ITextureManager::GetTextureID(bricks);
|
||||
@@ -167,10 +167,10 @@ void CBrushRendering::Frame( float fDelta )
|
||||
uint32_t c = 0;
|
||||
} constants;
|
||||
glm_mat4_identity(constants.i);
|
||||
IRenderer::SetConstants(sizeof(constants), &constants);
|
||||
Renderer()->SetConstants(sizeof(constants), &constants);
|
||||
for (auto &v: g_BrushVertices)
|
||||
{
|
||||
IRenderer::Draw(v, 0);
|
||||
Renderer()->Draw(v, 0);
|
||||
}
|
||||
g_BrushVertices = {};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user