#include "baseentity.h" #include "worldrender.h" #include "game.h" #include "assetmgr.h" class C_MOBAPlayer: public C_BaseEntity { public: DECLARE_CLASS(C_MOBAPlayer, C_BaseEntity) virtual void Precache ( void ) override; virtual void Spawn( void ) override; virtual void Think( float fDelta ); FunnyModel_t *pModel; };