///////////////////////////////////////////////////////////////////////////// // Resource File for : SpaceWar #include "SpaceWarRes.h" // The following line is a workaround for a redefinition warning in sal.h // when using Visual Studio 2005 compilers and includes. Comment out the // line if you would like to see the warning. #define _INC_CRTDEFS ///////////////////////////////////////////////////////////////////////////// // This resource files requires the Platform SDK to be compiled. // #include // These are the only two definitions needed from gameux.h #define ID_GDF_XML __GDF_XML #define ID_GDF_THUMBNAIL __GDF_THUMBNAIL #define APSTUDIO_READONLY_SYMBOLS #include #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // Neutral Resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU) #ifdef _WIN32 LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL #pragma code_page(DEFAULT) #endif //_WIN32 ID_GDF_XML DATA "NEU\\SpaceWar.gdf.xml" ID_GDF_THUMBNAIL DATA "NEU\\boxart_NEU.png" ID_ICON ICON "NEU\\gameicon_NEU.ico" #endif // Neutral resources /////////////////////////////////////////////////////////////////////////////