#include "player.h" #include "cglm/cglm.h" #include "assetmgr.h" void C_MOBAPlayer::Precache() { g_pAssetManager->LoadModel("game/core/models/cube.fmdl"); } void C_MOBAPlayer::Spawn() { Precache(); SetThink(Think); }; void C_MOBAPlayer::Think( float fDelta ) { }; LINK_ENTITY_TO_CLASS(player, C_MOBAPlayer)