fixed windows builds
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@@ -55,17 +55,16 @@ void IServer::Think( float fDelta )
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while(g_fAccumulator>=fTickrate)
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{
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IInput::Frame();
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IConsole::Execute();
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Console()->Execute();
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g_fAccumulator-=fTickrate;
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for (auto &entity: g_entities)
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for (auto &entity: EntityManager()->m_entities)
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{
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entity->Think(fTickrate);
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entity->SendToServer();
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}
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px_frame(px, fTickrate);
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INetworking::Frame();
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}
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for (auto &entity: g_entities)
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for (auto &entity: EntityManager()->m_entities)
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{
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if (entity->pClientEntity)
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entity->pClientEntity->Think(fDelta);
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