//========= Copyright 1996-2009, Valve Corporation, All rights reserved. ============// // // Purpose: provide some call-out glue to ObjC from the C++ GLMgr code // // $Revision: $ // $NoKeywords: $ //=============================================================================// #include #undef MIN #undef MAX #define DONT_DEFINE_BOOL // Don't define BOOL! //#include "tier0/threadtools.h" //#include "tier1/interface.h" //#include "tier1/strtools.h" //#include "tier1/utllinkedlist.h" #include "glmgr.h" // Debugger - 10.8 // CGDisplayModeCopyPixelEncoding - 10.11 // CGDisplayIOServicePort - 10.9 #pragma clang diagnostic ignored "-Wdeprecated-declarations" //=============================================================================== void __checkgl__( void ) { #if GLMDEBUG GLenum errorcode = (GLenum)glGetError(); if (errorcode != GL_NO_ERROR) { Debugger(); printf("\nGL Error %d",errorcode); } #endif } void swap(GLMRendererInfo*& a, GLMRendererInfo*& b) { GLMRendererInfo* temp = a; a = b; b = temp; } void swap(GLMDisplayInfo*& a, GLMDisplayInfo*& b) { GLMDisplayInfo* temp = a; a = b; b = temp; } void swap(GLMDisplayMode*& a, GLMDisplayMode*& b) { GLMDisplayMode* temp = a; a = b; b = temp; } // ------------------------------------------------------------------------------------ // // some helper functions // this one makes a new context bool GLMDetectSLGU( void ); bool GLMDetectSLGU( void ) { CGLError cgl_error = (CGLError)0; bool result = false; CGLContextObj oldctx = CGLGetCurrentContext(); static CGLPixelFormatAttribute attribs[] = { kCGLPFADoubleBuffer, kCGLPFANoRecovery, kCGLPFAAccelerated, kCGLPFADepthSize, (CGLPixelFormatAttribute)0, kCGLPFAColorSize, (CGLPixelFormatAttribute)32, (CGLPixelFormatAttribute)0 // list term }; CGLPixelFormatObj pixfmtobj = NULL; GLint npix; CGLContextObj ctxobj = NULL; cgl_error = CGLChoosePixelFormat( attribs, &pixfmtobj, &npix ); if (!cgl_error) { // got pixel format, make a context cgl_error = CGLCreateContext( pixfmtobj, NULL, &ctxobj ); if (!cgl_error) { CGLSetCurrentContext( ctxobj ); // now do the test _CGLContextParameter kCGLCPGCDMPEngine = ((_CGLContextParameter)1314); GLint dummyval = 0; cgl_error = CGLGetParameter( CGLGetCurrentContext(), kCGLCPGCDMPEngine, &dummyval ); result = (!cgl_error); // all done, go back to old context, and destroy the temp one CGLSetCurrentContext( oldctx ); CGLDestroyContext( ctxobj ); } // destroy the pixel format obj CGLDestroyPixelFormat( pixfmtobj ); } return result; } bool GLMDetectScaledResolveMode( uint osComboVersion, bool hasSLGU ); bool GLMDetectScaledResolveMode( uint osComboVersion, bool hasSLGU ) { bool result = false; // note this function assumes a current context on the renderer in question // and that FB blit and SLGU are present.. if (!hasSLGU) return false; if (osComboVersion <= 0x000A0604) // we know no one has it before 10.6.5 return false; bool forceTrickyTest = true; // for debug if ( (osComboVersion < 0x000A0606) || forceTrickyTest) { // make two FBO's GLuint fbos[2]; GLuint rbos[2]; int extent = 64; // make two render buffers for( int fbi = 0; fbi < 2; fbi++ ) { glGenFramebuffersEXT( 1, &fbos[fbi] ); __checkgl__(); glBindFramebufferEXT( fbi ? GL_DRAW_FRAMEBUFFER_EXT : GL_READ_FRAMEBUFFER_EXT , fbos[fbi] ); __checkgl__(); glGenRenderbuffersEXT( 1, &rbos[fbi] ); __checkgl__(); glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, rbos[fbi] ); __checkgl__(); // make it multisampled if 0 if (!fbi) { glRenderbufferStorageMultisampleEXT( GL_RENDERBUFFER_EXT, 2, GL_RGBA8, extent,extent ); __checkgl__(); } else { glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_RGBA8, extent,extent ); __checkgl__(); } // attach it // #0 gets to be read and multisampled // #1 gets to be draw and multisampled glFramebufferRenderbufferEXT( fbi ? GL_DRAW_FRAMEBUFFER_EXT : GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, rbos[fbi] ); __checkgl__(); } // now test while( glGetError() ) // clear error queue { ; } // now do the dummy blit glBlitFramebufferEXT( 0,0,extent,extent, 0,0,extent,extent, GL_COLOR_BUFFER_BIT, XGL_SCALED_RESOLVE_FASTEST_EXT ); // type of error we get back lets us know what the outcome is. // invalid enum error -> unsupported // no error or invalid op -> supported GLenum errorcode = (GLenum)glGetError(); switch(errorcode) { // expected outcomes. // positive case GL_NO_ERROR: case GL_INVALID_OPERATION: result = true; // new scaled resolve detected break; default: result = false; // no scaled resolve break; } // unbind and wipe stuff glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, 0 ); __checkgl__(); for( int xfbi = 0; xfbi < 2; xfbi++ ) { // unbind FBO glBindFramebufferEXT( xfbi ? GL_DRAW_FRAMEBUFFER_EXT : GL_READ_FRAMEBUFFER_EXT , 0 ); __checkgl__(); // del FBO and RBO glDeleteFramebuffersEXT( 