#include "player.h" #include "cglm/cglm.h" #include "assetmgr.h" #include "game.h" void C_MOBAPlayer::Precache() { SetModel("game/core/models/cube.fmdl"); } void C_MOBAPlayer::Spawn() { BaseClass::Spawn(); SetThink(Think); SetScale(1); vCameraPos = {0,0,-20}; }; void C_MOBAPlayer::Think( float fDelta ) { C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer(); m_vMovementVector.x = m_bIsForward - m_bIsBack; if (pEntity == this) { g_pWorldRenderer->SetCameraPosition(vCameraPos); } BaseClass::Think(fDelta); }; LINK_ENTITY_TO_CLASS(player, C_MOBAPlayer) BEGIN_DATADESC(C_MOBAPlayer) END_DATADESC() IMPLEMENT_RECV_DT(C_MOBAPlayer) END_RECV_DT() IMPLEMENT_SEND_DT(C_MOBAPlayer) NetPropFloat3(m_vMovementVector), END_SEND_DT() static void IN_ForwardDown( int c, char **v ) { C_BaseEntity *pPlayer = UTIL_GetLocalPlayer(); if (!pPlayer) return; if (!dynamic_cast(pPlayer)) return; ((C_MOBAPlayer*)pPlayer)->m_bIsForward = true; } static ConCommand startforward("+forward", IN_ForwardDown); static void IN_ForwardUp( int c, char **v ) { C_BaseEntity *pPlayer = UTIL_GetLocalPlayer(); if (!pPlayer) return; if (!dynamic_cast(pPlayer)) return; ((C_MOBAPlayer*)pPlayer)->m_bIsForward = false; } static ConCommand endforward("-forward", IN_ForwardUp); static void IN_BackDown( int c, char **v ) { C_BaseEntity *pPlayer = UTIL_GetLocalPlayer(); if (!pPlayer) return; if (!dynamic_cast(pPlayer)) return; ((C_MOBAPlayer*)pPlayer)->m_bIsBack = true; } static ConCommand startback("+back", IN_BackDown); static void IN_BackUp( int c, char **v ) { C_BaseEntity *pPlayer = UTIL_GetLocalPlayer(); if (!pPlayer) return; if (!dynamic_cast(pPlayer)) return; ((C_MOBAPlayer*)pPlayer)->m_bIsBack = false; } static ConCommand endback("-back", IN_BackUp);