//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============ // // Purpose: Class to define the pause menu // // $NoKeywords: $ //============================================================================= #include "stdafx.h" #include "QuitMenu.h" #include "SpaceWar.h" //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CQuitMenu::CQuitMenu( IGameEngine *pGameEngine ) : CBaseMenu( pGameEngine ) { AddMenuItem( MenuItem_t( "Resume Game", k_EClientGameActive ) ); AddMenuItem( MenuItem_t( "Exit To Menu", k_EClientGameMenu ) ); AddMenuItem( MenuItem_t( "Exit To Desktop", k_EClientGameExiting ) ); }