1, &fbos[xfbi] ); __checkgl__(); glDeleteRenderbuffersEXT( 1, &rbos[xfbi] ); __checkgl__(); } } else { // in 10.6.6 and later, just check for the ext string. char *gl_ext_string = (char*)glGetString(GL_EXTENSIONS); result = strstr(gl_ext_string, "GL_EXT_framebuffer_multisample_blit_scaled") != NULL; } return result; // no SLGU, no scaled resolve blit even possible } // ------------------------------------------------------------------------------------ // // some glue to let GLMgr call into NS/ObjC classes. // ------------------------------------------------------------------------------------ // bool NewNSGLContext( unsigned long *attribs, PseudoNSGLContextPtr nsglShareCtx, PseudoNSGLContextPtr *nsglCtxOut, CGLContextObj *cglCtxOut ) { NSAutoreleasePool *tempPool = [[NSAutoreleasePool alloc] init ]; NSOpenGLPixelFormat *pixFmt = NULL; NSOpenGLContext *nsglCtx = NULL; bool result = true; // optimism if (result) { pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:(NSOpenGLPixelFormatAttribute*)attribs]; if (!pixFmt) { Debugger(); // bad news result = false; } } if (result) { nsglCtx = [[NSOpenGLContext alloc] initWithFormat: pixFmt shareContext: (NSOpenGLContext*) nsglShareCtx ]; if (!nsglCtx) { Debugger(); result = false; } } if (result) { [nsglCtx makeCurrentContext]; *nsglCtxOut = nsglCtx; *cglCtxOut = (CGLContextObj)[ (NSOpenGLContext*)nsglCtx CGLContextObj ]; } else { *nsglCtxOut = NULL; *cglCtxOut = NULL; } [tempPool release]; return result; } CGLContextObj GetCGLContextFromNSGL( PseudoNSGLContextPtr nsglCtx ) { return (CGLContextObj)[ (NSOpenGLContext*)nsglCtx CGLContextObj]; } void DelNSGLContext( PseudoNSGLContextPtr nsglCtx ) { [ (NSOpenGLContext*)nsglCtx release ]; } // ------------------------------------------------------------------------------------ // // GLMDisplayDB stuff hoisted from appframework (cocoamgr) //=============================================================================== // GLMDisplayMode, GLMDisplayInfo, GLMRendererInfo, GLMDisplayDB methods GLMDisplayMode::GLMDisplayMode( uint width, uint height, uint refreshHz ) { m_info.m_modePixelWidth = width; m_info.m_modePixelHeight = height; m_info.m_modeRefreshHz = refreshHz; } GLMDisplayMode::~GLMDisplayMode() { // empty } void GLMDisplayMode::Dump( int which ) { GLMPRINTF(("\n # %-2d width=%-4d height=%-4d refreshHz=%-2d", which, m_info.m_modePixelWidth, m_info.m_modePixelHeight, m_info.m_modeRefreshHz )); } //=============================================================================== GLMDisplayInfo::GLMDisplayInfo( CGDirectDisplayID displayID, CGOpenGLDisplayMask displayMask ) { m_info.m_cgDisplayID = displayID; m_info.m_glDisplayMask = displayMask; // extract info about this display such as pixel width and height m_info.m_displayPixelWidth = (uint)CGDisplayPixelsWide( m_info.m_cgDisplayID ); m_info.m_displayPixelHeight = (uint)CGDisplayPixelsHigh( m_info.m_cgDisplayID ); m_modes = NULL; } GLMDisplayInfo::~GLMDisplayInfo( void ) { if (m_modes) { // delete all the new'd display modes for( std::vector< GLMDisplayMode * >::iterator p = m_modes->begin(); p != m_modes->end(); p++ ) { delete *p; } delete m_modes; m_modes = NULL; } } struct DisplayModeLessThan { bool operator ()(GLMDisplayMode *A, GLMDisplayMode *B) { bool bigger = false; bool smaller = true; // check refreshrate - higher should win if ( A->m_info.m_modeRefreshHz > B->m_info.m_modeRefreshHz ) { return bigger; } else if ( A->m_info.m_modeRefreshHz < B->m_info.m_modeRefreshHz ) { return smaller; } // check area - larger mode should win int areaa = A->m_info.m_modePixelWidth * A->m_info.m_modePixelHeight; int areab = B->m_info.m_modePixelWidth * B->m_info.m_modePixelHeight; if ( areaa > areab ) { return bigger; } else if ( areaa < areab ) { return smaller; } return false; // equal rank } }; void GLMDisplayInfo::PopulateModes( void ) { Assert( !m_modes ); m_modes = new std::vector< GLMDisplayMode* >; if ( CFArrayRef modeList = CGDisplayCopyAllDisplayModes( m_info.m_cgDisplayID, nullptr ) ) { // examine each mode CFIndex count = CFArrayGetCount( modeList ); for (CFIndex i = 0; i < count; i++) { long depth = 0; Boolean usable, stretched = false; CGDisplayModeRef mode= (CGDisplayModeRef)CFArrayGetValueAtIndex (modeList, i); CFStringRef pixEnc = CGDisplayModeCopyPixelEncoding(mode); if(CFStringCompare(pixEnc, CFSTR(IO32BitDirectPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) depth = 32; else if(CFStringCompare(pixEnc, CFSTR(IO16BitDirectPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) depth = 16; else if(CFStringCompare(pixEnc, CFSTR(IO8BitIndexedPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) depth = 8; usable = CGDisplayModeIsUsableForDesktopGUI( mode ); uint32_t ioFlags = CGDisplayModeGetIOFlags(mode); stretched = ioFlags & kDisplayModeStretchedFlag ? true : false; if ( usable && (!stretched) && (depth==32) ) { long modeHeight = CGDisplayModeGetHeight( mode ); long modeWidth = CGDisplayModeGetWidth( mode ); long refreshrate = CGDisplayModeGetRefreshRate( mode ); if ( (modeHeight >= 384) && (modeWidth >= 512) ) { GLMDisplayMode *newmode = new GLMDisplayMode( modeWidth, modeHeight, refreshrate ); m_modes->push_back( newmode ); } } CGDisplayModeRelease( mode ); } } // now sort the modes // primary key is refresh rate // secondary key is area sort( m_modes->begin(), m_modes->end(), DisplayModeLessThan() ); } void GLMDisplayInfo::Dump( int which ) { GLMPRINTF(("\n #%d: GLMDisplayInfo @ %08x, cg-id=%p display-mask=%08x pixwidth=%d pixheight=%d", which, this, m_info.m_cgDisplayID, m_info.m_glDisplayMask, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight )); int i=0; for( std::vector< GLMDisplayMode * >::iterator p = m_modes->begin(); p != m_modes->end(); p++ ) { (*p)->Dump(i); i++; } } //=============================================================================== GLMRendererInfo::GLMRendererInfo( GLMRendererInfoFields *info ) { NSAutoreleasePool *tempPool = [[NSAutoreleasePool alloc] init ]; // absorb info obtained so far by caller m_info = *info; m_displays = NULL; // gather more info using a dummy context unsigned int attribs[] = { kCGLPFADoubleBuffer, kCGLPFANoRecovery, kCGLPFAAccelerated, kCGLPFADepthSize, 0, kCGLPFAColorSize, 32, kCGLPFARendererID, static_cast(info->m_rendererID), 0 }; NSOpenGLPixelFormat *pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:(NSOpenGLPixelFormatAttribute*)attribs]; NSOpenGLContext *nsglCtx = [[NSOpenGLContext alloc] initWithFormat: pixFmt shareContext: NULL ]; [nsglCtx makeCurrentContext]; // run queries. char *gl_ext_string = (char*)glGetString(GL_EXTENSIONS); uint vers = m_info.m_osComboVersion; //------------------------------------------------------------------- // booleans //------------------------------------------------------------------- // gamma writes. m_info.m_hasGammaWrites = true; if ( vers < 0x000A0600 ) // pre 10.6.0, no SRGB write - see http://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1058.html { m_info.m_hasGammaWrites = false; } if (m_info.m_atiR5xx) { m_info.m_hasGammaWrites = false; // it just don't, even post 10.6.3 } // if CLI option for fake SRGB mode is enabled, turn off this cap, act like we do not have EXT FB SRGB if (0 /* CommandLine()->FindParm("-glmenablefakesrgb") */) { m_info.m_hasGammaWrites = false; } // extension string *could* be checked, but on 10.6.3 the ext string is not there, but the func *is* //------------------------------------------------------------------- // mixed attach sizes for FBO m_info.m_hasMixedAttachmentSizes = true; if ( vers < 0x000A0603 ) // pre 10.6.3, no mixed attach sizes { m_info.m_hasMixedAttachmentSizes = false; } else { if (!strstr(gl_ext_string, "GL_ARB_framebuffer_object")) { // ARB_framebuffer_object not available m_info.m_hasMixedAttachmentSizes = false; } } // also check ext string //------------------------------------------------------------------- // BGRA vert attribs m_info.m_hasBGRA = true; if ( vers < 0x000A0603 ) // pre 10.6.3, no BGRA attribs { m_info.m_hasBGRA = false; } else { if (!strstr(gl_ext_string, "EXT_vertex_array_bgra")) { // EXT_vertex_array_bgra not available m_info.m_hasBGRA = false; } } //------------------------------------------------------------------- m_info.m_hasNewFullscreenMode = true; if ( vers < 0x000A0600 ) // pre 10.6.0, no clever window server full screen mode { m_info.m_hasNewFullscreenMode = false; } //------------------------------------------------------------------- m_info.m_hasNativeClipVertexMode = true; // this one uses a heuristic, and allows overrides in case the heuristic is wrong // or someone wants to try a beta driver or something. // known bad combinations get turned off here.. // any ATI hardware... // TURNED OFF OS CHECK if (m_info.m_osComboVersion <= 0x000A0603) // still believe to be broken in 10.6.4 { if (m_info.m_ati) { m_info.m_hasNativeClipVertexMode = false; } } // R500, forever.. if (m_info.m_atiR5xx) { m_info.m_hasNativeClipVertexMode = false; } // if user disabled them if (0 /* CommandLine()->FindParm("-glmdisableclipplanes") */) { m_info.m_hasNativeClipVertexMode = false; } // or maybe enabled them.. if (0 /* CommandLine()->FindParm("-glmenableclipplanes") */) { m_info.m_hasNativeClipVertexMode = true; } //------------------------------------------------------------------- m_info.m_hasOcclusionQuery = true; if (!strstr(gl_ext_string, "ARB_occlusion_query")) { m_info.m_hasOcclusionQuery = false; // you don't got it! } //------------------------------------------------------------------- m_info.m_hasFramebufferBlit = true; if (!strstr(gl_ext_string, "EXT_framebuffer_blit")) { m_info.m_hasFramebufferBlit = false; // you know you don't got it! } //------------------------------------------------------------------- m_info.m_maxAniso = 4; //FIXME needs real query //------------------------------------------------------------------- m_info.m_hasBindableUniforms = true; if (!strstr(gl_ext_string, "EXT_bindable_uniform")) { m_info.m_hasBindableUniforms = false; } m_info.m_hasBindableUniforms = false; // hardwiring this path to false until we see how to accelerate it properly //------------------------------------------------------------------- m_info.m_hasUniformBuffers = true; if (!strstr(gl_ext_string, "ARB_uniform_buffer")) { m_info.m_hasUniformBuffers = false; } //------------------------------------------------------------------- // test for performance pack (10.6.4+) bool perfPackageDetected = GLMDetectSLGU(); if (perfPackageDetected) { m_info.m_hasPerfPackage1 = true; } if (0 /* CommandLine()->FindParm("-glmenableperfpackage") */) // force it on { m_info.m_hasPerfPackage1 = true; } if (0 /* CommandLine()->FindParm("-glmdisableperfpackage") */) // force it off { m_info.m_hasPerfPackage1 = false; } //------------------------------------------------------------------- // runtime options that aren't negotiable once set m_info.m_hasDualShaders = 0; /*CommandLine()->FindParm("-glmdualshaders"); */ //------------------------------------------------------------------- // "can'ts " m_info.m_cantBlitReliably = m_info.m_intel; //FIXME X3100&10.6.3 has problems blitting.. adjust this if bug fixed in 10.6.4 if (0 /*CommandLine()->FindParm("-glmenabletrustblit") */) { m_info.m_cantBlitReliably = false; // we trust the blit, so set the cant-blit cap to false } if (0 /* CommandLine()->FindParm("-glmdisabletrustblit") */) { m_info.m_cantBlitReliably = true; // we do not trust the blit, so set the cant-blit cap to true } //m_info.m_cantAttachSRGB = (m_info.m_nv && m_info.m_osComboVersion < 0x000A0600); //NV drivers won't accept SRGB tex on an FBO color target in 10.5.8 //m_info.m_cantAttachSRGB = (m_info.m_ati && m_info.m_osComboVersion < 0x000A0600); //... does ATI have the same problem? m_info.m_cantAttachSRGB = (m_info.m_osComboVersion < 0x000A0600); // across the board on 10.5.x actually.. // MSAA resolve issues m_info.m_cantResolveFlipped = false; // initial stance if (m_info.m_nv) { // we're going to mark it 'broken' unless perf package 1 (10.6.4+) is present if (!m_info.m_hasPerfPackage1) { m_info.m_cantResolveFlipped = true; } } // this is just the private assessment of whather scaled resolve is available. // the activation of it will stay tied to the gl_minify_resolve_mode / gl_magnify_resolve_mode convars in glmgr if ( 1 /* CommandLine()->FindParm("-gl_enable_scaled_resolve") */ ) { bool scaledResolveDetected = GLMDetectScaledResolveMode( m_info.m_osComboVersion, m_info.m_hasPerfPackage1 ); m_info.m_cantResolveScaled = !scaledResolveDetected; } else { m_info.m_cantResolveScaled = true; } // and you can force it to be "available" if you really want to.. if ( 0 /* CommandLine()->FindParm("-gl_force_enable_scaled_resolve") */ ) { m_info.m_cantResolveScaled = false; } // gamma decode impacting shader codegen m_info.m_costlyGammaFlips = false; if (m_info.m_osComboVersion < 0x000A0600) // if Leopard m_info.m_costlyGammaFlips = true; if (m_info.m_atiR5xx) // or r5xx - always m_info.m_costlyGammaFlips = true; if ( (m_info.m_atiR6xx) && (m_info.m_osComboVersion < 0x000A0605) ) // or r6xx prior to 10.6.5 m_info.m_costlyGammaFlips = true; [nsglCtx release]; [pixFmt release]; [tempPool release]; } GLMRendererInfo::~GLMRendererInfo( void ) { if (m_displays) { // delete all the new'd renderer infos that the table tracks for( std::vector< GLMDisplayInfo * >::iterator p = m_displays->begin(); p != m_displays->end(); p++ ) { delete *p; } delete m_displays; m_displays = NULL; } } struct DisplayInfoLessThan { bool operator ()(GLMDisplayInfo *A, GLMDisplayInfo *B) { bool bigger = false; bool smaller = true; // check main-ness - main should win uint maskOfMainDisplay = CGDisplayIDToOpenGLDisplayMask( CGMainDisplayID() ); //Assert( maskOfMainDisplay==1 ); // just curious int mainscreena = (*A).m_info.m_glDisplayMask & maskOfMainDisplay; int mainscreenb = (*B).m_info.m_glDisplayMask & maskOfMainDisplay; if ( mainscreena > mainscreenb ) { return bigger; } else if ( mainscreena < mainscreenb ) { return smaller; } // check area - larger screen should win int areaa = (*A).m_info.m_displayPixelWidth * (*A).m_info.m_displayPixelHeight; int areab = (*B).m_info.m_displayPixelWidth * (*B).m_info.m_displayPixelHeight; if ( areaa > areab ) { return bigger; } else if ( areaa < areab ) { return smaller; } return false; // equal rank } }; void