fixed windows builds
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@@ -69,7 +69,7 @@ static CClientNetworkingCallbacks *net_pClientCallbacks;
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void INetworking::Init()
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{
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/*
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Net_Init();
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#ifdef STEAMNETWORKINGSOCKETS_OPENSOURCE
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@@ -113,6 +113,7 @@ void INetworking::Init()
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net_listenSocket = SteamGameServerNetworkingSockets()->CreateListenSocketP2P(0, 0, NULL);
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net_bIsServer = true;
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}
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*/
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}
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void INetworking::Deinit()
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{
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