#include "player.h" #include "game.h" void CMOBAPlayer::Spawn() { SetThink(Think); }; void CMOBAPlayer::Think( float fDelta ) { m_fTimer = g_pEngineVars->m_fTime; SetAbsOrigin({m_fTimer,0,0}); }; LINK_ENTITY_TO_CLASS(player, CMOBAPlayer) BEGIN_DATADESC(CMOBAPlayer) END_DATADESC() IMPLEMENT_SEND_DT(CMOBAPlayer) NetPropFloat(m_fTimer) END_SEND_DT() IMPLEMENT_EMPTY_RECV_DT(CMOBAPlayer)