GLMRendererInfo::PopulateDisplays( void ) { Assert( !m_displays ); m_displays = new std::vector< GLMDisplayInfo* >; for( int i=0; i<32; i++) { // check mask to see if the selected display intersects this renderer CGOpenGLDisplayMask dspMask = (CGOpenGLDisplayMask)(1<= 512) && (CGDisplayPixelsHigh( cgid ) >= 384) ) { GLMDisplayInfo *newdisp = new GLMDisplayInfo( cgid, dspMask ); m_displays->push_back( newdisp ); } } } // now sort the table of displays. sort( m_displays->begin(), m_displays->end(), DisplayInfoLessThan() ); // then go back and ask each display to populate its display mode table. for( std::vector< GLMDisplayInfo * >::iterator p = m_displays->begin(); p != m_displays->end(); p++ ) { (*p)->PopulateModes(); } } const char *CheesyRendererDecode( uint value ) { switch(value) { case 0x00020200 : return "Generic"; case 0x00020400 : return "GenericFloat"; case 0x00020600 : return "AppleSW"; case 0x00021000 : return "ATIRage128"; case 0x00021200 : return "ATIRadeon"; case 0x00021400 : return "ATIRagePro"; case 0x00021600 : return "ATIRadeon8500"; case 0x00021800 : return "ATIRadeon9700"; case 0x00021900 : return "ATIRadeonX1000"; case 0x00021A00 : return "ATIRadeonX2000"; case 0x00022000 : return "NVGeForce2MX"; case 0x00022200 : return "NVGeForce3"; case 0x00022400 : return "NVGeForceFX"; case 0x00022600 : return "NVGeForce8xxx"; case 0x00023000 : return "VTBladeXP2"; case 0x00024000 : return "Intel900"; case 0x00024200 : return "IntelX3100"; case 0x00040000 : return "Mesa3DFX"; default: return "UNKNOWN"; } } extern const char *GLMDecode( GLMThing_t thingtype, unsigned long value ); void GLMRendererInfo::Dump( int which ) { GLMPRINTF(("\n #%d: GLMRendererInfo @ %08x, renderer-id=%s(%08x) display-mask=%08x vram=%dMB", which, this, CheesyRendererDecode( m_info.m_rendererID & 0x00FFFF00 ), m_info.m_rendererID, m_info.m_displayMask, m_info.m_vidMemory >> 20 )); GLMPRINTF(("\n VendorID=%04x DeviceID=%04x Model=%s", m_info.m_pciVendorID, m_info.m_pciDeviceID, m_info.m_pciModelString )); int i=0; for( std::vector< GLMDisplayInfo * >::iterator p = m_displays->begin(); p != m_displays->end(); p++ ) { (*p)->Dump(i); i++; } } //=============================================================================== GLMDisplayDB::GLMDisplayDB ( void ) { m_renderers = NULL; } GLMDisplayDB::~GLMDisplayDB ( void ) { if (m_renderers) { // delete all the new'd renderer infos that the table tracks for( std::vector< GLMRendererInfo * >::iterator p = m_renderers->begin(); p != m_renderers->end(); p++ ) { delete (*p); } delete m_renderers; m_renderers = NULL; } } struct RendererInfoLessThan { bool operator ()(GLMRendererInfo *A, GLMRendererInfo *B) { bool bigger = false; bool smaller = true; // check VRAM if ( A->m_info.m_vidMemory > B->m_info.m_vidMemory ) { return bigger; } else if ( A->m_info.m_vidMemory < B->m_info.m_vidMemory ) { return smaller; } // check MSAA limit if ( A->m_info.m_maxSamples > B->m_info.m_maxSamples ) { return bigger; } else if ( A->m_info.m_maxSamples < B->m_info.m_maxSamples ) { return smaller; } return false; // equal rank } }; void GLMDisplayDB::PopulateRenderers( void ) { Assert( !m_renderers ); m_renderers = new std::vector< GLMRendererInfo* >; // now walk the renderer list // find the eligible ones and insert them into vector // if more than one, sort the vector by desirability with favorite at 0 // then ask each renderer object to populate its displays // turns out how you have to do this is to walk the display mask 1<: unknown error code: invalid display" // we can fix that by getting the active display mask first. if (!cgl_err) { // walk the renderers that can hit this display // add to table if not already in table, and minimums met for( int j=0; j MAC_OS_X_VERSION_10_9 NSOperatingSystemVersion osVersion = [[NSProcessInfo processInfo] operatingSystemVersion]; vMajor = osVersion.majorVersion; vMinor = osVersion.minorVersion; vMinorMinor = osVersion.patchVersion; #else OSStatus gestalt_err = 0; gestalt_err = Gestalt(gestaltSystemVersionMajor, &vMajor); Assert(!gestalt_err); gestalt_err = Gestalt(gestaltSystemVersionMinor, &vMinor); Assert(!gestalt_err); gestalt_err = Gestalt(gestaltSystemVersionBugFix, &vMinorMinor); Assert(!gestalt_err); #endif //encode into one quantity - 10.6.3 becomes 0x000A0603 fields.m_osComboVersion = (vMajor << 16) | (vMinor << 8) | (vMinorMinor); if (0 /* CommandLine()->FindParm("-fakeleopard") */) { // lie fields.m_osComboVersion = 0x000A0508; } if (fields.m_osComboVersion < 0x000A0508) { // no support below 10.5.8 // we'll wind up with no valid renderers and give up selected = false; } } if (selected) { // gather more info from IOKit // cribbed from http://developer.apple.com/mac/library/samplecode/VideoHardwareInfo/listing3.html CFDataRef vendorID, deviceID, model; io_registry_entry_t