#include "tier2/ifilesystem.h" #include "igamewindow.h" #include "materialsystem/imaterialsystem.h" #include "tier1/interface.h" #include "tier1/commandline.h" #include "tier0/mem.h" #include "sv_dll.h" extern "C" void FunnyMain( int argc, char **argv ) { CommandLine()->CreateCommandLine(argc, argv); filesystem->Init(); gamewindow->Init(); Materials()->Init(); ServerGameDLL()->Init(); for (;;) { gamewindow->UpdateWindow(); Materials()->Frame(0); }; };