#include "player.h" #include "game.h" #include "entitysystem.h" void CMOBAPlayer::Spawn() { CPhysicsProp::Spawn(); SetModel("game/core/models/cube.fmdl"); SetScale(1); SetThink(Think); }; void CMOBAPlayer::Think( float fDelta ) { V_printf("%f %f %f\n", m_vMovementVector.x, m_vMovementVector.y, m_vMovementVector.z); CPhysicsProp::Think(fDelta); }; LINK_ENTITY_TO_CLASS(player, CMOBAPlayer) BEGIN_DATADESC(CMOBAPlayer) END_DATADESC() IMPLEMENT_SEND_DT(CMOBAPlayer) END_SEND_DT() IMPLEMENT_RECV_DT(CMOBAPlayer) NetPropFloat3(m_vMovementVector) END_RECV_DT()