dspPort; // Get the I/O Kit service port for the display dspPort = CGDisplayIOServicePort( cgid ); // Get the information for the device // The vendor ID, device ID, and model are all available as properties of the hardware's I/O Kit service port vendorID = (CFDataRef)IORegistryEntrySearchCFProperty(dspPort,kIOServicePlane,CFSTR("vendor-id"), kCFAllocatorDefault,kIORegistryIterateRecursively | kIORegistryIterateParents); deviceID = (CFDataRef)IORegistryEntrySearchCFProperty(dspPort,kIOServicePlane,CFSTR("device-id"), kCFAllocatorDefault,kIORegistryIterateRecursively | kIORegistryIterateParents); model = (CFDataRef)IORegistryEntrySearchCFProperty(dspPort,kIOServicePlane,CFSTR("model"), kCFAllocatorDefault,kIORegistryIterateRecursively | kIORegistryIterateParents); // Send the appropriate data to the outputs checking to validate the data if(vendorID) { fields.m_pciVendorID = *((UInt32*)CFDataGetBytePtr(vendorID)); CFRelease( vendorID ); vendorID = NULL; } else { fields.m_pciVendorID = 0; } if(deviceID) { fields.m_pciDeviceID = *((UInt32*)CFDataGetBytePtr(deviceID)); CFRelease( deviceID ); deviceID = NULL; } else { fields.m_pciDeviceID = 0; } if(model) { int length = CFDataGetLength(model); (void)length; char *data = (char*)CFDataGetBytePtr(model); strncpy( fields.m_pciModelString, data, sizeof(fields.m_pciModelString) ); CFRelease( model ); model = NULL; } else { strncpy( fields.m_pciModelString, "UnknownModel", sizeof(fields.m_pciModelString) ); } // iterate through IOAccelerators til we find one that matches the vendorid and deviceid of this renderer (ugh!) // this provides the driver version string which can in turn be used to uniquely identify bad drivers and special case for them // first example to date - forcing vsync on 10.6.4 + NV { io_iterator_t ioIterator = (io_iterator_t)0; kern_return_t ioResult = 0; bool ioDone = false; ioResult = IOServiceGetMatchingServices( kIOMasterPortDefault, IOServiceMatching("IOAccelerator"), &ioIterator ); if( ioResult == KERN_SUCCESS ) { io_service_t ioAccelerator = (io_service_t)0; while( ( !ioDone ) && ( ioAccelerator = IOIteratorNext( ioIterator ) ) ) { io_service_t ioDevice; ioDevice = 0; ioResult = IORegistryEntryGetParentEntry( ioAccelerator, kIOServicePlane, &ioDevice); CFDataRef this_vendorID, this_deviceID; if(ioResult == KERN_SUCCESS) { this_vendorID = (CFDataRef)IORegistryEntryCreateCFProperty(ioDevice, CFSTR("vendor-id"), kCFAllocatorDefault, kNilOptions ); this_deviceID = (CFDataRef)IORegistryEntryCreateCFProperty(ioDevice, CFSTR("device-id"), kCFAllocatorDefault, kNilOptions ); if (this_vendorID && this_deviceID) // null check.. { // see if it matches. if so, do our business (get the extended version string), set ioDone, call it a day unsigned short this_vendorIDValue = *(unsigned short*)CFDataGetBytePtr(this_vendorID); unsigned short this_deviceIDValue = *(unsigned short*)CFDataGetBytePtr(this_deviceID); if ( (fields.m_pciVendorID == this_vendorIDValue) && (fields.m_pciDeviceID == this_deviceIDValue) ) { // see if it matches. if so, do our business (get the extended version string), set ioDone, call it a day unsigned short* this_vendorIDBytes = (unsigned short*)CFDataGetBytePtr( this_vendorID ); unsigned short* this_deviceIDBytes = (unsigned short*)CFDataGetBytePtr( this_deviceID ); if (this_vendorIDBytes && this_deviceIDBytes) // null check... { this_vendorIDValue = *this_vendorIDBytes; this_deviceIDValue = *this_deviceIDBytes; if ( (fields.m_pciVendorID == this_vendorIDValue) && (fields.m_pciDeviceID == this_deviceIDValue) ) { // match, stop looking ioDone = true; // get extended info CFStringRef this_ioglName = (CFStringRef)IORegistryEntryCreateCFProperty( ioAccelerator, CFSTR("IOGLBundleName"), kCFAllocatorDefault, kNilOptions ); NSString *bundlePath = [ NSString stringWithFormat:@"/System/Library/Extensions/%@.bundle", this_ioglName ]; NSDictionary* this_driverDict = [ [NSBundle bundleWithPath: bundlePath] infoDictionary ]; if (this_driverDict) { NSString* this_driverInfo = [ this_driverDict objectForKey:@"CFBundleGetInfoString" ]; if ( this_driverInfo ) { const char* theString = [ this_driverInfo UTF8String ]; strncpy(fields.m_driverInfoString, theString, sizeof( fields.m_driverInfoString ) ); } } // [bundlePath release]; CFRelease(this_ioglName); } } CFRelease(this_vendorID); CFRelease(this_deviceID); } } } } IOObjectRelease(ioAccelerator); } IOObjectRelease(ioIterator); } // generate shorthand bools switch( fields.m_pciVendorID ) { case 0x1002: //ATI { fields.m_ati = true; // http://www.pcidatabase.com/search.php?device_search_str=radeon&device_search.x=0&device_search.y=0&device_search=search+devices // Mac-relevant ATI R5xx PCI device ID's lie in this range: 0x7100 - 0x72FF // X1600, X1900, X1950 if ( (fields.m_pciDeviceID >= 