//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============ // // Purpose: Class for rendering photon beams // // $NoKeywords: $ //============================================================================= #ifndef PHOTONBEAM_H #define PHOTONBEAM_H #include "GameEngine.h" #include "SpaceWarEntity.h" #include "SpaceWar.h" class CPhotonBeam : public CSpaceWarEntity { public: // Constructor CPhotonBeam( IGameEngine *pGameEngine, float xPos, float yPos, DWORD dwBeamColor, float flInitialRotation, float flInitialXVelocity, float flInitialYVelocity ); // Check if the photon beam needs to die bool BIsBeamExpired() { return m_pGameEngine->GetGameTickCount() > m_ulTickCountToDieAt; } // Update with new data from server void OnReceiveServerUpdate( ServerPhotonBeamUpdateData_t *pUpdateData ); private: uint64 m_ulTickCountToDieAt; }; #endif // PHOTONBEAM_H