fixed windows builds
This commit is contained in:
@@ -95,7 +95,7 @@ void IFGUI::SetRectColor( float r, float g, float b, float a )
|
||||
//----------------------------------------------------------------------------
|
||||
void IFGUI::DrawRect( int32_t iPosX, int32_t iPosY, uint32_t uSizeX, uint32_t uSizeY )
|
||||
{
|
||||
IRenderer::BindPipeline(fgui_RectPipeline);
|
||||
Renderer()->BindPipeline(fgui_RectPipeline);
|
||||
struct RectConstants_t
|
||||
{
|
||||
uint32_t nResolution[2];
|
||||
@@ -113,8 +113,8 @@ void IFGUI::DrawRect( int32_t iPosX, int32_t iPosY, uint32_t uSizeX, uint32_t uS
|
||||
constants.nSize[1] = uSizeY;
|
||||
for ( int i = 0; i < 4; i++ )
|
||||
constants.fColor[i] = fgui_fRectColor[i];
|
||||
IRenderer::SetConstants(sizeof(RectConstants_t), &constants);
|
||||
IRenderer::Draw(fgui_pRectangleBuffer, NULL);
|
||||
Renderer()->SetConstants(sizeof(RectConstants_t), &constants);
|
||||
Renderer()->Draw(fgui_pRectangleBuffer, NULL);
|
||||
}
|
||||
|
||||
CUtlVector<CFont*> fgui_fonts;
|
||||
@@ -133,10 +133,10 @@ CFont *IFGUI::LoadFont( CUtlString szFontPath )
|
||||
CFont *pFont = new CFont;
|
||||
pFont->szName = szFontPath;
|
||||
pFont->pTexture = ITextureManager::LoadTexture(CUtlString("%s.png", szFontPath.GetString()));
|
||||
FileHandle_t f = IFileSystem::Open(CUtlString("%s.fontdata", szFontPath.GetString()), IFILE_READ);
|
||||
CUtlBuffer<char> b = IFileSystem::Size(f)+1;
|
||||
IFileSystem::Read(f, b.GetMemory(), IFileSystem::Size(f));
|
||||
IFileSystem::Close(f);
|
||||
FileHandle_t f = FileSystem()->Open(CUtlString("%s.fontdata", szFontPath.GetString()), IFILE_READ);
|
||||
CUtlBuffer<char> b = FileSystem()->Size(f)+1;
|
||||
FileSystem()->Read(f, b.GetMemory(), FileSystem()->Size(f));
|
||||
FileSystem()->Close(f);
|
||||
char cCharacterSet[256] = {};
|
||||
V_memset(cCharacterSet, 0, 256);
|
||||
uint32_t nElementsWidth;
|
||||
@@ -191,7 +191,7 @@ void IFGUI::DrawText( CUtlString psz )
|
||||
}
|
||||
|
||||
|
||||
IRenderer::BindPipeline(fgui_TextPipeline);
|
||||
Renderer()->BindPipeline(fgui_TextPipeline);
|
||||
|
||||
struct RectConstants_t
|
||||
{
|
||||
@@ -223,8 +223,8 @@ void IFGUI::DrawText( CUtlString psz )
|
||||
constants.fGlyphPos[1] = fgui_pTextFont->cCharacterSet[psz[i]] / fgui_pTextFont->nGlyphsPerRow;
|
||||
if (isprint(psz[i]) && !isspace(psz[i]))
|
||||
{
|
||||
IRenderer::SetConstants(sizeof(RectConstants_t), &constants);
|
||||
IRenderer::Draw(fgui_pUVRectangleBuffer, NULL);
|
||||
Renderer()->SetConstants(sizeof(RectConstants_t), &constants);
|
||||
Renderer()->Draw(fgui_pUVRectangleBuffer, NULL);
|