0x7100) && (fields.m_pciDeviceID <= 0x72ff) ) { fields.m_atiR5xx = true; } // R6xx PCI device ID's lie in these ranges: // 0x94C1 - 0x9515 ... also 0x9581 - 0x9713 // 2400HD, 2600HD, 3870, et al if ( ( (fields.m_pciDeviceID >= 0x94C1) && (fields.m_pciDeviceID <= 0x9515) ) || ( (fields.m_pciDeviceID >= 0x9581) && (fields.m_pciDeviceID <= 0x9713) ) ) { fields.m_atiR6xx = true; } // R7xx PCI device ID's lie in: 0x9440 - 0x9460, also 9480-94b5. // why there is an HD5000 at 9462, I dunno. Don't think that's an R8xx part. if ( ( (fields.m_pciDeviceID >= 0x9440) && (fields.m_pciDeviceID <= 0x9460) ) || ( (fields.m_pciDeviceID >= 0x9480) && (fields.m_pciDeviceID <= 0x94B5) ) ) { fields.m_atiR7xx = true; } // R8xx: 0x6898-0x68BE if ( (fields.m_pciDeviceID >= 0x6898) && (fields.m_pciDeviceID <= 0x68Be) ) { fields.m_atiR8xx = true; } #if 0 // turned off, but we could use this for cross check. // we could also use the bit encoding of the renderer ID to ferret out a geberation clue. // string-scan for each generation // this could be a lot better if we got the precise PCI ID's used and/or cross-ref'd that against the driver name if (strstr("X1600", fields.m_pciModelString) || strstr("X1900", fields.m_pciModelString) || strstr("X1950", fields.m_pciModelString) ) { fields.m_atiR5xx = true; } if (strstr("2600", fields.m_pciModelString) || strstr("3870", fields.m_pciModelString) || strstr("X2000", fields.m_pciModelString) ) { fields.m_atiR6xx = true; } if (strstr("4670", fields.m_pciModelString) || strstr("4650", fields.m_pciModelString) || strstr("4850", fields.m_pciModelString)|| strstr("4870", fields.m_pciModelString) ) { fields.m_atiR7xx = true; } #endif } break; case 0x8086: //INTC { fields.m_intel = true; switch( fields.m_pciDeviceID ) { case 0x27A6: fields.m_intel95x = true; break; // GMA 950 case 0x2A02: fields.m_intel3100 = true; break; // X3100 default: { if (fields.m_pciDeviceID > 0x2A02) // assume ascending ID's for newer devices { fields.m_intelNewer = true; } } } } break; case 0x10DE: //NV { fields.m_nv = true; // G7x: 0x0391 0x393 0x0395 (7300/7600 GT) 0x009D (Quadro FX) if ( (fields.m_pciDeviceID == 0x0391) || (fields.m_pciDeviceID == 0x0393) || (fields.m_pciDeviceID == 0x0395) || (fields.m_pciDeviceID == 0x009D) ) { fields.m_nvG7x = true; } // G8x: 0400-04ff, also 0x5E1 (GTX280) through 0x08FF if ( ( (fields.m_pciDeviceID >= 0x0400) && (fields.m_pciDeviceID <= 0x04ff) ) || ( (fields.m_pciDeviceID >= 0x05E1) && (fields.m_pciDeviceID <= 0x08ff) ) ) { fields.m_nvG8x = true; } if ( fields.m_pciDeviceID > 0x0900 ) { fields.m_nvNewer = true; } // detect the specific revision of NV driver in 10.6.4 that caused all the grief if (strstr(fields.m_driverInfoString, "1.6.16.11 (19.5.8f01)")) { fields.m_badDriver1064NV = true; } } break; } } if (selected) { // dupe check for( std::vector< GLMRendererInfo * >::iterator p = m_renderers->begin(); p != m_renderers->end(); p++ ) { uint rendid = (*p)->m_info.m_rendererID; if ( rendid == fields.m_rendererID ) { // don't add to table, it's a dupe selected = false; } } } if (selected) { // criteria check if (fields.m_fullscreen==0) selected = false; if (fields.m_accelerated==0) selected = false; if (fields.m_windowed==0) selected = false; } // we need something here that will exclude the renderer if it does not have any good displays attached. Assert( fields.m_displayMask != 0 ); if (selected) { // add to table // note this constructor makes a dummy context just long enough to query remaining fields in the m_info. GLMRendererInfo *newinfo = new GLMRendererInfo( &fields ); m_renderers->push_back( newinfo ); } } if (cgl_rend) { CGLDestroyRendererInfo( cgl_rend ); } } } } // now sort the table. sort( m_renderers->begin(), m_renderers->end(), RendererInfoLessThan() ); // then go back and ask each renderer to populate its display info table. for( std::vector< GLMRendererInfo * >::iterator p = m_renderers->begin(); p != m_renderers->end(); p++ ) { (*p)->PopulateDisplays(); } } void GLMDisplayDB::PopulateFakeAdapters( uint realRendererIndex ) // fake adapters = one real adapter times however many displays are on it { // presumption is that renderers have been populated. Assert( GetRendererCount() > 0 ); Assert( realRendererIndex < GetRendererCount() ); m_fakeAdapters.clear(); // for( int r = 0; r < GetRendererCount(); r++ ) int r = realRendererIndex; { for( int d = 0; d < GetDisplayCount( r ); d++ ) { GLMFakeAdapter temp; temp.m_rendererIndex = r; temp.m_displayIndex = d; m_fakeAdapters.push_back( temp ); } } } void GLMDisplayDB::Populate(void) { this->PopulateRenderers(); // passing in zero here, constrains the set of fake adapters (GL renderer + a display) to the ones using the highest ranked renderer. //FIXME introduce some kind of convar allowing selection of other GPU's