//========= Copyright © 1996-2009, Valve LLC, All rights reserved. ============ // // Purpose: Class for tracking friends list // //============================================================================= #ifndef FRIENDS_H #define FRIENDS_H #include "SpaceWar.h" #include "GameEngine.h" #include "SpaceWarClient.h" class CSpaceWarClient; class CFriendsListMenu; class CFriendsList { public: // Constructor CFriendsList( IGameEngine *pGameEngine ); // Run a frame void RunFrame(); // shows / refreshes friends list void Show(); // handles input from friends list menu void OnMenuSelection( FriendsListMenuItem_t selection ); private: // Engine IGameEngine *m_pGameEngine; CFriendsListMenu *m_pFriendsListMenu; }; #endif // FRIENDS_H