||||
}
|
||||
constants.nPosition[0] += constants.nSize[0];
|
||||
}
|
||||
@@ -241,7 +241,7 @@ DECLARE_UI_RENDERING_STAGE(CFGUI_Rendering, fgui_rendering);
|
||||
|
||||
void CFGUI_Rendering::Init()
|
||||
{
|
||||
fgui_RectPipeline = IRenderer::CreateGraphicsPipeline(
|
||||
fgui_RectPipeline = Renderer()->CreateGraphicsPipeline(
|
||||
{
|
||||
{"gfx/fgui_rect_vert.shader", SHADER_TYPE_VERTEX},
|
||||
{"gfx/fgui_rect_frag.shader", SHADER_TYPE_FRAGMENT},
|
||||
@@ -253,7 +253,7 @@ void CFGUI_Rendering::Init()
|
||||
{IMAGE_FORMAT_WINDOW},
|
||||
true
|
||||
);
|
||||
fgui_TextPipeline = IRenderer::CreateGraphicsPipeline(
|
||||
fgui_TextPipeline = Renderer()->CreateGraphicsPipeline(
|
||||
{
|
||||
{"gfx/fgui_text_vert.shader", SHADER_TYPE_VERTEX},
|
||||
{"gfx/fgui_text_frag.shader", SHADER_TYPE_FRAGMENT},
|
||||
@@ -276,7 +276,7 @@ void CFGUI_Rendering::Init()
|
||||
0,1,
|
||||
1,1,
|
||||
};
|
||||
fgui_pRectangleBuffer = IRenderer::CreateVertexBuffer(sizeof(vertices));
|
||||
fgui_pRectangleBuffer = Renderer()->CreateVertexBuffer(sizeof(vertices));
|
||||
void *pMapping = fgui_pRectangleBuffer->Map();
|
||||
V_memcpy(pMapping, vertices, sizeof(vertices));
|
||||
fgui_pRectangleBuffer->Unmap();
|
||||
@@ -290,7 +290,7 @@ void CFGUI_Rendering::Init()
|
||||
0,1, 0,1,
|
||||
1,1, 1,1,
|
||||
};
|
||||
fgui_pUVRectangleBuffer = IRenderer::CreateVertexBuffer(sizeof(vertices));
|
||||
fgui_pUVRectangleBuffer = Renderer()->CreateVertexBuffer(sizeof(vertices));
|
||||
void *pMapping = fgui_pUVRectangleBuffer->Map();
|
||||
V_memcpy(pMapping, vertices, sizeof(vertices));
|
||||
fgui_pUVRectangleBuffer->Unmap();
|
||||
@@ -301,16 +301,16 @@ void CFGUI_Rendering::Frame( float fDelta )
|
||||
{
|
||||
fgui_TextPipeline->PushBindings();
|
||||
|
||||
IRenderer::Begin(g_nWindowWidth, g_nWindowHeight, {
|
||||
Renderer()->Begin(g_nWindowWidth, g_nWindowHeight, {
|
||||
{
|
||||
IRenderer::GetOutputImage(),
|
||||
Renderer()->GetOutputImage(),
|
||||
NULL,
|
||||
ATTACHMENT_LOAD_MODE_LOAD,
|
||||
ATTACHMENT_STORE_MODE_STORE,
|
||||
}
|
||||
}, {});
|
||||
IRenderer::ResetState();
|
||||
IRenderer::SetDepthMode(DEPTH_MODE_LESS);
|
||||
Renderer()->ResetState();
|
||||
Renderer()->SetDepthMode(DEPTH_MODE_LESS);
|
||||
for (auto &widget: fgui_widgets)
|
||||
{
|
||||
if (!widget->IsVisible())
|
||||
@@ -321,7 +321,7 @@ void CFGUI_Rendering::Frame( float fDelta )
|
||||
widget->ComputeOffset();
|
||||
widget->Draw();
|
||||
}
|
||||
IRenderer::End();
|
||||
Renderer()->End();
|
||||
};
|
||||
|
||||
void CFGUI_Rendering::Deinit()
|
||||
|
||||
Reference in New Issue
Block a user