#include "player.h" #include "cglm/cglm.h" #include "assetmgr.h" void C_MOBAPlayer::Precache() { SetModel("game/core/models/cube.fmdl"); } void C_MOBAPlayer::Spawn() { BaseClass::Spawn(); SetThink(Think); g_pWorldRenderer->SetCameraPosition({0, 0, -20}); }; void C_MOBAPlayer::Think( float fDelta ) { BaseClass::Think(fDelta); }; LINK_ENTITY_TO_CLASS(player, C_MOBAPlayer) BEGIN_DATADESC(C_MOBAPlayer) END_DATADESC() IMPLEMENT_RECV_DT(C_MOBAPlayer) NetPropFloat(m_fTimer), END_RECV_DT() IMPLEMENT_EMPTY_SEND_DT(C_MOBAPlayer)