in the system. int realRendererIndex = 0; /* if (CommandLine()->FindParm("-glmrenderer0")) realRendererIndex = 0; if (CommandLine()->FindParm("-glmrenderer1")) realRendererIndex = 1; if (CommandLine()->FindParm("-glmrenderer2")) realRendererIndex = 2; if (CommandLine()->FindParm("-glmrenderer3")) realRendererIndex = 3; */ if (realRendererIndex >= GetRendererCount()) { // fall back to 0 realRendererIndex = 0; } this->PopulateFakeAdapters( 0 ); #if GLMDEBUG this->Dump(); #endif } int GLMDisplayDB::GetFakeAdapterCount( void ) { return m_fakeAdapters.size(); } bool GLMDisplayDB::GetFakeAdapterInfo( int fakeAdapterIndex, int *rendererOut, int *displayOut, GLMRendererInfoFields *rendererInfoOut, GLMDisplayInfoFields *displayInfoOut ) { if (fakeAdapterIndex >= GetFakeAdapterCount() ) { *rendererOut = 0; *displayOut = 0; return true; // fail } *rendererOut = m_fakeAdapters[fakeAdapterIndex].m_rendererIndex; *displayOut = m_fakeAdapters[fakeAdapterIndex].m_displayIndex; bool rendResult = GetRendererInfo( *rendererOut, rendererInfoOut ); bool dispResult = GetDisplayInfo( *rendererOut, *displayOut, displayInfoOut ); return rendResult || dispResult; } int GLMDisplayDB::GetRendererCount( void ) { return m_renderers->size(); } bool GLMDisplayDB::GetRendererInfo( int rendererIndex, GLMRendererInfoFields *infoOut ) { memset( infoOut, 0, sizeof( GLMRendererInfoFields ) ); if (rendererIndex >= GetRendererCount()) return true; // fail GLMRendererInfo *rendInfo = (*m_renderers)[rendererIndex]; *infoOut = rendInfo->m_info; return false; } int GLMDisplayDB::GetDisplayCount( int rendererIndex ) { if (rendererIndex >= GetRendererCount()) return 0; // fail GLMRendererInfo *rendInfo = (*m_renderers)[rendererIndex]; return rendInfo->m_displays->size(); } bool GLMDisplayDB::GetDisplayInfo( int rendererIndex, int displayIndex, GLMDisplayInfoFields *infoOut ) { memset( infoOut, 0, sizeof( GLMDisplayInfoFields ) ); if (rendererIndex >= GetRendererCount()) return true; // fail if (displayIndex >= GetDisplayCount(rendererIndex)) return true; // fail GLMDisplayInfo *displayInfo = (*(*m_renderers)[rendererIndex]->m_displays)[displayIndex]; *infoOut = displayInfo->m_info; return false; } int GLMDisplayDB::GetModeCount( int rendererIndex, int displayIndex ) { if (rendererIndex >= GetRendererCount()) return 0; // fail if (displayIndex >= GetDisplayCount(rendererIndex)) return 0; // fail GLMDisplayInfo *displayInfo = (*(*m_renderers)[rendererIndex]->m_displays)[displayIndex]; return displayInfo->m_modes->size(); } bool GLMDisplayDB::GetModeInfo( int rendererIndex, int displayIndex, int modeIndex, GLMDisplayModeInfoFields *infoOut ) { memset( infoOut, 0, sizeof( GLMDisplayModeInfoFields ) ); if (rendererIndex >= GetRendererCount()) return true; // fail if (displayIndex >= GetDisplayCount(rendererIndex)) return true; // fail if (modeIndex >= GetModeCount(rendererIndex,displayIndex)) return true; // fail if (modeIndex>=0) { GLMDisplayMode *displayModeInfo = (*(*(*m_renderers)[rendererIndex]->m_displays)[displayIndex]->m_modes)[ modeIndex ]; *infoOut = displayModeInfo->m_info; } else { // passing modeIndex = -1 means "tell me about current mode".. GLMRendererInfo *rendInfo = (*m_renderers)[ rendererIndex ]; GLMDisplayInfo *dispinfo = (*rendInfo ->m_displays)[displayIndex]; CGDirectDisplayID cgid = dispinfo->m_info.m_cgDisplayID; CGDisplayModeRef cgMode = CGDisplayCopyDisplayMode( cgid ); // get the mode number from the mode dict (using system mode numbering, not our sorted numbering) if (cgMode) { // grab the width and height, I am unclear on whether this is the displayed FB width or the display device width. int screenWidth=CGDisplayModeGetWidth( cgMode ); int screenHeight=CGDisplayModeGetHeight( cgMode ); int refreshHz=CGDisplayModeGetRefreshRate( cgMode ); GLMPRINTF(( "-D- GLMDisplayDB::GetModeInfo sees mode-index=%d, width=%d, height=%d on CGID %08x (display index %d on rendererindex %d)", modeIndex, screenWidth, screenHeight, cgid, displayIndex, rendererIndex )); // now match int foundIndex = -1; (void)foundIndex; int i=0; for( std::vector< GLMDisplayMode * >::iterator p = (*dispinfo).m_modes->begin(); p != (*dispinfo).m_modes->end(); p++ ) { GLMDisplayMode *mode = (*p); if (mode->m_info.m_modePixelWidth == screenWidth) { if (mode->m_info.m_modePixelHeight == screenHeight) { if (mode->m_info.m_modeRefreshHz == refreshHz) { foundIndex = i; *infoOut = mode->m_info; return false; } } } i++; } } // if we get here, we could not find the mode memset( infoOut, 0, sizeof( *infoOut ) ); return true; // fail } return false; } void GLMDisplayDB::Dump( void ) { GLMPRINTF(("\n GLMDisplayDB @ %08x ",this )); int i=0; for( std::vector< GLMRendererInfo * >::iterator p = m_renderers->begin(); p != m_renderers->end(); p++ ) { (*p)->Dump(i); i++; } }